Pokemen by Skyfish
Made by Skyfish (Art - http://skyfishart.com/) and TZer0 (Code and Music - http://underhound.eu/ - https://soundcloud.com/tzer0/).
!!! Clarifcation - when the trainer says "use bash", it doesn't really matter if you follow the instruction and do a melee attack. This was a planned feature, but never made it into the game. Sorry for the confusion. !!!
== Controls ==
a/d = left/right
s = block (reduces received damage by 50%)
space = jump
mouse = aim
left mouse button = ranged attack
right mouse button = melee attack
== Gameplay notes ==
If you run out of pp, you will take damage when attacking.
The creatures' ranged attacks vary a bit in strength and speed.
Higher level grants speed bonus to projectiles, more damage and more health.
!!! Clarifcation - when the trainer says "use bash", it doesn't really matter if you follow the instruction and do a melee attack. This was a planned feature, but never made it into the game. Sorry for the confusion. !!!
== Controls ==
a/d = left/right
s = block (reduces received damage by 50%)
space = jump
mouse = aim
left mouse button = ranged attack
right mouse button = melee attack
== Gameplay notes ==
If you run out of pp, you will take damage when attacking.
The creatures' ranged attacks vary a bit in strength and speed.
Higher level grants speed bonus to projectiles, more damage and more health.
| Use this direct link if movement/other things fail (may take a while to load) | http://underhound.eu/tzer0/private_www/pokemen_release/ |
| 7-zipped Unity Project | http://underhound.eu/tzer0/public_www/Ludum%20Dare/Pokemen%20%28LD%2033%29.7z |
| Blog post by TZer0 regarding this LD | http://underhound.eu/2015/08/24/ludum-dare-33-afterthoughts/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=26006 |
Ratings
| Coolness | 47% | 1314 |
| Overall(Jam) | 2.92 | 791 |
| Audio(Jam) | 3.23 | 338 |
| Fun(Jam) | 2.69 | 791 |
| Graphics(Jam) | 3.27 | 587 |
| Humor(Jam) | 2.54 | 671 |
| Innovation(Jam) | 2.88 | 625 |
| Mood(Jam) | 2.71 | 823 |
| Theme(Jam) | 3.31 | 628 |
Unfortunately the keyboard controls don't seem to work in the browser for me. I could still play and get quite far, though.
The main music theme is really, really good!
I like the messy graphics style and the calming music. The gameplay is rather simple, in a good way, and 100 levels seems pretty impressive! Although I appreciate the simplicity and ease of use, it didn't keep me playing for very long, maybe because progress isn't clearly visible.
Also, the physics appear to be a little wonky... When I jump and hit an enemy in mid-air, I slowly slide back to the ground, which feels a bit unnatural. Otherwise, it works well, the controls and UI are intuitive, and as a whole it's quite well done! :)
Good work!!
We were not able to work on the game for the full duration of the jam (and were only 2 people) so it didn't reach our vision (as expected from ludum) I wanted the battles to be more refined with more moves (and strategy) but we couldn't make it in time. The only change in the game is that the AI gets more difficult at higher levels. If you disobey the trainer or loose a lot, the rainers get progressively more abusive. (we called this hidden value "lightness" (mood) I wanted the games finale to be about abusive trainers being the real monsters, but... time.. you know... the essence of ludum dare :P
As the others have said, the gameplay got a little repetitive. From reading your comments, it sounds like there might be something to following the trainer's text, but it wasn't exactly clear to me how to do it.
Also, my trainer was kind of a dick.
Greate work to all of you.
:)
The idea's there, but there's not enough challenge mechanically!