laser, windmill, delivery! by pixzleone
laser, windmills and delivery.
instructions:
-arrow keys to move and jump
-collect the package and deliver it
-where to collect/deliver is marked with a circle on the map
-you're the red dot on the map
-dodge the lasers, they kill you
-one delivery awards 1 score
Source code:
Download the love file from itch.io. Rename it to .zip and extract it.
instructions:
-arrow keys to move and jump
-collect the package and deliver it
-where to collect/deliver is marked with a circle on the map
-you're the red dot on the map
-dodge the lasers, they kill you
-one delivery awards 1 score
Source code:
Download the love file from itch.io. Rename it to .zip and extract it.
| itch.io | https://pixzleone.itch.io/laser-windmill-delivery |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=44497 |
The game play is fun with upbeat music and everything runs smoothly.
It's a fun little platformer, though the delivery and lasers get a bit repetitive. I felt like the difficulty wasn't really increasing, so I could have kept delivering packages forever. I stopped at 22. Perhaps you could speed up the movement/lasers? From skimming your profile it seems like the lasers were a last-minute addition, perhaps you'd scrap them and add something else instead.
The platforming physics felt a little...stiff? Definitely a floaty, low gravity sort of feel, especially since you hit the maximum falling speed pretty quickly. I think the fact that the level was fairly empty made the character feel slower as well. The best part of the level design is definitely the alternating steps - avoiding the laser while platforming those was very fun!
The environment was very pretty, and I almost wish I'd been able to admire it more, though the lasers kept me moving! Sad that the placement of grass/flowers wasn't randomized - seems like something that would be relatively easy to make procedural? I'm not sure, haven't made a big project with L脰VE before.
Also, not exactly sure how this game is on theme? I guess delivery by foot is a very old technology! But whatever, I wasn't a huge fan of the theme anyway.
Your animations are pretty good, though your main character ISN'T WEARING PANTS OMG! Jokes aside, my main tip would be to include a falling animation - the T pose seemed rather stiff among your other animations. Even two-frame animations can look great! Would've also been cool if your character was holding the packages during the delivery.
The music is repetitive, but pretty good. It sets a rather laid-back tone, which may or may not have been your goal. Sound effects do their job, though I would have liked more of them! More sounds! Yeah!
Overall, it's a very solid entry and you should be very happy with it! Congratulations!
Hmm, for me they're definitely speeding up with every package delivered, It got pretty hectic around package 7.
Anyway, WHO'S SHOOTING AT ME? I'M JUST TRYING TO DO MY JOB!
Also, the controls were a little wonky sometimes. The impulse for the jump happens quite fast and it sometimes made me hit my head on a platform and miss my jump. Some other times I tried to go somewhere between two platforms but the collisions didn't allow it.
Good job on the game !