Wurst Angst Apple Joy by Alexej

[raw]
made by Alexej for Ludum Dare 49 (JAM)

In >> Wurst Angst Apple Joy << we tried to explore the pitfalls and benefits of an unstable mind. Taking on the video game trope of switching between dimensions we imagined a protagonist that constantly switches between two personalities. A manic, insufferably positive, distracted extrovert and a severely depressive, melancholic but also empathic introvert. Solving Quests by using the proper personality at the proper time.

The personalities would not only see a different world but also a different dialog. Even though the content is technically the same, their change in perspective would bar them from even seeing the proper answer.

we’re inviting the players to explore the short dialog and compare how every encounter is changed, based on the personality and enjoy the often ridiculous contrast.

Titlescreen<em>Sad</em>Mood.png Titlescreen<em>Happy</em>Mood.png Map<em>Sad</em>Mood.png Map<em>Dialog</em>Happy_Mood.png

Ratings

Overall 927th 3.393⭐ 63🧑‍⚖️
Fun 1107th 3.082⭐ 63🧑‍⚖️
Innovation 567th 3.484⭐ 63🧑‍⚖️
Theme 644th 3.639⭐ 63🧑‍⚖️
Graphics 879th 3.468⭐ 64🧑‍⚖️
Audio 559th 3.426⭐ 63🧑‍⚖️
Humor 442th 3.424⭐ 61🧑‍⚖️
Mood 569th 3.575⭐ 62🧑‍⚖️
Given 82🗳️ 118🗨️

Feedback

Michael Faragher
05. Oct 2021 · 00:35 UTC
Strudel is a Good Dog. I couldn't find an end game, but I had a positive outcome with everyone!
nardandas
05. Oct 2021 · 04:17 UTC
I found the dialogue sound rather grating, as many times as you have to talk in this game.
MishaNiks
05. Oct 2021 · 10:28 UTC
Good idea with switching between two so opposite personalities, different views. At the beginning I thought I was playing for the fountain in the center)
PowerAnze
05. Oct 2021 · 18:55 UTC
![Anmerkung 2021-10-05 205327.png](///raw/8b9/d1/z/47268.png)

Love that line!

Honestly, the writing was superb! Normally I hate story driven games but this one hit the mark for me. Great mix of humour and insight. The changing tones where also a great way to illustrate how different outlooks on life can hamper and/or help in certain situations. I had a lot of fun playing this! Also, more Strudel interactions please. *bark*
Gucio Miszcz
06. Oct 2021 · 05:30 UTC
Everything works as it should in this game, nicely done project :)
FromTheChasm
06. Oct 2021 · 11:44 UTC
Pretty unique. I was abit unsure what I was meant to be doing, but I soon worked out the shifting in personalities or mood. I was half expecting an invasion of werewolves or the some reveal about canablistic sausage meat. This the work of a deranged mind. And it was great.
Remn
07. Oct 2021 · 14:36 UTC
Cool screenshots, sorry the game didn't open!
RenegadePunisher
07. Oct 2021 · 20:12 UTC
Intriguing concept. I'm sure there is plenty of room to build upon this idea. Well done.
VarunDevs
08. Oct 2021 · 03:54 UTC
Good concept
Quoc
08. Oct 2021 · 20:41 UTC
Interesting game. I like the game name hahah. It was fun to play
HaaYaargh
09. Oct 2021 · 18:15 UTC
As other had said, good concept. I found it difficult to read all the unformatted text and while I understood the mechanics of sad/happy personality I rarely did change on purpose to achieve some of the talks.
Forik
09. Oct 2021 · 20:32 UTC
Funny game =D
D3kryption
10. Oct 2021 · 19:11 UTC
This made me laugh quite a bit. I really like it and would absolutely play it if you released it!
Piper Thompson
10. Oct 2021 · 19:26 UTC
WOW! Thank you so much @d3kryption
balduin
10. Oct 2021 · 20:51 UTC
Really special game. I love the humor and the unique characters.
I guess your next game could be Sausage Fear Apfel Freude.
RookRules
10. Oct 2021 · 20:51 UTC
I cannot seem to get the link to do anything, it tries to open a tab an then closes instantly
balduin
10. Oct 2021 · 20:53 UTC
You can just copy the link and paste it into the upper search bar.
Piper Thompson
10. Oct 2021 · 21:03 UTC
@rookrules i think the edge-browser does something weird with the link - maybe try another browser, if you can...
Piper Thompson
10. Oct 2021 · 21:03 UTC
@balduin haha!! "Sausage Fear Apfel Freude" - you just get us, mate! Thx
JPGFG
11. Oct 2021 · 00:14 UTC
Hey this was cool, dialogue heavy games are difficult for me so it was cool to see it here. Thanks for submitting!
Profugo Barbatus
11. Oct 2021 · 01:13 UTC
@piper-thompson S'not just Edge, doing the same thing for me on Chrome. Nearly flew past this game cuz of it.
khaotom
11. Oct 2021 · 03:43 UTC
I like a lot about this game. The audio was fun, love the voices. The quests had interesting resolutions. I enjoyed walking next to things in the scene as it would make the character controller go kinda nuts. I also liked how the player wraps around the scene edges. It's interesting to imagine the place as maybe a sort of purgatory or dream. :hotdog:
LDJam user 262142
11. Oct 2021 · 04:45 UTC
Ughhh the dialogue is relentlessss lmao brutalizing the characters like bashing their head on a rock... but... it's for their own good. In the end, we fix their personal and financial problems like an annoying uninvited guest. Great writing to make it work and the mood switch is very appropriately jarring.
LeYamez
11. Oct 2021 · 04:54 UTC
Liked the story, but dialogue felt a bit too much haha
Viba
11. Oct 2021 · 07:04 UTC
A really important theme! Innovative game and it was interesting to play. I liked how even the quit menu changed according to the mood. Couldn't find the end of the game tho. Played fetch with Strudel for like 20 times :D
Kirby
11. Oct 2021 · 07:45 UTC
Great game overwall, love it <3
Sanemsky
11. Oct 2021 · 11:30 UTC
We had a similar idea but couldn't figure out how to execute it.
PS: maybe you could have tweak more the texts but its not a big deal.

