Time Rift Racers by D3kryption

[raw]
made by D3kryption for Ludum Dare 49 (JAM)

Welcome to Time Rift Racers.

Map.jpg

LoadingImage_1.jpg

Theme

This game was written for the Ludum Dare 49 with the theme Unstable.

Story

Welcome to Time Rift Racers. The race that happens only once a century. It started in 1938 when Sir Rodger Clark wanted the greatest race. Not just a normal race, but a race that was unbeatable! He started by making people dress up from different eras to race and see who would win. But that got boring. Forward 2000 years later, his great great great great great great great (this goes on for a while) relative, revised this race but using their state of the art (sometimes breaks) Time Condenser Unit (TCU) to travel around actual time and find racers from the ages. Pick your racer, travel around the track in the era but watch out, the TCU is prone to randomly opening rifts that you will be pulled into!

Gameplay

You will spawn with an intro cutscene showing you around a map. You will then be taken to the character selection where you can pick your racer. Simply pick ,race and enjoy! You can quit on the results screen or ALT+F4. Cars will also adapt to being in the sea and land so keep an eye out!

Two awesome maps with one being in the Viking era with Loki and Valkyrie and one being from the Medieval era with Ralph the shop keep! (Yeah...Ralph was an odd one. We were looking for racing candidates and well Vikings are obvious, but Ralph..he was persistent. Turns out fans love him!) Developer Comments

I had an absolute blast making this game. So much fun to make everything work and play nicely together. I didn't create the models but I used assets I had purchased. Still as so much fun. I played the game several times and just had a blast. I had more plans for the game but just like every jam, you never manage to get them all in. I used so many packs over the years I've brought from the Unity Asset Store, HumbleBundle and SyntyStudios.

I streamed making large portions which you can find here:

https://www.youtube.com/watch?v=loi1hiPhk4o

What I did well

  • The use of HDRP to make a visually appealing game with volumes and lights
  • The game play is quite fun.
  • The story behind the race is funky and unique
  • I streamed a huge chunk of development
  • The kit bashing of models to make cars

What I would do better next time

  • Don't focus on making sections "perfect" and just get the gameplay out
  • Find a way to make some Unity packages accept asmdef files. It kinda makes it super hard to work when I use them and they don't.
  • Need powerups! Need to lay the game out more before fine tuning.
  • The cars sound too much like normal cars lol Need to learn FMOD more

New things I've learnt

  • Cinemachine Dolly and Cart - There are some features missing (like being able to play it in the editor) but overall its a quick way to provide a nice dolly system
  • Ultimate Vehicle Controller - This asset is a brilliant start for any car racing system. It has a good AI with a decent car driving system.
  • FMOD - Fmod is a tool for managing audio easier than mixing directly in Unity. Still have so much to learn here!

Known bugs

  • Some vehicles float
  • Ralph isn't the greatest character for some odd reason lol
  • AI sometimes fall through the floor
  • You can manually change gears in the car which breaks it a little

Ratings

Overall 743th 3.526⭐ 40🧑‍⚖️
Fun 655th 3.5⭐ 40🧑‍⚖️
Innovation 793th 3.263⭐ 40🧑‍⚖️
Theme 1069th 3.171⭐ 40🧑‍⚖️
Humor 373th 3.539⭐ 40🧑‍⚖️
Mood 791th 3.382⭐ 40🧑‍⚖️
Given 48🗳️ 54🗨️

Feedback

spawnie
05. Oct 2021 · 12:17 UTC
Really great job, I had good laugh. I know how tight time can get in a game jam but i would have appreciated subtitles for the voiceover, as it is very hard for me to understand what they are saying over the motor noises.
🎤 D3kryption
06. Oct 2021 · 06:53 UTC
@spawnie Thank you! I'm glad you had fun and enjoyed it. I've noted down subtitles for the next gamejam! :D
Rayredd
06. Oct 2021 · 07:14 UTC
Fun little racing game. Not too sure about the link to the theme but I laughed at the voices :)
Sceef
06. Oct 2021 · 07:14 UTC
Great job!
osh.studio
06. Oct 2021 · 07:21 UTC
This was awesome! Loved the intro scene with the two random commentator dudes, and the 3d environment was so well made! My opponents were no match for me however, especially since they got stuck at the first gateway. Well done.
hoffi309
06. Oct 2021 · 07:26 UTC
Hey @D3kryption,
congratulations to a very cool game! I enjoyed playing it very much. The car sounds combined with the boats and the Commentators were super funny and the portals (which were black walls - design would be cool) to make the race unstable was also top. Very well done!
LDJam user 258863
06. Oct 2021 · 07:56 UTC
Well made little racing game for how quickly it had to be made. Controlled rather well, but I was bummed I didn't get a portal until right before the race ended!
🎤 D3kryption
06. Oct 2021 · 18:49 UTC
@rayredd Thank you! :D The link wasn't absolutely as clear as I had of hoped as I ran out of time. But the portals were going to randomly spawn between different eras making you jump unstably to other worlds :)
🎤 D3kryption
06. Oct 2021 · 18:50 UTC
@osh-studio Thank you! :D I'm glad you liked the characters. I didn't make the scenes (I wish I could!) but I did transform them correctly lol
:joy: yes the AI is a little toooo easy :joy:
🎤 D3kryption
06. Oct 2021 · 18:50 UTC
@hoffi309 You liked the audio? hahaha I wasn't a fan of the car to boat sounds but I ran out of time :joy: glad you enjoyed it tho my friend! :D
🎤 D3kryption
06. Oct 2021 · 18:51 UTC
@ericbomb thank you for playing! :D the portals can spawn twice during each map once near the start and near the end during each lap, so 6 portals with 60% chance :)
BinarySpark
06. Oct 2021 · 19:59 UTC
It's super silly, I like it :)
magicstunts123
06. Oct 2021 · 20:07 UTC
First: The intro was lit! Loved the cameras in the corner. It felt like an e-sports competition. :)

