Unpredictable Shapeshifting by OctahedronSoftware
Hunters enter a forest to shoot a pack of wolves, but one among them is a shapeshifter.
UPDATE: 1.0.1 is available as HTML5 game. It also adds a missing Godot icon file to the project, removing an error message. This merely removes an error message, the game is otherwise unchanged.
You randomly change from hunter to a wolf. As a hunter you can shoot wolves, while your wolf form is fast and has melee attack. Be the last one alive!
HTML5 web release: https://itch.io/embed-upload/4551399?color=333333

Ratings
| Overall | 493th | 2.922⭐ | 34🧑⚖️ |
| Fun | 491th | 2.703⭐ | 34🧑⚖️ |
| Innovation | 224th | 3.453⭐ | 34🧑⚖️ |
| Theme | 296th | 3.5⭐ | 34🧑⚖️ |
| Graphics | 486th | 2.656⭐ | 34🧑⚖️ |
| Audio | 380th | 2.656⭐ | 34🧑⚖️ |
| Humor | 375th | 2.258⭐ | 33🧑⚖️ |
| Mood | 453th | 2.581⭐ | 33🧑⚖️ |
| Given | 35🗳️ | 41🗨️ |
Would have loved to attack when it wasn't going to kill anyone (I though that the attack didn't work at first)
The game is also a bit too slow, took me quite a few minutes to kill everything on the screen.
It reminds me of the beginning time of gaming
however i think there can be some minor improvements. honestly it felt a lot safer to just wait out the wolf period because using the gun is way more reliable (and i could know the range of the attack :p) and the speed difference wasn't very impactful. the attacks also feel kind of slow but thats just nitpicking.
i think your game fits really well with the theme and has a lot of potential! good job!!
- The concept is nice, the timer is very valuable to know what to expect.
- Sound is simple but adds a good feel. Especially the sound of the rifle that I found very enjoyable.
- I always start at the same spot (bottom-right) which is a bit unfortunate because I almost never go to the other side of the map which is very big. Which brings me to
- Faster movements would be better I think. We are kind slow and it is hard to move around.
- The speed difference between wolves and hunters could be increased.
- I find it is very hard to play as a wolve, first because hunters have the ability to shoot at a distance without restriction, second I have hard time killing hunters.
- The texts "number killed" are misplaced in the web build I think.
Globally it is a good base to build upon, well done!
UPD: Huh, if you think about it, timer makes shapeshifting in "Unpredictable shapeshifting" kinda... Predictable :)
Mainly, I enjoyed the game and, the switching mechanic did the job. Nice entry! :smile:
Not firing when you couldn't kill took some getting used to, would have preferred the feedback of a shot.
Player icon doesn't change when timer runs out if you are not moving.
If it would have existed in the same era I see myself playing the crap out of it. :heart: