Bloodworm by Jonathan Whiting
Be Bloodworm, and escape this place they've held you in for too long.
2015-08-24 11:33 GMT: Uploaded a new Windows build that should increase the number of machines that can run it, now only requires OpenGL 3.1 (previously 3.2). No functional changes.
2015-08-24 11:33 GMT: Uploaded a new Windows build that should increase the number of machines that can run it, now only requires OpenGL 3.1 (previously 3.2). No functional changes.
Ratings
| Coolness | 49% | 1226 |
| Overall | 4.33 | 5 |
| Audio | 4.13 | 15 |
| Fun | 4.43 | 4 |
| Graphics | 4.13 | 66 |
| Humor | 3.86 | 52 |
| Innovation | 4.23 | 16 |
| Mood | 3.94 | 45 |
| Theme | 4.15 | 52 |
Oh, and the sound effects were absolutely perfect.
my only problems are the lack of a tutorial/controls
(took me a bit to see that the vines were supports)
and the screen effect for being shot was a bit much.
beyond that it's very satisfying to play, a wonderful extension of snake mechanics!
Awesome fun mechanics, and its great how it allows me to recover even though I got shot up a bunch of times.
Only the third game I played so far but I think it'll be one of the best this Ludum!
I mean, it feels a bit glitchy sometimes? But honestly, it hardly matters. Great game.
Anyways, good work!