Dread Knowledge by subcreation
Keep your wits about you as your party scales the peak of Insanity. But don't shield yourself too safely from the horrors, or you may find yourself unprepared for the summit... We had a lot of fun making this game, and we hope you have fun, too! 

| Link | https://subcreation.itch.io/dread-knowledge |
| Original URL | https://ldjam.com/events/ludum-dare/49/dread-knowledge |
Ratings
| Overall | 767th | 3.512⭐ | 44🧑⚖️ |
| Fun | 975th | 3.214⭐ | 44🧑⚖️ |
| Innovation | 726th | 3.321⭐ | 44🧑⚖️ |
| Theme | 1055th | 3.19⭐ | 44🧑⚖️ |
| Humor | 1112th | 2.3⭐ | 42🧑⚖️ |
| Mood | 637th | 3.512⭐ | 44🧑⚖️ |
| Given | 46🗳️ | 65🗨️ |
You have a good foundation for a game here though. The basic elements are in place to turn this into some unique rpg/adventure game. Like maybe each square could offer the player the chance to perform an action like explore, hunt, pillage, etc. Activities that can reward or hurt you based on certain factors. Like the enemies you encounter while exploring are represented by pieces on the board.
You guys did a great job putting this together in 48 hours, and I think with just a few more days, you could turn this into an interesting concept.
Oh and I should mention that when I opened the game on my ultrawide monitor, the advance and info buttons on the bottom were cut off, so I was sitting around pressing all the keys on my keyboard trying to figure out how to play.
"A quiet night..."
The minimalistic animations work great with the 3D models. Felt a bit like Gothic I/II atmosphere.
I think adding some simple texts to the UI would have been a nice improvement, for example under meditate "+1 sanity", under heal "+1 health -1 sanity". It can be easy to forget to add details like these when in a hurry (and in a polished version of the game they could be tooltips, if you decide to continue development after the jam).