Music in the Race was too quiet for me and i would have appreciated a pause menu to restart, because i had a bug with the Horse. When i touched it with the experimental character i clipped into the ground and could not steer.
But the Gameplay and the mood was really fun! And i like the effort you put in your description :)
popertots
06. Oct 2021 · 20:09 UTC
Everyone else has said almost all there is. All i can add is, its a little too shiny. Loved it though
Apple Dash
06. Oct 2021 · 20:40 UTC
>The cars sound too much like normal cars lol Need to learn FMOD more

You know what, you don't. I honestly thought that was a deliberate joke until I read that.

Anyway, It's a fabulous idea, that has so much potential. The one that springs to mind is randomized portal placement and destinations. That would add so much variety, but I imagine how much time that would add for each level
But anyway, it is still an enjoyable (if a bit dull due to AI issues) game even in the current state, great job!
🎤 D3kryption
07. Oct 2021 · 06:52 UTC
@binaryspark Thank you! Glad you liked it! :)
🎤 D3kryption
07. Oct 2021 · 06:53 UTC
@magicstunts123 Haha! I'm glad you saw what I was going for :D
I agree a pause menu would have been good :)
Ahahah yeah! Ralph wasn't the most stable.
Thank you <3
🎤 D3kryption
07. Oct 2021 · 06:53 UTC
@popertots Thank you :) I agree a little too shiney!
🎤 D3kryption
07. Oct 2021 · 06:55 UTC
@apple-dash I never thorght about it being a joke, I'm glad that seems to be the opinion! :D thats good. Its not a bug its a feature then :P

Thank you! Glad you had fun :D
xpoho
07. Oct 2021 · 19:39 UTC
Портальные заезды на кораблях и телегах - это прекрасно! Валькирия и торговец - кто из них лучше? Надо проверить!
feor
07. Oct 2021 · 20:19 UTC
Surprised this has so few comments. First off I'm impressed you had time to make all those environments (even though there are some glitches like floating trees). I think the concept is good and the game plays well for a racing game made in such a short time (the AI unfortunately gets stuck sometimes). I like the camera-portraits updating in real time. I think this would have been even better if you had developed the 'unstable' theme more, with more portals to more weird places, but even so, great work!
Tiranice
08. Oct 2021 · 02:08 UTC
Well, if I can't delete these then I may as well make use of them. MORE SHINING PRAISE!!!

Well done with the lighting. I can never figure out how to get the effects that I want—most of which are over ambitious anyway—when I us HDRP.
Tiranice
08. Oct 2021 · 02:08 UTC
Love the announcers. It reminds me of Ratchet and Clank: Deadlocked.
Tiranice
08. Oct 2021 · 02:08 UTC
The voice acting isn't horrible! Some full games can't even manage that. Good work.
Tiranice
08. Oct 2021 · 02:08 UTC
Uhh... I'm running out of things to say... Okay, I may be completely wrong about this but, the "karts" seem to be all wheel drive, so the handbrake stops all of the wheel. That keeps them from sliding like I would expect.

Used 'em all, yeah! :laughing: :cry:
Tiranice
08. Oct 2021 · 02:08 UTC
^^^ I don't know what happened up there... sorry...

I'm a wordy bastard, so apologies in advance for the wall of text.

I was surprised to see camera dolly in the opening, nicely done.

The AI couldn't seem to figure out how to handle the portals. They just kept piling up in a corner.

My first instinct is that the cars are floating because you made the mesh colliders on the ground convex, and thus extend above the mesh itself. My second is that the wheel colliders are lower than the mesh they are associated with.

Every time I came out of a portal I would spawn inside of a wall, and it would take a bit of wiggling to get control of the all-terrain longboat.

