Unstable Concoction by zet
About the game: Simulation / SandBox type of game, where the outcome is unpredictable, or one could say, the substances are unstable :) Just mix up some of the ingredients and see what happens!
About me: My first Ludum Dare game, and I managed to finish it 2 hours before the deadline, As a new game developer (almost a year), this was a great challenge to make it in 2 days. But I can almost certainly say that I managed to add everything in the final build that I intended for the game to have, which I am very proud about!
As of right now, I am very tired and hoping theres no major bugs that I havent come across as I had very little time to test the game properly.
Most of the assets were done by me (2D icons, Sounds, Music, Textures), using the sfxr tool, photoshop, substance painter as tools, a little help from Pixabay for a few reference images, and a huge thanks to my friend for doing the 3D models for me and saving me lots of precious time so I can work on the code!
| Link | https://drive.google.com/file/d/1030IfiP7eQoizgkrFmVFGyfRqJMfJwtt/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-concoction-3 |
Ratings
| Overall | 1428th | 2.857⭐ | 23🧑⚖️ |
| Fun | 1491th | 2.364⭐ | 24🧑⚖️ |
| Innovation | 1310th | 2.705⭐ | 24🧑⚖️ |
| Theme | 1027th | 3.227⭐ | 24🧑⚖️ |
| Graphics | 1115th | 3.159⭐ | 24🧑⚖️ |
| Audio | 660th | 3.273⭐ | 24🧑⚖️ |
| Mood | 1171th | 2.976⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 20🗨️ |
At some point everything blow with white light, was that the end?)
The animation effect is quite good, but it does lack gameplay content.
I liked mixing things together, and the assets looked/felt nice. I think the particles were lacking a bit, and feedback from mixing as well. At one point I was just adding random things, not knowing what it was doing/not doing. There was a white light intensity at one point but I think if that was the grand finale so to speak it was definitely lacking.
Thanks!
@wizard Glad you liked it as it is. I will try not to do the same mistakes again next time.
@tamdevs Yes, that intense light was supposed to be the "end". I am glad people criticize, so I know what NOT to do, or where to improve for the next ludum dare.
Though I would love to give some feedback and what to look for in the future:
- I think it's fair about the light being... an effect..
- Though looking at it, I am pretty sure others have pointed out that it's not a good satisfying end
- You know stuff about particles and all and you could have played with that!
- The way that items are displayed is not the best.
- If you want to make something like a potion mixer game then you could have displayed the items in a grid. The way that items are displayed already makes it obvious that you at least to put one of each into the cup.
- As someone who does pay attention to player experiences... I cannot stress this enough: THE ANIMATION, IS VERY SLOW. I can get very bored easily waiting for an "explosion".
- You should ask yourself if an animation is too slow. Because in a Game Jam, the way you experience your own game is important. Game feel is important.
Other than that, you've succeeded where most have not, and that is submitting an entry into the game jam. Stand up, and be proud!
You're actually really lucky to finish two hours before the deadline, too. I and many others take advantage of those final two to polish and stuff, as there is such a things as submission hour.
Regardless of the areas lacking, it's impressive to make this game in 2 days (what happened with the other 1 day?) and still gets it done without any bugs (at least i didn't find one). Great job :thumbsup:
Nice little sandbox though, I sure felt like a scientist, mixing wasabi and soda together to make the most scrumptious drink :slight_smile:
@celtican Haha, I had no idea as to what the substances should be, so I just went with what I could find.