TitanZ by MegasDragos1

[raw]
made by MegasDragos1 for LD33 (JAM)
TitanZ is a game where you play as a giant robot who escaped from the secret base who was originally created.

Your objective is to destroy everything and kill every person you see without hesitation.

Of course this isn't so easy because the military will be after you all the time. Chasing you with tanks to can destroy you before you can make too much destructions in the town.

The controls are very usefull, just moving and an action button (like in the classic games).

All the credits for the music goes to YoungProdigy.

Ratings

Coolness 63% 3
Overall(Jam) 2.27 1100
Fun(Jam) 2.27 1035
Graphics(Jam) 1.82 1009
Mood(Jam) 2.06 1038
Theme(Jam) 3.09 785

Feedback

pighead10
24. Aug 2015 · 14:43 UTC
Unfortunate that I can't rate audio. It was okay for a bit, but it was very slow paced and didn't feel compelling to play - killing things was not satisfying and there was no real challenge.
razavidn
24. Aug 2015 · 14:44 UTC
Loved the sprites for the people, really good work on that front! Found myself craving feedback on the size of the rocket explosion - just a single "boom" graphic telling me the size when it hit would have really helped on this front.
Hegback
24. Aug 2015 · 15:01 UTC
This game is going to be somewhere, right?
I kind of like the audio(destructive enough), but the robot is moving too slow, and the bombs' barrage seemed a bit too many at a time. Nevertheless, it's going to be a great game after some improves!
Josho
24. Aug 2015 · 15:31 UTC
i was going to rate but it said it had to make changes to my computer so no sorry
nili
24. Aug 2015 · 15:40 UTC
I can not figure out how to complete the first level. There seems only to be an indestructible door at the end.

I like the atmosphere and the music.

I wish there was more challenge, destruction feedback and a higher pace.
🎤 MegasDragos1
24. Aug 2015 · 16:51 UTC
For the peoples who don't know how to beat the first level: What are you supposed to do is touch the green circle close to the end and then release all the keyboard buttons, this will make the character to move faster and mange to break the last door.
VampyVampire
24. Aug 2015 · 19:49 UTC
I like the idea but I think it would be better if taken a little further; polishing some stuff. other than that it was ok.
Deadpan-Gamez
24. Aug 2015 · 20:59 UTC
awesome game! that music... all most got up to dance... wait... i did :)
CreamyBacon1
28. Aug 2015 · 17:19 UTC
There is not much to do, I would recommend a boss at the end, or maybe a trap or two.
Also I know your game may get some harsh criticism but don't let that stop making more games in the future. This is a step in the right direction keep it up!
boardtobits
28. Aug 2015 · 17:31 UTC
I liked the idea -- there's something cool about not being able to jump and having to solve problems by a) crushing them or b) bombing them.

With that said, there wasn't really any decision-making in the game. I found my best strategy was to simply bomb whatever appeared on screen ASAP. Graphically, I would add something to show the blast radius of the bomb, because I also defaulted to just stopping and launching my bomb to avoid the damage.

If you continue with the game, it could also be cool to add aiming for the bomb, to add another dimension to it.

Mechanically everything worked, though. Nice work!
Gaius Baltar
10. Sep 2015 · 13:59 UTC
The levels were interesting and well laid out, but the robot was too slow for the rate of progression in my opinion. Other than that I thought the audio was appealing, although it did play multiple times at once when I died in level one I believe. Overall an interesting idea that could have used a little more care.