Bloodworm by Jonathan Whiting

[raw]
made by Jonathan Whiting for LD33 (COMPO)
Be Bloodworm, and escape this place they've held you in for too long.

2015-08-24 11:33 GMT: Uploaded a new Windows build that should increase the number of machines that can run it, now only requires OpenGL 3.1 (previously 3.2). No functional changes.

Ratings

Coolness 49% 1226
Overall 4.33 5
Audio 4.13 15
Fun 4.43 4
Graphics 4.13 66
Humor 3.86 52
Innovation 4.23 16
Mood 3.94 45
Theme 4.15 52

Feedback

Stanleys_Stoop
24. Aug 2015 · 02:22 UTC
Unfortunately I was unable to play the Windows version. The window doesn't pop up and it gave me no errors. It looks fun though!
ENDESGA
24. Aug 2015 · 02:38 UTC
Oh man I love the art :D great work!
sydan
24. Aug 2015 · 02:38 UTC
This was amazing. The mechanic is brilliant. It's like snake but better. I want more. I want much more. The graphics and audio are also very appealing.
Shawn
24. Aug 2015 · 02:39 UTC
Great sound effects!
ehtd
24. Aug 2015 · 02:40 UTC
Nice game! 3:20 to complete. I was weird at the beginning, but it was fun once you understand how to move and reverse. Played in OSX.
Peach Pie Productions
24. Aug 2015 · 02:41 UTC
This game was absolutely delicious.
OccamsRazor
24. Aug 2015 · 02:42 UTC
Easily my favourite so far! Excellent design, and a really cool mechanic. I don't know what else to say, but I really enjoyed this.

Oh, and the sound effects were absolutely perfect.
SudoDave
24. Aug 2015 · 02:44 UTC
WOW, that's really fun to play!!

my only problems are the lack of a tutorial/controls
(took me a bit to see that the vines were supports)
and the screen effect for being shot was a bit much.

beyond that it's very satisfying to play, a wonderful extension of snake mechanics!
NickMakesGames
24. Aug 2015 · 03:07 UTC
I couldn't open the windows version, unfortunately. I wish I could give you more details, but the .exe just doesn't really do anything. My OS asks me if I'm okay running the program, I say yes, and then nothing else occurs.
Arcadonauts
24. Aug 2015 · 03:26 UTC
I came over to play this game after I noticed you commented on mine (thanks!), but it won't open. I double click the .exe, and give it permission to run, and nothing happens.
theholychicken
24. Aug 2015 · 07:14 UTC
Haha I love the voice acting! So cute!
Awesome fun mechanics, and its great how it allows me to recover even though I got shot up a bunch of times.
Only the third game I played so far but I think it'll be one of the best this Ludum!
DragonXVI
24. Aug 2015 · 09:47 UTC
41 coins! In around 2:40... Really like this, nifty movement mechanics and some good puzzles 'n bonus bits to access once you figure it all out. Sounds're funny too. Really great!
diegorueda
24. Aug 2015 · 10:12 UTC
Wow! very addictive and a great level design! The mechanics are really nice and intuitive, and the sounds are cute! Congratulations, it's a great game. I want more!
🎤 Jonathan Whiting
24. Aug 2015 · 10:30 UTC
Uploaded a new Windows build that should increase the number of machines that can run it, now only requires OpenGL 3.1 (previously 3.2). No functional changes. I might try and improve on this further.
nicotuason
24. Aug 2015 · 11:12 UTC
Haha I love it! Charming music and sfx, plus gameplay that is both intuitive and deep. Thank you for putting Z to reverse direction, it helps alot!
muit
24. Aug 2015 · 11:52 UTC
Wow, incredible art and incredible idea. Congratulations
Sanguine
24. Aug 2015 · 12:19 UTC
Super neat! Killing the dudes was very satisfying and I enjoyed growing the bloodworm. Reminds me of Snakebird. I would like the game to be a bit more punishing though, as it was rather easy now.
rogual
24. Aug 2015 · 13:01 UTC
This is bloody wonderful. There aren't many LD games that focus on a novel mechanic and do it well, but this is one of them. And you still had time for decent music and art.

