velho by jnur
Play here: https://jnur.itch.io/velho
You are a wizard, stuck in a damp dungeon with only your trusty (and unstable) wand as your companion. Use your arsenal of varied spells to defeat the goblins wandering around and make your escape!





| Link | https://github.com/JereNurminen/LD49 |
| Link | https://jnur.itch.io/velho |
| Original URL | https://ldjam.com/events/ludum-dare/49/velho |
Ratings
| Overall | 983th | 3.346⭐ | 28🧑⚖️ |
| Fun | 820th | 3.365⭐ | 28🧑⚖️ |
| Innovation | 1127th | 2.942⭐ | 28🧑⚖️ |
| Theme | 676th | 3.615⭐ | 28🧑⚖️ |
| Graphics | 1029th | 3.288⭐ | 28🧑⚖️ |
| Audio | 957th | 2.458⭐ | 26🧑⚖️ |
| Humor | 1079th | 2.38⭐ | 27🧑⚖️ |
| Mood | 1149th | 3.02⭐ | 27🧑⚖️ |
| Given | 17🗳️ | 27🗨️ |
Some soundtrack would be a nice addition
And are you Finnish? Cause Velho in Finnish means Wizard
Overall a nice game

And thanks for the critique on level design, the idea was that you know where the door is but you still need to explore the dungeon to kill the goblins before you can go through the door.
I liked the randomly changing spells. It reminded me of a cool roguelike [Zaga-33](http://mightyvision.blogspot.com/2012/04/zaga-33.html) where you had to learn what the alien skills do by using them. I also enjoyed the character art. Such simple and cute, yet quite expressive! 🧙♂️
Got into the wall and was able to escape without kill all of them.
@tobold-h Thank you! I definitely did plan originally to have a few levels and maybe even a boss at the end, but obviously ran out of time
I was floundering about for a while teleporting into goblins randomly when I noticed the UI displaying the currently primed spell. It would benefit from being centered so it's more in focus, or just bigger in general. Once I figured out the UI, it was fun to know when I should be running and when I should be firing my spells. If you plan to keep developing this game, it would work well as a deck-building sort of game where you put 3 spells from your spellbook onto the wand and they are shuffled around. Just some ideas, loved the game!
@floxicek Thanks!
@nanobuilder Thanks a lot! Noita actually wasn't an inspiration from the beginning at all (at least consciously), I later realized the similarities and decided to honor them with the name. I've been thinking of ways to improve this or even make it into it's own complete game, and both making the next spell clearer somehow and some variation of that spellbook idea have been on my mind :slight_smile:
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1172268556?t=3h55m35s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
@figueroass27 Thank you! I did focus on the graphics & animation maybe even too much, so it's nice to hear that people liked them. The idea behind adding the teleport spell was that you can't just spam spells at goblins, as every once in a while you get something that breaks the pattern of just shooting offensive spells. The idea would've probably worked better if I had had time to add other non-offensive spells as well :thinking:
I think, it can be turned into a real game