Roboturai by Be3n2

[raw]
made by Be3n2 for Ludum Dare 49 (COMPO)

Scenario

You created a sword weilding robot to enter into a battle bots style event. Face off against a much more stable axe weilding robot and try to stay on your feet as you swing your heavy sword around. Screenshot (923).png

To play visit dropbox, download the LD49 zip folder, unzip the folder and run the LD49.exe! The rest of the files with the exe are required to run it.

Background

I'm a programmer at heart and this is the first game I made with c++ and OpenGL (without an engine!), and I did my best to create the graphics and the music. I'm happy to be back to Ludum dare after a 4 year break and can't wait to play all your games, thanks for coming to mine! To find out more information about what I used to make the game visit the github readme.

Downloads

Ratings

Overall 515th 2.763⭐ 21🧑‍⚖️
Fun 509th 2.579⭐ 21🧑‍⚖️
Innovation 408th 2.974⭐ 21🧑‍⚖️
Theme 316th 3.447⭐ 21🧑‍⚖️
Graphics 443th 2.895⭐ 21🧑‍⚖️
Audio 286th 3.083⭐ 20🧑‍⚖️
Humor 223th 2.912⭐ 19🧑‍⚖️
Mood 343th 3.053⭐ 21🧑‍⚖️
Given 11🗳️ 13🗨️

Feedback

mborecki
04. Oct 2021 · 10:10 UTC
I realy dont like "rapidly press q to...".

Outside of this nice concept.
Ludokultur
04. Oct 2021 · 14:09 UTC
As @mborecki said the Q pressing seems somewhat unncessary (you also have to do it A LOT to get up). Fighting definitely felt unstable though, I could see this becoming really fun with more polish! :D
ChristianB
05. Oct 2021 · 01:34 UTC
Took me a few tries, but I finally got the hang of it without falling!

Presumably the Q spamming was to create the frantic feeling of a struggle, which I get. Agree with others thought that it was a bit much, there may be other ways to produce that emotion.

Overall, cool system that has potential. Thanks for making it!
John Luke Lusty
05. Oct 2021 · 01:35 UTC
Pretty hilarious concept! Props for doing this all in OpenGL and C++, that's a tall order!
squigglez
05. Oct 2021 · 01:43 UTC
nice game! i like the concept of trying not to fall off balance. good work!
Lucy Lu
05. Oct 2021 · 08:30 UTC
I didn't mind smashing Q, but it was a bit too long. I would suggest to set it down a bit. Overall , cute, nice & fun game.
hotaloca
05. Oct 2021 · 17:44 UTC
Quite impressive with C++. I was not very good at this game - i always felt when hiting, not sure what i did wrong.
Trexxak
05. Oct 2021 · 19:21 UTC
hahaaha, I like how often the protagonist flops over all the time :D
real_flamingicecubegames
07. Oct 2021 · 15:20 UTC
This was ok, I'm not sure I liked having to mash 'q' to get up after falling. I also feel like the hitboxes on the enemy was way to large. Good base for a game here though.
ugly_robot
07. Oct 2021 · 19:51 UTC
What a cute little game! Yeah, mashing buttons can be hard for some of us, but I really enjoyed the concept. Great work!
Pincushion
07. Oct 2021 · 19:54 UTC
On the great debate, I liked that the cost of missing was falling, then having to mash q. It's a mechanic that I haven't seen yet in the jam, and I think it works. The control felt good. It was fun to get the hang of it. It could definitely use another boss though.
blutgruppedigital
07. Oct 2021 · 20:00 UTC
My finger hurts! But I won! Like the idea! Love the battle axe robot enemy! Good work! :)
BougieBirdie
07. Oct 2021 · 21:08 UTC
Bumpin' soundtrack
arya-s
10. Oct 2021 · 14:26 UTC
It took me a bit to get the hang of it but eventually managed. I can see what you were going for but I think it's too much of a handicap for players. It hampers fun.

I think the Q spamming is fine, but an indicator, like a bar feeling up, could've helped with that.

Nice to see an irrklang submission!
defectivemelon
11. Oct 2021 · 23:57 UTC
This was a fun idea, I think a couple things like tightening up the hitbox of the boss's attacks (I often felt like I got hit when I shouldn't have), and agree that a visual indicator for the q-mashing would be helpful.
svntax
13. Oct 2021 · 04:10 UTC
The range of the enemy is really large, and it felt a bit unfair at times, but eventually I learned to just rush in at the start and spam attack, which manages to work for 4 hits before I get hit back. Pretty neat idea overall though!
zimny11
16. Oct 2021 · 23:27 UTC
Making a game without game engine is impressive! And in only 48h! With a some additions (like different robots that have different weapons and different flaws) it can turn into a really good game. Nice game, and one more time, well done with making a game without a game engine!
blearn
18. Oct 2021 · 18:46 UTC
Good jam entry especially for not using a game engine. You have a nice prototype that can definitely be polished into something even better. I think button mashing is fine for a jam game but it's not very accessible in general. Keep up the good work.
Shigor
18. Oct 2021 · 20:41 UTC
nice to see that there are still people who go the suicidal route of writing almost everything from the scratch :)
been tempted to do that again myself last few LD's, just to see if I could still do that