I mean, it feels a bit glitchy sometimes? But honestly, it hardly matters. Great game.
conormn
24. Aug 2015 · 18:23 UTC
Really amazing game. Excellent on all parts!
mcccclean
25. Aug 2015 · 00:36 UTC
This game is EXTREMELY delightful! Snake + gravity is such a clever idea and the sounds are just adorable. Great work!
danialias
26. Aug 2015 · 02:30 UTC
Wow! What to say! Probably the best so far. Fun to play, smart, and the best sounds effects ever :D. No, really, this is a very, very good one. If I have to say something, at the beginning I didn't realise I could go up using the grids. Apart from that, I'd love to play a full version of this and keep squashing those smalls soldiers :D. Congratulations!
SaintHeiser
26. Aug 2015 · 09:21 UTC
Wow! This is my favourite entry on this LD so far! game mechanics is very cool, that trock with reversing and platfoming, whoaaa! Love the sounds but they-re not fot the game. I mean maybe will be better if you've used more shiotune sounds. Anyway, game is awesome, nicely done!
LTPATS
26. Aug 2015 · 18:32 UTC
This was fantastic, loved the artwork and sound! It took me a little bit to understand that the red background stuff allowed me to climb, but I got the hang of it eventually. Overall it was really charming and fun, I really enjoyed being able to switch sides because it allowed the game to be a lot less frustrating and more forgiving. :D
roaringcatgames
26. Aug 2015 · 23:48 UTC
This is a great entry. It took me a minute to figure out the mechanics, but once I did I really enjoyed the level layout and how this was executed. The worm is adorable, and the vocal SFX are wonderful. Great job.
cambrian_era
02. Sep 2015 · 02:00 UTC
I really dug the core mechanic and the graphics and pew pew sounds worked well. I had some trouble with the controls, which, I'll be honest, were a bit tough to describe. Maybe like, more feedback (visual, maybe?) on why I can't press a certain direction might make it feel better, rather than thinking, "Why doesn't this work?" As I played I GOT the mechanics, but it took me a little bit.
andreymust19
03. Sep 2015 · 14:52 UTC
Nice hand-maked sounds!
Franklin's Ghost
04. Sep 2015 · 15:13 UTC
This is great, one of my favourite entries so far. The graphics are great, loved the colours and the audio was fun. Liked the movement of the player but did take me a bit to figure out how it worked. Would be good to have a little intro tutorial. Great game though, nice job.
Unept
04. Sep 2015 · 16:19 UTC
Great take on snake/snakebird mechanics! Love the whole thing. The pixel art, gameplay, theme tie-in. I played it slowly and didn't get shot much, so it was easy to get everywhere. So my first thought was to have more dire consequences to getting shot, but in the end it balanced out, as the end coins required being longer. Plus the game would be different if I was trying for speed. So ya, great balance overall. Perhaps another enemy type would be interesting, but whatevs, 48 hours. Great job.
zenmumbler
06. Sep 2015 · 13:24 UTC
Excellent compo entry. The voiced sound effects are funny and the ploinky bgm didn't get on my nerves. Well implemented game of an interesting take on the snake-iverse. I got 50 coins in 2:55. Nice.
Kerdelos
06. Sep 2015 · 15:12 UTC
At first I didn't understand well how the physics worked but then... Damn this is a cool gam ! good job !
Headmade
06. Sep 2015 · 19:16 UTC
Wow, really brilliant mechanic!
the31
07. Sep 2015 · 16:02 UTC
Wow, this is the best. It took me a little bit to realize why I was only sometimes falling, but I figured it out soon enough--brilliant! Would be nice if the camera didn't snap (falling seemed kinda chunky) but that's really minor of course. Freshest game I've played in a while.
TijmenTio
08. Sep 2015 · 17:28 UTC
Great colors, gfx, cute sound effects and pretty fun base mechanics make this a really good game :) Really reminds me a lot of Snakebird, do you know it? Otherwise you should def try it out! Contentwise it's a bit short I suppose. That's my main critique. Especially because the game is relatively easy and straight forward. Maybe a good puzzle or interesting (boss)fight would've changed that? I also want to mention that, although unsignificant, the camera panning seemed very fitting to me. I noticed it at some point and thought that it's really good as it both lerps and advances in the direction you last pressed (I think).
Anyways, good work!