Decommissioned by T90.
Will they make it in time?
Short atmospheric nuclear physics-inspired sandbox with visual novel elements.
Play with elementary particles to construct an atom and help girls finish their project in time. Probably.
Controls:
Only mouse required.
How to launch a particle: Press left click, hold and move, release left click. Pretty intuitive.
Don't forget to select said particle first!

Music from freesound:
"In Silence" by Andrewkn https://freesound.org/s/547044/ licensed under CCBY 3.0
Ratings
| Overall | 770th | 3.51⭐ | 54🧑⚖️ |
| Fun | 1233th | 2.942⭐ | 54🧑⚖️ |
| Innovation | 425th | 3.606⭐ | 54🧑⚖️ |
| Theme | 244th | 4.075⭐ | 55🧑⚖️ |
| Graphics | 516th | 3.858⭐ | 55🧑⚖️ |
| Audio | 440th | 3.57⭐ | 52🧑⚖️ |
| Humor | 717th | 2.944⭐ | 47🧑⚖️ |
| Mood | 171th | 4.019⭐ | 54🧑⚖️ |
| Given | 83🗳️ | 105🗨️ |
Very fun! Not sure what my monkey hands at the keyboard were doing necessarily, but we all like to push buttons and see what happens!
Great dialog and portrait art!
Something that bothered me is that you can add charge to the neutrons using gamma scattering. The neutron can decay in a proton, eletron and neutrino and the proton can "capture" an eletron and turn into an neutron and an neutrino. as far as I know, there is no other decay mechanic for those particles. Anyway, sorre for the physics mambo jambo.
I think if the dialogue or atom system were to subtly hint at what to do for the main part of the gameplay, that could have added to the experience. Overall though, a solid entry, great work!
@jaspior Regarding gamma-scattering and adding charge to neutron -- as I said above, we had rough time chasing two paths at the same time, so we had to choose. There was actually mechanic for photodisintegration and alpha-particle handling, however it was cut out in favor of actually completing game with, while small, still finished story. So, in the end I just repurposed gamma-rays to trigger beta decay. Anyway, thanks for reply!
Regarding godot and vn-stuff. I haven't used any plugins, I actually didn't even know there were any. VN-part is a simple Scene that shows when some conditions are fulfilled + blocking click handling for main scene. Actually pretty messy, I think it could've been done more cleanly with signals and some single source of truth (maybe even reactive-declarative way?).
Hell of an atmosphere right from the start. What better induction than having to press a button that has DO NOT PRESS taped right over it, followed by sounds of an atomic splitter powering up. The institute being in Russia is quite an atmosphere booster as well.
As for the game itself I'd probably feel better if I knew more about chemistry, but still I managed to make that thing happen. Are there multiple endings btw?
I really liked the art too!
Nice visuals and sfx and a perfect balance between gameplay and narrative. Great writing too.
Great sound design and visuals, hopefully everyone got their antirad meds afterwards.
It's a great story, there are many little details in the plot that let you imagine a lot of things, about the characters, the machines they are using, the environnment, the reasons for their actions, etc. The ending is also a great opening to whatever you could imagine.
I can't say it is not a game at all, because I operated the machine by myself and I took the place of one of hte character. But it is more of a mysterious story than a game.
Maybe with more content and more parts in the story, that would have really made a game.
I liked it anyway. Keep up on this path and try to make more of this on next Ludum !
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1172268556?t=6h28m38s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
This was an interesting game. I played through twice to see if I somehow messed up the first time. I liked that the display on the right gave me a basic idea of what I was doing, even though I was not sure exactly what I was firing and at what.
Thanks everyone for trying our game and leaving your impressions and feedback. It's our only second entry to LD but definitely not the last! See you all at LD50!
PS: It was so heartwarming to see so many people felt and ejoyed the atmosphere and mood we tried to express with this little game. Thank you all!