and maybe I could have seen my progress over story arcs or people
but loved the audio feedback of my progress.
Well done guys!
fabula_rasa
11. Oct 2021 · 11:31 UTC
Superb concept! Reading the dialogue and looking at the world from two very different perspectives was quite enjoyable. It's great that the flow of the game makes both perspectives valid in certain contexts.

![Screenshot_1.jpg](///raw/732/a2/z/480c7.jpg)

The graphic side could use some work. The text would read much better if it was smaller and put on an actual text box. This mingled-with-the-background way is great for titles and small pieces of text, not so great for continuous dialogue. The walking animation feels kinda jerky and does not actually stop when you stop walking :wink: But the tone differences between the two worlds are great.

What I didn't like were the dialogue sounds. They are too frequent and too overwhelming, making it harder to read rather than adding to the experience. I turned the sound down to almost a whisper after a bit.
Dunno
12. Oct 2021 · 17:28 UTC
Good game , i like it)
MildlyDisturbing
12. Oct 2021 · 18:59 UTC
Great writing and nice graphics, cool experience in general and stands out from a lot of other work!
craigalancarroll
13. Oct 2021 · 02:55 UTC
I like the idea of this game a lot. Looking at the world from two different perspectives is a rather interesting touch. I agree with others about the dialog sounds, but I think simply turning them down overall will make it balance and blend better.
chesiq
13. Oct 2021 · 12:11 UTC
This game really stood out to me, I enjoyed playing it! Graphics are good, the story is nice, and the concept is something fresh.
Emaigualmc2_art
13. Oct 2021 · 19:59 UTC
Very funny audios and sounds xD good game concept. I would like to see how they advance in polishing the art, good job!
PashaLoban
14. Oct 2021 · 12:12 UTC
Cool game
coolestdoggie
16. Oct 2021 · 12:29 UTC
Great experience! I don't know why, but I like themes about mental diseases. I pet this dog and I was happy! I like dogs)
LDJam user 271014
16. Oct 2021 · 20:25 UTC
Very interesting take on the theme! I liked seeing how the same interactions played out between the two different mindsets. I liked the talking sound effects at first but they became a little grating after a while as some other commenters pointed out. The rest of the audio was great though - the background tracks for each mindset really set the mood well! If I could change one thing, I would give the player the ability to switch between the two mindsets whenever they wanted. A couple of times I found myself wanting to be in a specific mode to talk to a specific person, but having to wait for it to switch before I could do so. Overall though, it's a cool experience!
arron-fowler
17. Oct 2021 · 18:58 UTC
I will start my stream about 9pm Uk time. Hope to see you there. https://www.twitch.tv/thesoulselector
ardorugus
18. Oct 2021 · 19:23 UTC
The audio mumbling is very unstable, indeed. Maybe it's the camera angle, but everything seemed to lay on each other a bit... incomprehensible. There's a quest there, I know. But, man, this mumbling makes you forget what you're doing.