Could You Sit Still For Five Seconds? by djcoil
You are the world's premier (puppy) photographer.
My first Ludum Dare game, second jam game ever, and first time trying out Gamemaker Studio! (Sound effects were out of scope, sorry ^_^)
Your job is simple: click and drag the puppies onto the targets, then take their photo. They're just puppies, how hard could it be? Oh, one's fallen asleep...
| Link | https://djcoil.itch.io/could-you-please-sit-still |
| Original URL | https://ldjam.com/events/ludum-dare/49/could-you-sit-still-for-five-seconds |
Ratings
| Overall | 1239th | 3.109⭐ | 25🧑⚖️ |
| Fun | 1360th | 2.761⭐ | 25🧑⚖️ |
| Innovation | 451th | 3.591⭐ | 24🧑⚖️ |
| Theme | 809th | 3.477⭐ | 24🧑⚖️ |
| Graphics | 996th | 3.326⭐ | 25🧑⚖️ |
| Audio | 991th | 1.714⭐ | 16🧑⚖️ |
| Humor | 529th | 3.295⭐ | 24🧑⚖️ |
| Mood | 1122th | 3.045⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 16🗨️ |
Overall, a very good effort for your first game maker game.
I managed a score of 147 with some practice. I'm curious as to how the scoring system works now, and just what the perfect score is. My guess is somewhere like 200.
The clicking code could definitely be cleaned up a little, too (delivering a treat/toy currently also triggers a move action, oops).
Would have been nice to have some kind of visual feedback when you were dragging a puppy. Otherwise, fun little game!
Art style was great. Nice work.
It took me a while to realize I could "drag" them to a position, maybe I just skimmed the controls too much.
At the end one of the dogs got wedged in the "angry" state but none of the tools fixed it. It seemed responsive though so I got the picture, might have just been a visual bug?
One of the game I rated the highest !
Simple idea made well.
I really miss some audio (you should disabled audio grading if you don't have any audio) and some improvements in UX (like a good old "-- press space --" blinking on first screen and the possibility to restart the game at the end or to take another picture directly).