Wurst Angst Apple Joy by Alexej
In >> Wurst Angst Apple Joy << we tried to explore the pitfalls and benefits of an unstable mind. Taking on the video game trope of switching between dimensions we imagined a protagonist that constantly switches between two personalities. A manic, insufferably positive, distracted extrovert and a severely depressive, melancholic but also empathic introvert. Solving Quests by using the proper personality at the proper time.
The personalities would not only see a different world but also a different dialog. Even though the content is technically the same, their change in perspective would bar them from even seeing the proper answer.
we’re inviting the players to explore the short dialog and compare how every encounter is changed, based on the personality and enjoy the often ridiculous contrast.

| Link | http://www.helpmode.de/ludumdare/waaj/WurstAngst.zip |
| Original URL | https://ldjam.com/events/ludum-dare/49/wurst-angst-apple-joy |
Ratings
| Overall | 927th | 3.393⭐ | 63🧑⚖️ |
| Fun | 1107th | 3.082⭐ | 63🧑⚖️ |
| Innovation | 567th | 3.484⭐ | 63🧑⚖️ |
| Theme | 644th | 3.639⭐ | 63🧑⚖️ |
| Graphics | 879th | 3.468⭐ | 64🧑⚖️ |
| Audio | 559th | 3.426⭐ | 63🧑⚖️ |
| Humor | 442th | 3.424⭐ | 61🧑⚖️ |
| Mood | 569th | 3.575⭐ | 62🧑⚖️ |
| Given | 82🗳️ | 118🗨️ |
Love that line!
Honestly, the writing was superb! Normally I hate story driven games but this one hit the mark for me. Great mix of humour and insight. The changing tones where also a great way to illustrate how different outlooks on life can hamper and/or help in certain situations. I had a lot of fun playing this! Also, more Strudel interactions please. *bark*
I guess your next game could be Sausage Fear Apfel Freude.
PS: maybe you could have tweak more the texts but its not a big deal.
and maybe I could have seen my progress over story arcs or people
but loved the audio feedback of my progress.
Well done guys!

The graphic side could use some work. The text would read much better if it was smaller and put on an actual text box. This mingled-with-the-background way is great for titles and small pieces of text, not so great for continuous dialogue. The walking animation feels kinda jerky and does not actually stop when you stop walking :wink: But the tone differences between the two worlds are great.
What I didn't like were the dialogue sounds. They are too frequent and too overwhelming, making it harder to read rather than adding to the experience. I turned the sound down to almost a whisper after a bit.