the Bar by Very Bad Bunny Studio
Hi and thank you for click in our game! That's our first Ludum Dare in a long loong time, and we a proud of what we did!
The Bar is a Hidden Item game where you don't have control of the location to look at the items, so you need to be fast before the location change and start to look again. There are 15 different items to looking for, and you can check your progress on your cellphone(In-game).
Credits We use the point and click cursor pack made by Kicked-in-teeth, you can check the link below. (Thank you Kicked!)
https://kicked-in-teeth.itch.io/point
We also use the holding cellphone vector, but it's wasn't any name to credit, we will still keep looking for giving the right credits!
And we use some bottles created by rawpixel(freepik).
All the sounds and sound effects we used were from Freesound and the game dev market (Thank you all!)
We hope that you have a really good time playing our game.
| Link | https://verybadbunny.itch.io/the-bar |
| Original URL | https://ldjam.com/events/ludum-dare/49/the-bar |
Ratings
| Overall | 1464th | 2.719⭐ | 34🧑⚖️ |
| Fun | 1440th | 2.597⭐ | 33🧑⚖️ |
| Innovation | 1444th | 2.468⭐ | 33🧑⚖️ |
| Theme | 1435th | 2.484⭐ | 33🧑⚖️ |
| Graphics | 1134th | 3.129⭐ | 33🧑⚖️ |
| Audio | 917th | 2.724⭐ | 31🧑⚖️ |
| Humor | 1217th | 1.897⭐ | 31🧑⚖️ |
| Mood | 1203th | 2.935⭐ | 33🧑⚖️ |
| Given | 19🗳️ | 36🗨️ |
Nice work!
Overall it was a nice, calm respite from all the hectic/frantic games that other people have been making. Nice work!
It looks good and the sound effects create a nice mood.
Some things to improve, in my opinion:
- For me, the game window is very small. First thing I tried was to maximize it or to zoom in, but neither option is available.
- I think the connection to the theme is a bit weak. The tutorial says "Be careful, it's an unstable environment" which made me expect that something might blow up any moment. After playing the game, I would imagine that refers to the randomly switching scenes, but then I see no reason to be careful because there is no punishment for not uncovering items in time.
- The controls could be more intuitive. I tried to move items by clicking and pulling them to the side, until I found out that you're supposed to just click and hold. I also don't think that it is necessary to use the right mouse button to move around, I think the left mouse button or just moving the cursor to the edges would work equally well.
- The first round is fun, but after that, you know where everything is and I don't see any replay value. Maybe you could have multiple places for each item and each round, they are randomly hidden in one of them? Or maybe add a timer to see how fast you can find every item?
- I don't know exactly which sound effects you use; and if they are all made by you or licensed under CC0, ignore the following. But if you are sourcing from freesound.org, I'd imagine that at least one of them might be CC-BY or similar. If that is the case, "from Freesound" is technically not enough, you have to credit each author individually. See [here](https://creativecommons.org/use-remix/attribution/) for the official suggestion on how to give credit properly. I for one really like the sound effects you used, but I can't easily find out who made them and where I can download them.
Greetings from Germany! :)
very calm game that I thought would be slow enough for me to play while eating sushi bowl. turns out that 15 seconds is not long enough for me to eat and pull a bench. I really thought that the knife would turn out to have some scary murdery twist to it, but I'm equally surprised that its sole use is being a box cutter.
i think the game could use some more... time limited activities? something to give the 15 seconds a bit more weight to it, other than just waiting in the box room for the scene to switch.
@squirmonkey @falcondance @dob
The dead time was one of the big problems we found, but the time was running out so we decided to leave this way.
@jeinzi
Screen size remains a comfort zone that we need to leave behind, we've never worked on a jam with a size other than 640x480, but it's time to change that. The controls were actually quite different from what we were planning, and with little time to fix we decided not to change and make the situation worse.
About the credits, I really appreciate your comment and your tip, we are separating the links and name of each of the people who made the audios available to give the due credits.
I wish moving objects was a bit faster/more intuitive, though - as pointed out above, you sometimes literally don't have enough time to move an object out of the way before the scene changes. It's also a little frustrating how towards the end there's more time spent waiting for the scene to change back to the one you need than there is actually doing things.
The movement mechanic (how to slide the screen, or move objects) wasn't immediately intuitive, but after I figured it out it was fine.
I think what was the least fun for me was waiting at the end for the environment to switch back. Including an indication (like a timer bar) on when the environment would switch might have helped the player feel a little more in control?
Great job! I think you used the free and available assets well :)