VolatileTD by Haydads

| HTML5 | https://haydads.itch.io/volatile-td |
| GitHub | https://github.com/haydads/ludum-dare-49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/volatiletd |
Ratings
| Overall | 431th | 3.1⭐ | 22🧑⚖️ |
| Fun | 492th | 2.7⭐ | 22🧑⚖️ |
| Innovation | 490th | 2.65⭐ | 22🧑⚖️ |
| Theme | 415th | 3.125⭐ | 22🧑⚖️ |
| Graphics | 482th | 2.675⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 11🗨️ |
The betrayal mechanic feels a bit tedious, like I have to babysit my towers. The end result is that long-range towers are bad. If there's one thing that I would improve is that the cool thing about tower defense is how you place different towers and how their effects stack, e.g. one slows, the other splash damages, the other has a fast fire rate. If your towers are different, aside from range, I couldn't really tell the difference.
Still was fun to kill dots, and the graphics were really nice and clean. Thank you for the game.
I wish I had less time to set up and less money at the start, and instead got more money later. I spent all my money on the very first tower I had available and that caused me to not really have money for the other towers that appear later on.
That said, would love to see you work on this more, get a chance to see tooltips on the towers, more effects, etc.
Personally I think the game is tad bit too long (100 rounds), since the average attention span for ludum dare players is about 3 minutes haha. I got to around 50 before I gave up myself.
Of course there are rooms for improvement but I assume due to time constraints they would have been difficult to implement, such as keyboard shortcuts for pausing and slowing down.
All in all, great little game for this competition, and good luck with ratings!