Tilt by PTSnoop

A game about balance.
Use the arrow keys or WASD to move and push cubes around, use the spacebar to jump and push downwards.
Over time, cubes will drop in from above - your goal is to stay balanced for as long as possible, and also keep hold of as many cubes as you can. The game ends when all your cubes fall off. Good luck!
Linux version coming as soon as I figure out why this thing's throwing DirectoryNotFoundExceptions at me.
Ratings
| Overall | 272th | 3.477⭐ | 24🧑⚖️ |
| Fun | 275th | 3.364⭐ | 24🧑⚖️ |
| Innovation | 262th | 3.364⭐ | 24🧑⚖️ |
| Theme | 28th | 4.341⭐ | 24🧑⚖️ |
| Graphics | 518th | 2.341⭐ | 24🧑⚖️ |
| Audio | 229th | 3.273⭐ | 24🧑⚖️ |
| Humor | 373th | 2.263⭐ | 21🧑⚖️ |
| Mood | 419th | 2.762⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 14🗨️ |
A few cameras are confusing at first, but then I begin to understand their benefits and find them so useful.
Sometimes cubes fall only on one side and it becomes difficult to keep the balance.
Nice work!
I made it about 2 minutes, it's satisfying to jump around as cubes rain down on the platform. I also thought the sounds and music were nice.
One thing I would say is that pushing the cubes felt a little underpowered; for whatever reason, I found it really difficult to try and push the cubes in order to balance out the weight, which seems like an interesting potential strategy (I guess this might be necessary if you are trying to optimise the maximum number of cubes on the platform, but as I said I found it difficult). As it was, the best tactic I found was to continually jump in order to balance out the weight.
I also didn't really take advantage of the other perspectives, but I wasn't bothered by them either, they're pretty neat.
Although on my way to those corners, I found it nice and satisfying to push through the cubes which I think was a good choice.
How'd you do the separate camera views? I definitely focused on the main view, but that's pretty cool tech.