Space Wrecker by Sipfindel

Controls:
Arrows or WASD
Space for shooting
Description:
Space shooter in space.
Match the colour of your ammo with the colour of enemy ships to destabilise their clusters.
Story:
You are the Space Trucker.
They are the DiscoBallCorp.
They shoot you.
And You shoot them.
| Link | https://sprotex.itch.io/space-wrecker |
| Original URL | https://ldjam.com/events/ludum-dare/49/space-wrecker |
Ratings
| Overall | 801th | 3.483⭐ | 31🧑⚖️ |
| Fun | 544th | 3.603⭐ | 31🧑⚖️ |
| Innovation | 1121th | 2.948⭐ | 31🧑⚖️ |
| Theme | 1322th | 2.793⭐ | 31🧑⚖️ |
| Graphics | 1119th | 3.155⭐ | 31🧑⚖️ |
| Audio | 636th | 3.31⭐ | 31🧑⚖️ |
| Humor | 489th | 3.352⭐ | 29🧑⚖️ |
| Mood | 953th | 3.222⭐ | 29🧑⚖️ |
| Given | 30🗳️ | 37🗨️ |
Game looks cool, took me a second to understand the mechanics. Really simple, really well made and really polished.
Only thing I don't understand is the games relation to the theme. Other than that, good job!
I liked it!
The web build is for some an issue: for example the SFX and music doesn't fit as well as it has in the game editor. I'm unaware how to change this in Godot 3.3.4, I'll be glad to hear any tips! Hopefully it will all be ironed out in the next version :slight_smile:
@goldenevolution Thanks! We changed the movement mechanics multiple times, glad it worked out.
@denilseven @cagibi Thank you! I was worried a bit during the development about the number of bullets, but it seems like people are reacting to it in a good way.
@gus-goucher Thanks for the kind words! We had an idea in the works, that if player hits enemy ships with bullets with bullet of a different color, the ships would still die, only without the bullet explosion. We settled for a lower firerate, because then this problem would be even worse. It seems we could've still done more. :slight_frown:
Adored the retro sort of 80's style music playing i think that fits perfectly with the tone of the game and the controls seem nice and polished overall great game :)
With the theme of jam, of course, there is a complete bobble here, but here is well-chosen music and + for the driver. My record is 100200
The game seems too hard, I would like a progressive difficulty (like in the game "chicken invaders").
Nice work !
But its very hard why only 1 life ^^"
Congratulation.
Felt like the strategy was to just keep firing and wait until the right bullet fired. It got a bit more strategic in the later levels, where I felt the need to watch which bullets were coming next, but I felt like the mechanic reduced my agency rather than increasing it. A lot of the time it felt like a horizontally scrolling shooter where my bullets had a 25% chance of killing.
Maybe if hitting enemies with wrong colored bullets had some positive effect? Like they might fire out the wrong coloured bullets upon death and kill nearby enemies of that color? I'm not really sure what to suggest. It feels to me like the game is one trick away from being super fun to play.
The cascades of enemy deaths were cool.