Libra City by djee
🏙 LibraCity - city planning on a needle!
LibraCity is a city planning game on a needle. Literally. In this puzzle game, the entire city rests on a base plate at equilibrium over a needle. Adding buildings destabilizes the entire city. Complete each level by laying out the required buildings while keeping the stability of the entire city.

How to play
The goal is to place all buildings available in the inventory while keeping the base plate of the city at equilibrium over the needle (the center of the plate). Each building has a weight, making it tilt the plate more or less. Buildings further away from the needle also "count" more toward tilt (level effect).
Controls: - W/A/S/D or arrow keys to move cursor (the dark grey cube) - Q/E or TAB to change current inventory slot - SPACE to place a building - R to reset a level and retry - ESC to exit game at any time
Once all the buildings in the inventory are placed, the game evaluates the solution, and if correct moves to next level. Otherwise, use R to reset and try again.
Buildings
Hut
Weight: 1.0

The building of choice of ermits and other isolated souls.
Chieftain Hut
Weight: 2.0

A larger, heavier, and more imposing hut marking the superiority of the Chieftain of the village.
Techs
Made in 🦀 Rust with 🕊 Bevy Engine.
Post-Compo Edit
Added web version via wasm, for easier accessibility: https://djeedai.github.io/libracity/
Ratings
| Overall | 447th | 3.065⭐ | 25🧑⚖️ |
| Fun | 446th | 2.848⭐ | 25🧑⚖️ |
| Innovation | 221th | 3.457⭐ | 25🧑⚖️ |
| Theme | 143th | 3.935⭐ | 25🧑⚖️ |
| Graphics | 502th | 2.5⭐ | 25🧑⚖️ |
| Audio | 385th | 2.63⭐ | 25🧑⚖️ |
| Humor | 427th | 1.382⭐ | 19🧑⚖️ |
| Mood | 451th | 2.6⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 3🗨️ |
The puzzles themselves were nice and often had me thinking for a bit. They are not extremely hard, but I think not all puzzle games need to be.
The game could use a bit of extra polish and game feel, but I get that you probably ran out of time for those :D Anyway, I enjoyed playing a lot! Great job!
Good job!
And I just tried Chevalchemy, it's also excellent, one of my top 3 direct @xlambein :)
Great to see another game made with Bevy engine :handshake: :heart:
That’s sad there isn’t a lot of levels, I can easily think of many more puzzles but I guess you run short of time.
Also i think you would need to add some visual indicator of the tilt so the player can narrow down where the buildings need to be placed