Please don't explode ! by Mouf
You play as a scientist who is trying to extract some files from an unstable artefact.. But everybody want to see what is this strange artefact and is trying to enter your laboratory to reach it ! Punch them out ! Or it may become unstable...
Music by : Tony Falbo

Better to read the tutorial in Game !
Commands - Move : wasd or directionnal arrows - Punch : Space - Interact : E - Sprint : LeftShift (sprint is default in AfterJam Version more cool)
Interactions - The button in the middle of the screen is used to fully protect the element during 5 seconds every 30 sec - Each lever on top of the room are used to fully protect from the earthquake damage but it slow the progress of the download
Goal - Protect the unstable element from people getting close until the timer reach 0
Lil Tips - Only use lever during earthquakes - Sprint ! (in Jam version) - Preshot the punch - And don't punch the kids !
| Link | https://m0uftchup.itch.io/please-dont-explode |
| Original URL | https://ldjam.com/events/ludum-dare/49/please-dont-explode |
Ratings
| Overall | 600th | 3.634⭐ | 43🧑⚖️ |
| Fun | 388th | 3.732⭐ | 43🧑⚖️ |
| Innovation | 633th | 3.427⭐ | 43🧑⚖️ |
| Theme | 207th | 4.122⭐ | 43🧑⚖️ |
| Graphics | 785th | 3.569⭐ | 38🧑⚖️ |
| Humor | 239th | 3.775⭐ | 42🧑⚖️ |
| Mood | 787th | 3.385⭐ | 41🧑⚖️ |
| Given | 48🗳️ | 56🗨️ |
it's a bit difficult to move quickly
It was a really fun game and I loved the interpretation of 'unstable'
Fun game, funny concept. I found the punching mechanics to be a little inconsistent; very often my punches wouldn't come out unless I was at a certain angle or moving at a certain speed. Not sure if it was intentional, but towards the end there were people I couldn't punch away at all (i.e. the fast purple person).
Thanks for making this!
I made an afterjam version where we are running by default because it’s better as you said
And for the punch etc it has been made by « beginner » developer so it’s not perfect but it works and made it more unstable hehe
It's a really impressive game for a short jam and I love to hear there are more people joining!
The cooldown on the punch makes it a bit challenging and make you think wisely than panic pressing people out of the way. Plus, the sounds just make it satisfying. I would love to hear the unstable element being unstable though! Also definitely some typo fixes are called for.
Honestly if you ask me, shift defaulting to on as a balance fix doesn't really break the rules. You're not adding anything unless you intend to keep that walk state.
Great job nonetheless and I had fun~
Animation is also quite detailed, like the 'artefact' itself, of course. Characters bobbing around is also a nice touch, reminds me of South Park animation. Words emit from the people on their phones. And looking back at the footage I've recorded, I noticed that the button even glows when you're near it.
I always appreciate when an entry includes a tutorial, though I noticed some misspelled words, even in the Post Jam version (not like it really matters that much).
As for gameplay, I like it; it's quite intuitive, easy to pick up and play. The game idea is almost like something that I'd conjure up and laugh myself silly about, but not nearly as absurd. Though you'd think they'd establish some boundary between the artifact and the tourists; also, *why are there people shooting at it!* Well it doesn't matter, PUNCH 'EM!!!
As for punching itself, it did feel kinda janky in the original submission, and it felt more responsive in the revised version, but I don't exactly know why that is. Perhaps I already knew what to do when playing that version. The fist graphic itself also appears rather jittery, though I can understand what would cause that to happen; I've had my struggles with similar things in the past.
Smacking a bunch of people away is great, flying off like enemies in Crash Bandicoot; though unfortunately they cannot smash any nearby crates for you. But then there comes the kids who have the strength to shove you around the stage, and I guess they're too short to get punched away. That's actually a pretty interesting way of shaking things up.
Speaking of shaking, then there's a quake that'll require that you shield the artifact; however, I'm uncertain as to how much that really matter in the long run. It seems more important to do so when people start shooting at the thing. Also, if the artifact does explode; I found it very jarring to suddenly restart the game and throw you back in there, instead of taking you to the main menu.
...Oh, yeah. Sound effects are also pretty good. Though it's odd to hear the punching impact when I hit nothing. And those people on the phone sound like they came straight from Animal Crossing; just an observation.
I have spent over an *hour* on this game and review, and I feel like moving to something else now. Great job, all of you!