Babel by cauldron

[raw]
made by cauldron for Ludum Dare 49 (COMPO)

babel label.png

Reach the heavens with Tetris-like controls. Make sure your tower doesn't fall.

Controls

  • WASD–Arrow keys for movement
  • Space bar for rotation.

Ratings

Overall 468th 3⭐ 21🧑‍⚖️
Fun 424th 2.947⭐ 21🧑‍⚖️
Innovation 545th 2.184⭐ 21🧑‍⚖️
Theme 101th 4.079⭐ 21🧑‍⚖️
Graphics 252th 3.474⭐ 21🧑‍⚖️
Audio 408th 2.361⭐ 20🧑‍⚖️
Humor 405th 2.031⭐ 18🧑‍⚖️
Mood 407th 2.806⭐ 20🧑‍⚖️
Given 19🗳️ 7🗨️

Feedback

Comfy
04. Oct 2021 · 06:11 UTC
I love the graphics. They are monochromatic and simplistic. The game is a fun 1 minute game about building a tower. It has easy controls and intuitive physics. I feel like this game is not trying to be hard, because there is not a lose state (to my extent of knowledge), but still I really enjoyed it.
Overall a nice and calming experience. Good job <3
ErikU
04. Oct 2021 · 16:54 UTC
Looks like we both had the idea of the Tower of Babel, haha! Nice! Agreed with the above comment that the monochrome, simple graphics work well. Congrats on finishing your game!
Kartik Kini
07. Oct 2021 · 15:49 UTC
Good simple graphics, nice style. I wish there was a bit more variety in the kind of parts falling. I think the physics were nicely tuned to make it feel fair, which is always a challenge.
Cookie_CHR
07. Oct 2021 · 15:56 UTC
Not bad, I would suggest adding some background music and some differently-shaped pieces
Raph_Gi
07. Oct 2021 · 16:00 UTC
The fact that the pillars bounce as if they were soft adds a bit of difficulty. It's allways nice to play this kind of game. It's a bit sad that there is any music. I don't know if it's intentional, but we can still continue to play after the game over.
LDJam user 9418
07. Oct 2021 · 16:03 UTC
Really love graphics style and the bounce effect when parts bumped in each other. Didn't understand, if there are any scores or winning state?
🎤 cauldron
07. Oct 2021 · 16:39 UTC
Thanks for the feedback everyone :-)

@raph-gi: Yeah, unfortunately I did not have time to make any music. I know it's possible to play after the losing state, but again, lack of time to disable this.

@ghpxi: You win once the tower reaches a certain height. My original idea was to use the height as a score. I might implement that in a post-jam version of the game.
LDJQ
08. Oct 2021 · 09:23 UTC
Tetris with physics is a neat idea, and it fits the theme perfectly.

The controls are smooth and responsive.
The art gives a comedic flair to the Tower of Babel.
mrBell270
08. Oct 2021 · 19:35 UTC
Nice entry!

Very clean art, nice sound effects. Gameplay lacks some ambient music, but it is fun anyway.

Good work, keep up!
SleepyStudios
14. Oct 2021 · 11:24 UTC
Loved how simple the game was - totally easy to understand and no unnecessary complication. Also it was fun that you could carry on playing even after losing. I don't really have any negatives apart from the lack of music so well done!
crefossus
16. Oct 2021 · 00:20 UTC
I like the art style and constraint. Some goal or constraints like time pressure could make the game more enjoyable for me. Exploring the mechanics doesn't last too long with the most interesting thing being careful while holding space as they land. Building faster using space to drop without this like tetris might be fun, but it's hard to say.
🎤 cauldron
19. Oct 2021 · 14:21 UTC
@crefossus : thanks for the feedback! I do agree that the game would benefit from stricter winning conditions. I like your idea of having a time constraint.

My initial idea was to make this into a score-driven game where the objective is to build the tallest tower possible before it falls down. Unfortunately, I lacked the time to implement this. Maybe I'll do it in a post-jam version of the game.