Things We Left Behind by Cubanfrog

[raw]
made by Cubanfrog for Ludum Dare 49 (JAM)

Screenshot from 2021-10-05 00-49-36.png

"Civilizations are fragile, impermanent things." – Joseph Tainter

In Things We Left Behind, you control a civilization burgeoning beyond its available resources. Expand, extract, construct and produce according to your needs, but keep in mind the limited resources on the island you have settled on.

Things We Left Behind is our submission for Ludum Dare 49 built around its theme, "Unstable". Its central premise is based on prominent, sometimes repeated societal collapses throughout history.

You begin by placing a single house, around which you must build structures. As you expand, your society will require increasing amounts of natural resources and drain the land, eroding fields and fertile soil. Further growth leads to additional actions, which your society must take as it can't afford to rest on its laurels. Drag and drop building tiles onto the hex grid to build them, but keep an eye on their area of influence so they don't waste resources and make your people go hungry. You can also drag a building onto a tile with a pre-existing building of the same type to upgrade it for more efficiency – but more demanding upkeep!

"A society that has reached this point cannot simply rest on its accomplishments." – Joseph Tainter

Don't be alarmed by the rules. You can always go back to the tutorial screen in-game by pressing H. Take your time to make the choices your society's fate depends on, as there is no timer. The game is made with replayability in mind, featuring a relaxing and adaptive soundtrack as well as randomized quotes from scholars of collapsed cultures both past and future.

There is no game over, nor can you "beat" the game: your final score is the number of monuments you erect to remember your once-prosperous people by before you run out of resources permanently. All civilizations fall eventually.

Change Log

The original jam versions of the game are downloadable as the unpatched versions.​

Patch 1.1 - October 5, 2021

  • Modified the tutorial window to be more clear about the rules of tile placement and made the text layout easier to follow

  • Changed font colors of two UI elements to be easier read due to dark background.

Patch 1.2 - October 6, 2021

  • Upgraded houses adjacent to single field now have their food requirement shown properly

  • Fixed food surplus not updating properly after erosion occurs

  • Upgraded Mines now need to be adjacent to 3 houses instead of 2, as stated in the rules

  • The game now stops you from performing actions during production phase properly

  • Distance evaluation should now be accurate for all tiles, disallowing placement further away than stated in the rules

Patch 1.3 - October 7, 2021​

  • Fixed era 4 not ending after building houses due to small indexing error.

Patch 1.4 - October 7, 2021​

​​- Fixed a patch where starting the game over didn't reset the upgraded value of tiles.

Created by:

Mirella Baas

Niko Finnilä

Jonas Haverinen

Ville Jantunen

Johannes Metsälampi

Toomas Pentala

Ilmo Salmenperä

Featuring quotes from:

C. F. Volney: The Ruins: Or a Survey of the Revolutions of Empires, 1796

Joseph Tainter: The Collapse of Complex Societies, 1988

Jared Diamond: Collapse: How Societies Choose to Fail or Succeed, 2005

"Once the island got into trouble, there was no way they could get free." – Jared Diamond

IMPORTANT

If playing the unpatched version, please restart the game each time you lose, as the resetting the game is very broken

Ratings

Overall 690th 3.568⭐ 24🧑‍⚖️
Fun 883th 3.3⭐ 22🧑‍⚖️
Innovation 1024th 3.05⭐ 22🧑‍⚖️
Theme 857th 3.421⭐ 21🧑‍⚖️
Graphics 535th 3.833⭐ 23🧑‍⚖️
Audio 359th 3.675⭐ 22🧑‍⚖️
Mood 243th 3.9⭐ 22🧑‍⚖️
Given 10🗳️ 17🗨️

Feedback

T C
05. Oct 2021 · 15:54 UTC
Very nice game! I loved the puzzle elements and the cool tile building. I thought the collapse came REALLY really fast, so it was hard to really get more than like a third of the board filled, but I still enjoyed the game quite a bit. Good visuals, chill music, straightforward to learn mechanics, and decent variety in gameplay. Good job
geist_191
05. Oct 2021 · 15:55 UTC
Awesome game! I tried it a few times but never made it to the final era unfortunately. overall a very relaxing game, the music was quite calm and did complemented the game play nicely! Interesting take on the topic! Great job!
DarthBoseiju
05. Oct 2021 · 16:00 UTC
Super cool idea. I really like the idea of a game that evokes Ozymandias as this does. The music is good, it's relaxing - my only change to gameplay would be changing how the decay works, as houses are so limited - maybe putting a timer on once it's reached the decay threshold so it'll collapse in a couple of turns. Nonetheless, very cool!
Spotted_Leaf
05. Oct 2021 · 16:02 UTC
Really solid and impressive entry! I enjoyed it a lot. The only frustrating thing was losing without really understanding why.
CloudLunar
05. Oct 2021 · 16:22 UTC
Nice game. I like the atmosphere when playing.
But I don’t know why I can only build a high-level mine at the beginning, and then I can’t build it all the time.
The farmland will continue to turn into stone, which makes me very irritable....That should be the theme haha
Tory
05. Oct 2021 · 17:26 UTC
Nice graphics and soundtrack, complex mechanics for quick understanding, it is not entirely clear how the theme of jam is reflected. In general, a pleasant game in which you need to understand for a long time.
Naymsayk
05. Oct 2021 · 19:08 UTC
I left behind a single monument which seemed kinda poignant also I was kinda getting to grips with the game. This game clearly has a theme which I enjoyed by it didn't seem to be the theme of the ludum dare.
zazz0000
06. Oct 2021 · 01:11 UTC
Holy crap, as if my existential dread about depleting natural resources wasn't enough... Thanks...
But really, awesome game. Punishing, that's for sure.
Ghatazorg
07. Oct 2021 · 15:10 UTC
It's cute, it's fun. Nice puzzle game ! Mechanics are interesting :)
felixwentzel
07. Oct 2021 · 20:12 UTC
relaxing and fun game, mechanics are well explained and the hovering over numbers to show which tiles affect this stat helped. Have to agree with others that the jam theme wasnt really caught within this game, but a nice game nonetheless!
m1nus
19. Oct 2021 · 21:49 UTC
Oh, I loved this game so much, specially because of the topic that's been a special interest of mine since I can remember as a human being. I hope you have more time to develop it more, it has such a great potential for a bigger game, and it's such an important message. Don't give up on this one! :green_heart: :seedling:
qaeron
21. Oct 2021 · 09:15 UTC
Lovely game! Enjoyed the simple yet engaging limitations, made me think and be absorbed by the tiles. I miss some interaction from the monument with the rest of the game (not counting the final score), just so it feels better doing them. But that just my taste, and I really enjoyed the game!
Zarkonnen
21. Oct 2021 · 16:25 UTC
It's really good - like an ecological version of Polytopia. Only problem I had was that I ran out of things I could do while still having actions available, and couldn't figure out a way to skip the remaining actions.