Elbatsnu's Brewery by Feraligatr
Summary
You are Elbatsnu, an abandoned alchemist who was attending an apprenticeship. Due to horrible performance, Elbatsnu was kicked out of the Alchemists Circle and now has to get along on his own.
Control
You have a cauldron. The cauldron has an instability level. Every level has its own deck and shop. Draw cards, play them, gain money, spend money in the shop to extend your deck. Complete the quests. Repeat.
Team
dev693 - Developer
jonas2727 - Developer
ThePeat/Feraligatr - Developer
Yuof - Lead Developer
manio - Composer, Interpret, Artist, Musician, Keyboard, Singer
Honorable mentions go out to all playtesters. Thank you :heart:
- Explosions: https://freesfx.co.uk/sfx/cartoon-explosion
- Water splat: https://freesfx.co.uk/sfx/plop-water
- Raising Danger Sound: https://freesound.org/people/BockelSound/sounds/489380/ https://freesound.org/people/BaDoink/sounds/547093/
- Coin Sound: https://freesound.org/people/creek23/sounds/75235/

| Link | https://nidavellirgames.itch.io/elbatsnus-brewery |
| Link | https://nidavellirgames.itch.io/elbatsnus-brewery |
| Original URL | https://ldjam.com/events/ludum-dare/49/elbatsnus-brewery |
Ratings
| Overall | 864th | 3.444⭐ | 29🧑⚖️ |
| Fun | 811th | 3.37⭐ | 29🧑⚖️ |
| Innovation | 611th | 3.444⭐ | 29🧑⚖️ |
| Theme | 349th | 3.944⭐ | 29🧑⚖️ |
| Audio | 270th | 3.778⭐ | 29🧑⚖️ |
| Humor | 680th | 3.038⭐ | 28🧑⚖️ |
| Mood | 546th | 3.593⭐ | 29🧑⚖️ |
| Given | 57🗳️ | 29🗨️ |
Cool concept, I like the game loop a lot. It's got a lot of mechanics and they work well together. I also really liked the music, it was easy to listen to and added some mood to the game. I also feel like you've really captured the theme of instability well. Even though it's just a bar going up, I really feel the tension of trying to make my potions reach the quest requirements.
Would be nice to get shop options that remove existing cards (maybe with limited amount of them).
Finished lvl 8 in 10 potions, though pretty sure it's possible even faster.
got 60% in ~8 tries :) 
it wanted me to get 150 gold, but it would deplete my gold every time i made a new option, even if i didn't buy anything. was the intention that i had to make 150 gold in one option?
so, i got 150 gold on the next round, then was working on buying cards, but it blew up randomly! right before my fourth card! (probably there was some rule for why it blew up that i just forgot about). maybe from playing the same card too many times? got too frustrated at that point.
i think the concept is cool, but it felt like there were too many arbitrary rules / goals to keep track of.
The music and sound effects were well chosen, the graphics are nice and the objectives are clear. Great entry!
Core loop was hard to understand from the instructions but straightforward once I played around a bit.
Nice work!