RAM by Evilperson77
Following the theme, I decided to base this game around a battering ram, an ancient technology used for wrecking things.
You play as a ram-wielding warrior, bashing into weapon-wielding monsters, trying to make your last stand as long as possible.
WASD to move
Space/LMB to bash
Mouse to point where you want to bash
Sorry that the source code is really messy, because this being my first game jam, I was (unnecessarily) stressed for time.
You play as a ram-wielding warrior, bashing into weapon-wielding monsters, trying to make your last stand as long as possible.
WASD to move
Space/LMB to bash
Mouse to point where you want to bash
Sorry that the source code is really messy, because this being my first game jam, I was (unnecessarily) stressed for time.
| Web or Windows (Source included) | https://evilperson.itch.io/ram |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=113004 |
You don't have to apologize for your source code being messy, it's supposed to be that way. If you have 48 hours and are wasting time trying to follow standarts you're doing something wrong
best score: 39.
@RugbugRedfern
I updated the itch.io page, you should be able to download the installer instead. I hope you'll like it.
@killthealias
Yeah, now that you say it, I realise that punch sound is pretty bad. It was the best I could find on freesound.com though, and I can't imagine that's a very popular resource among sound designers.
Nice graphics, the fallen enemy particles and movement was really satisfying and the red = death representation was very clear. Maybe you should ditch the movement keys and only move by ramming! =D
Couple suggestions, 1: enemies you push into the spikes should count towards your total, 2: I had a couple cheap deaths from charging into swordsman mid-swing, seems like there should be more leeway on those.
Great job!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
I played it for quite a while, and probably am comming back to it later. Simple, fun, neat music, pretty graphics, great game mechanics, variable oponents needing variable tactics. I salute you sir. This was very enjoyable :)
Looks like GMS guys should update their code, there are a few warnings in the console :P
The music is a big part of the charm!
This is a lot better than my own game. :)
The difficulty has a way of keeping you on your toes.
Smashing enemies just feels great, it has a sense of intuition being the atack lock to the LMB.
Great Job!