I honestly thought that you added the controls to the boats, stared the game, heard the default sounds, and thought it was too funny to "fix".

You should be able to just create an assembly definition for asset store packages and add the missing references that popup in the console. If there are any editor scripts, you'll need to make separate defs for those and mark them as editor only.

You named the enemy, perfection is now in your power. Slay it. :dagger:
Samuel Hollywood-Summers
09. Oct 2021 · 07:32 UTC
A fun idea, and it looks great. It's nice that you made the effort to include a responsive VO and the opening cinematic is a nice touch too. This project may have been a bit over-ambitious for the length of the jam, and many important things don't seem to work. For example, other racers provided no competition, because they didn't seem capable of navigating around the track, and instead got caught on the side of the track. I'd also prefer a different visual presentation for the portals, as I thought the one in the castle door was just a dead end at first. Something glowing or sparkly could still be opaque, keeping the technical requirements limited, but look more like some sort of magical transportation portal rather than a solid black nothing. This game is super charming and very much a jam game with all of its quirks. It made me laugh and I had fun sailing in my car, driving in my boat. Thanks for sharing!
🎤 D3kryption
09. Oct 2021 · 21:03 UTC
@xpoho Валкри лучше. У торговца очень глючит лол
🎤 D3kryption
09. Oct 2021 · 21:04 UTC
@feor thank you for the very nice comment! I built the worlds up via existing models but I did indeed assemble them. The AI is very glitchy but I think that was down to changing their AI via the portals :joy:
Thank you for playing! <3
🎤 D3kryption
09. Oct 2021 · 21:09 UTC
@tiranice I freaking love your comments :joy:
I love it!
Thank you! I always struggled with lighting but I just kept watching tutorial after tutorial until I had a basic grasp of it. Getting better! :)
I did base the intro voice acting on the Ratchet and Clank (ps4) game lol I have recently been playing it
I do try to make the voice acting not annoying and as good as I can :D
The AI did give up with the portals lol I wish I had more time to target that issue but tis what it is :D
I made the ground convex without actually knowing what it does. The AI pack I used (Universal Car Controller) just said it had to be lol
:joy: it seems to be the common opinion that people found the boat car noises funny lol
Thank you for your comment :)
🎤 D3kryption
09. Oct 2021 · 21:10 UTC
@samuel-hollywood-summers thank you for your very nice comment.
I do agree it was very ambitious. On my dev logs I stated how I Wanted 3 - 5 maps :joy: :joy:
I agree the AI was farr to easy.
Thank you :)
LDJam user 270875
10. Oct 2021 · 16:28 UTC
Had an issue when I flipped just after the first rift and ended up nose down and unable to move.
![Screenshot.png](///raw/b12/24/z/47ffc.png)
Could find a way to free myself or quit the game. Had to tab out and close it and restart it.

I was using the Linux version. Glitchy and unplayable on a load end graphics card but seems to run fine on a GTX 1650.

Also, there were a few floating trees.

All in all, a good offering that just needs play testing and polishing to make it a finished game.
🎤 D3kryption
10. Oct 2021 · 19:10 UTC
@malcolm I've not seen that glitch before and thats fantastic :joy:
I'm glad you enjoyed it :)
Yeah the HDRP doesn't offer very good playable on low end GPU's I think.
Thank you for playing :D
Chairshot Games
10. Oct 2021 · 19:42 UTC
Fun game! I haven't seen a racing game in the jam yet, and there is a lot in this one given the time-constraints. Gameplay is fun and voice over was a great addition. I did have some problems with the AI (they got stuck running into a wall over and over at the very start of the game), but I honestly think the racing is fun enough if there was a timer or points or something added I wouldn't care about a lack of opponents. Overall really fun and ambitious game. Great job!
LDJam user 269293
10. Oct 2021 · 19:43 UTC
5 stars in all categories!
Did made it alone? For 72 hours? Fantastic!
Qwantumline
11. Oct 2021 · 11:36 UTC
A really fun game, an interesting idea, and very beautiful graphics. The plot is also very cool, but as for me, it does not really fit the general theme. Also, sometimes the AI gets stuck in certain places and it becomes too easy to win. In addition, the main character also sometimes gets stuck in textures (for example, when playing as a trader, he gets stuck at the end of the city in the cobblestone road) and flips over unnaturally. However, it's fun to play this game
RustBaron
12. Oct 2021 · 04:57 UTC
Game looks beautiful. Impressed with models and environments, I appreciated the extra touches like the picture-in-picture of contestants and the commentators. Certainly has its glitches with collision and AI and is a very short game, but graphics certainly bolster it up.
Emaigualmc2_art
13. Oct 2021 · 20:05 UTC
Good job with the game description, a lot of work! xD I found the game very fun, I am surprised by the amount of elements you were able to do in such a short time O.O !!! Well done!!!