On the Thin Ice by agrdev
Help Yeti to cross the river while running away from the hunter, but be careful of the thin ice!


Controls
Note: Only gamepads are supported!
Use sticks to position your legs. Press triggers slowly to avoid cracking the ice!
- Right Stick - move right leg
- Left Stick - move left leg
- Right Trigger - step down right
- Left Trigger - step down left
Browser support
People reporting audio and gamepad issues in Safari and Firefox. As per my recent tests, here is a list of supported browsers:
- Chrome
- Safari (latest)
If you prefer another browser, consider downloading a desktop build instead
Screenshots


Tools
- Unity
- DOTween
- Audacity
- Krita
- Notion
Credits
This game was made alone by Kirill Mikhel for Ludum Dare 49 Compo
Ratings
| Overall | 339th | 3.325⭐ | 22🧑⚖️ |
| Fun | 282th | 3.342⭐ | 21🧑⚖️ |
| Innovation | 55th | 4.026⭐ | 21🧑⚖️ |
| Theme | 181th | 3.842⭐ | 21🧑⚖️ |
| Graphics | 411th | 3.053⭐ | 21🧑⚖️ |
| Audio | 190th | 3.412⭐ | 19🧑⚖️ |
| Humor | 234th | 2.861⭐ | 20🧑⚖️ |
| Mood | 154th | 3.526⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 11🗨️ |
It took me a while to figure out that I can apply the buttons slowly and that is how I avoid cracking the ice.
The mantra for me is: "Slow is Smooth, Smooth is Fast." (I didn't get very far, so free feel to disregard my advice! :smile: )
EXCELLENT sound effects, but a little repetitive. The ice cracking was especially perfect.
Cheers!
-LB
Just a heads up, when I played the the web version on a mac, the sound didn’t work in Safari but the gamepad didn’t work in Firefox, so I didn’t get to experience the gameplay with sound at the same time.
(I can still hear his voice at night *woaaaah* *woaaaah* *woaaaah*)
Super cool idea, and as far as I remember best use of input methods I ever saw in a Ludum Dare! (You might restrict your audience by requiring a gamepad, but you are exploring a *really* nice idea here!)
Very good use of sound as clue to the player. (When I first player I had my audio mistakenly on mute and I though the game was pretty much impossible to play. Then I thought, "why did he use Audacity for a game without sounds?" and noticed my mistake :face_palm: Anyway, once I turned the sound on, it was a much superior experience!)
If I had to complain about something it would be the game gets a little repetitive quickly. I can imagine some nice extensions to this core mechanic. Like moving around a 2D plane, maybe getting stuff (power ups, whatever) or trying to crack the ice around the hunter to drown him. Of course, we can only do so much in 48 hours, but this mechanic is so tasty it deserves some side dishes!
Kudos!
I just didn't find any option to retry after dying, so I had to restart the game, but I still managed to win on my second try ! Good job
Playing with sound is definitely increasing the tension which improves the overall experience :)
I also totally agree that having a 2D plane and maybe some items, obstacles or safe zones (not ice basically) can be great! Another idea I had is to let another player to control the hunter, so it could be a multiplayer chase game. What do you think? :)
I thinks I might know why it can be too easy to just run through for some players :thinking: Currently, the pressure is measured between frames which can be affected by the framerate a lot :) Seems to be an easy fix if I'd want to iterate on this idea
@nebiros @penguinmunch My bad, totally forgot to include restart feature :sweat_smile:
Sound design is perfect, choise of "breath" or "wind" instead of music really makes the mood.
Too bad my gamepad is xbox 360 with banged up triggers, could not do more than 4 steps:)
Good luck!
Not only that, it seemed like I could really help me to feel if the ice was breaking under my feet!
> Another idea I had is to let another player to control the hunter, so it could be a multiplayer chase game.
I am not a big player of multiplayer games, but it might be worth a shot! Could be fun for couch muliplayer, maybe? Or perhaps something more asymmetric, like 3 hunters versus one yeti.
wonderful job :gift_heart:
It also looks and sounds very good, nice job on that!
Unfortunately, I didn't read the "Press triggers slowly to avoid cracking the ice!" part at first. So I've spent like 10 minutes trying to play this game without any progress :sweat:
I took a break and decided to give it one more try before giving you feedback... and figured it out :sweat_smile: It still needs to be included in the game, where controls are displayed. Without this knowledge the game is unplayable. I hope this doesn't sound too harsh -- I'm just trying to give you my first impression. I actually made a similar mistake in my game and many people found it confusing and unclear. But that's how we learn!
Anyways, once it clicked it was really enjoyable! Really great idea to make a hunter following you so you try to go as fast as possible which contradicts the necessity of making your steps carefully on the thin ice (TM).
Great job!
Would love a "try again" button so I could play over and over.