Cemetery Pinball by DDesignDude

Celebrate the Halloween Season with this Spooky Nintendo DS Homebrew Pinball Game!

Play on your PC using the provided NDS Emulator (no install required) or play on your actual DS console using a compatible DS flash cart.
| Link | https://surrealcubemedia.itch.io/cemetery-pinball |
| Link | https://surrealcubemedia.itch.io/cemetery-pinball |
| Original URL | https://ldjam.com/events/ludum-dare/49/cemetery-pinball |
Ratings
| Overall | 350th | 3.304⭐ | 25🧑⚖️ |
| Fun | 432th | 2.909⭐ | 24🧑⚖️ |
| Innovation | 461th | 2.804⭐ | 25🧑⚖️ |
| Theme | 505th | 2.595⭐ | 23🧑⚖️ |
| Graphics | 388th | 3.159⭐ | 24🧑⚖️ |
| Audio | 333th | 2.921⭐ | 21🧑⚖️ |
| Humor | 372th | 2.265⭐ | 19🧑⚖️ |
| Mood | 333th | 3.071⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 13🗨️ |
Also pretty easy to stuck here to get max points possible. 
The machine without any levels is much like a toy, but not like a game.(My steelyard is the same.)
Never mind, just for fun with the one who like it.

It's easy to stuck in a stable loop.
And I have try to run on a ndsl with R4 card, but just black screen.
Very cool game, I really love the art style on this one. Sadly, it is pretty easy to get the ball stucked between two points. I guess the ball's physics need a little more tweaking to make it feel good, but I can't even imagine how you make games for NDS, so I can guess you weren't using a user-friendly physics engine/library like Unity's.
So as I said, making a DS game for COMPO is really brave, you can be proud!!
It was certainly a challenge to do in 48 hours and still is a long way away from being perfect as many notice the ball can get stuck in a loop, but i'm glad I got it working to the point I did.
Many thanks for thinking of the limitations that I have when working with the Nintendo DS.
I managed to get the game running on a r4 gold 2020 card via the moonshell menu. It removes audio playback though but at least it's still playable that way.
Regardless, thank you for playing my game and leaving feedback! :)
- They are set apart from Unity Games, in that you can play them on an actual handheld DS console if you have a compatible flashcard to copy the game file to and play off of.
- Making homebrew games for nostalgic consoles like the Gameboy and NES is a bit of trend right now, but the DS is lacking the same amount of attention because it's lacking modern dev software for it. So I try to help build awareness and support for DS homebrew by continuing to make small games for it. I'm a big fan of handheld console gaming because it's what I grew up with.
To make DS games I use DS Game Maker (DSGM) which was designed to be essentially Game Maker, except for the Nintendo DS. It has drag and drop coding and more, but it's software that was made during the early 2000s and requires a few retired dependencies in order to get working on modern computers again. Fortunately the original developer of the software made DSGM available for modern computers in 2020 via virtual box emulation. You can see more information about that at the below DS Game Maker Fan Site:
https://dsgamemaker.jada.io/vmrelease.html
Thanks for playing my game and showing interest in why I make DS games. :)
Thanks though for playing my game!
I found that I was quite bad at using the flippers, but that repeatedly bumping the table upwards would allow the ball to keep climbing arbitrarily high. I'm guessing you would change that in any future versions :sweat_smile:
Using that strategy I did manage to get the ball trapped in a stable loop as others have done.
I do find that the controls in the emulator are kind of awkward, as I essentially have to use one hand for the left shift and one hand for the right shift, but then I also have to move my right hand over to use the arrow keys. I'm sure I could have just changed the emulator controls--but I wonder if there's a way to distribute a version of the emulator that already has different controls.
I do really like the way the game looks, and I like the sound effects quite a bit too.
I wish the ball were launched with more speed, most of the time it didn't go to the upper half without bumping. I also wonder if the game could work better with a smaller ball, but this is just a guess.
It's quite surreal playing a Ludum Dare submission with a control screen showing a DS system.
The physics are pretty crazy, it's quite impressive knowing that they are handcrafted. It's a janky solution, but I like that you can bump the pinball in case of an infinite loop. And is the game supposed to freeze upon hitting a RIP icon?
I don't get why you'd have a credits screen if you did all the work yourself? Doesn't it seem a little unnecessary?
Not sure how this fits the theme, but it's interesting nonetheless. It's great that not only did you finish an entry for this jam, but you did it ON THE DS!!!
It's pretty cool to see another Ludum Dare entry celebrating someone's birthday! Happy birthday, Monica!!!
I think you are one of the very few to see the credits screen let alone mention it. I include it as a way to give people more background information on the game's origins and creator incase it gets shared around the internet (it is being hosted on itch.io and other places I post it to after all) and it's also a way for me to insert easter eggs or dedications to friends and family. Monica's birthday in this case ;)
The game freezing upon hitting the tombstones unfortunately was a bug i discovered after submitting the game so I hope to fix it if i ever make another iteration of this game.
That's also awesome to hear you managed to see other homebrew for past ludum dare jams. I hope more people get into it because playing on a pc is fun and all, but making games for an actual console blows my mind :)
Impressive work anyhow.