Trouble in Monsterland by ZYXer
=== PLOT ===
Mosterland is being overrun by evil non-scary humans! Worst of all, the princess of Monsterland has been kidnapped! You have to save her!
=== CONTROLS ===
- WASD / Arrow keys to move
- Mouse + Click to attack
=== HINTS ===
- Your health regenerates when you are out of combat for a few seconds. (Little red hearts will appear over your head.)
- To win the game, you must kill all business men and stand next to the princess.
- Collect green bubbles to gain XP. Levels will make you more powerful and give you extra body parts.
- The gold coins were supposed to become a currency, but I never got around to implementing it. If you want, you can treat the gold coins as "points". ;)
=== ABOUT THE GAME ===
- The game was supposed to be a Compo entry, but I ran out of time. So all graphics and code were done by me in 72 hours.
- The map is entirely procedurally generated.
- All the names are randomly generated. They may sound a bit strange.
- Sorry, I suck at making music/sounds. So the game is silent. ;)
=== POST-JAM CHANGES ===
- I made the humans late in the game a bit harder. (They are still way too easy.)
- With some friends I brainstormed some funny things for the different humans to say, but I never go around to putting them in the game during the jam. To honor my friends' hard work I added in the speech bubbles post-jam. :)
(This might have affected my humor rating, so I've opted out from humor judging.)
Mosterland is being overrun by evil non-scary humans! Worst of all, the princess of Monsterland has been kidnapped! You have to save her!
=== CONTROLS ===
- WASD / Arrow keys to move
- Mouse + Click to attack
=== HINTS ===
- Your health regenerates when you are out of combat for a few seconds. (Little red hearts will appear over your head.)
- To win the game, you must kill all business men and stand next to the princess.
- Collect green bubbles to gain XP. Levels will make you more powerful and give you extra body parts.
- The gold coins were supposed to become a currency, but I never got around to implementing it. If you want, you can treat the gold coins as "points". ;)
=== ABOUT THE GAME ===
- The game was supposed to be a Compo entry, but I ran out of time. So all graphics and code were done by me in 72 hours.
- The map is entirely procedurally generated.
- All the names are randomly generated. They may sound a bit strange.
- Sorry, I suck at making music/sounds. So the game is silent. ;)
=== POST-JAM CHANGES ===
- I made the humans late in the game a bit harder. (They are still way too easy.)
- With some friends I brainstormed some funny things for the different humans to say, but I never go around to putting them in the game during the jam. To honor my friends' hard work I added in the speech bubbles post-jam. :)
(This might have affected my humor rating, so I've opted out from humor judging.)
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.96 | 67 |
| Fun(Jam) | 3.80 | 83 |
| Graphics(Jam) | 3.96 | 242 |
| Innovation(Jam) | 3.04 | 499 |
| Mood(Jam) | 3.58 | 197 |
| Theme(Jam) | 3.74 | 298 |
Apart from that it's a nice little fun game. Just a question, does gold have any actual use?
I'm impressed, you did and amazing job.
Loved the art style, the story, and the things human said (It's really sad that you were unable to add them during the jam :/). It's definitely missing some music and SFXs but it's not any less fun bc of it.
I definitely liked this entry! Great job!
Please consider practicing a bit at sounds / music, it really ain't that hard to create some basic stuff and it would've turned a very good game into an amazing one. Great job overall, nonetheless!