Radioactive Horse Escape! by Butterkatt
Platformer game where you play as a radioactive horse.
Arrow keys to move, up arrow key to jump.
Created in Construct 3. Music and sound effects made in Beepbox.
| Source code also available at link | https://butterkatt.itch.io/radioactive-horse-escape |
| Source Code | https://drive.google.com/file/d/1sdENAHErHu97qH0oXKzDuF1h6RSzUlA-/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/49/radioactive-horse-escape |
Ratings
| Overall | 277th | 3.474⭐ | 21🧑⚖️ |
| Fun | 161th | 3.658⭐ | 21🧑⚖️ |
| Innovation | 525th | 2.368⭐ | 21🧑⚖️ |
| Theme | 445th | 2.947⭐ | 21🧑⚖️ |
| Graphics | 140th | 3.816⭐ | 21🧑⚖️ |
| Audio | 61th | 3.861⭐ | 20🧑⚖️ |
| Humor | 206th | 2.972⭐ | 20🧑⚖️ |
| Mood | 233th | 3.316⭐ | 21🧑⚖️ |
| Given | 6🗳️ | 9🗨️ |
Fun game, very simple and I had fun.
So, the platforming physics involve instant deceleration, from what I can tell. When I stop holding right, my horizontal momentum drops to 0. In my opinion, this is not the most fun way to implement platforming physics. As a general rule, I would say it is more fun in a platformer when letting go of the direction does not immediately stop your momentum (at least while in the air).
But, I'm not actually talking about this for the fun factor. What I am more interested in is the emotional contrast of those physics with the framing of the game as a chase sequence.
The game is primarily a sort of runner game, where you have to continuously move to the right. There is also a sense of urgency--that you need to try to move right as quickly and consistently as possible. So, when you maintain no velocity at all (i.e. no consistent momentum), there is a huge contrast between the feeling of the chase sequence and the feeling of the physics.
So, why do I care? Well, this contrast unexpectedly gives the game a more serious feeling, I think. It feels less like a carefree chase sequence and more like something with real weight. The player's motion must be pretty deliberate--it is, essentially, more realistic in that it is not actually very easy, athletically, to escape an avalanche of rocks, and this game reflects that.
Nice job.