Unstable Magic by Final Act

[raw]
made by Final Act for Ludum Dare 49 (COMPO)

​Your a magic wizard with unstable magic, Fight hordes of enemies and try survive how long as you can!

(Click To Shoot)

Ratings

Overall 387th 3.229⭐ 26🧑‍⚖️
Fun 347th 3.188⭐ 26🧑‍⚖️
Innovation 493th 2.625⭐ 26🧑‍⚖️
Theme 411th 3.146⭐ 26🧑‍⚖️
Graphics 175th 3.708⭐ 26🧑‍⚖️
Audio 355th 2.804⭐ 25🧑‍⚖️
Humor 337th 2.425⭐ 22🧑‍⚖️
Mood 352th 3.024⭐ 23🧑‍⚖️
Given 23🗳️ 24🗨️

Feedback

Retrisma
04. Oct 2021 · 03:05 UTC
Overall, I liked it! I think the presentation was good, but it could have used a few more things (music, or death animations.) I wasn't a huge fan of the shooting randomly thing, but there was good variety in the enemy designs that kept the game spicy. Well done!
Zackavelli
04. Oct 2021 · 14:27 UTC
I thought the unstable magic shooting felt pretty good. You did a good job of capturing the choas of that. Presentation was nice. Could have used a little more audio variety, but overall a solid entry.
TeddyIncDev
04. Oct 2021 · 14:30 UTC
The projectiles Self Direct to the targets thats cool.
I think it lacks a little bit from the THEME.

But overall the shooots are satisfying. I would add better feedback on the impacts and create some obstacles to enforce the Theme, maybe add some basic Music Background
AfroAnt
04. Oct 2021 · 14:31 UTC
Loved the color scheme, animations, and enemy variety. The only thing I was hoping to see was a bigger boss enemy (unless I never made it that far). Great work!
Chameth
04. Oct 2021 · 14:34 UTC
Enjoyable and well made, nice one!

Could probably use a "Game over" screen. I thought the little mushrooms were pickups for a shamefully long amount of time, and didn't actually realise I died. I think it was the third try before I paid enough attention to my health and the level number to understand what was happening. :laughing:
Ludokultur
04. Oct 2021 · 14:37 UTC
Well done! I really liked that you can deflect enemy shots, could even see the game centering more around that. But maybe your own shooting would need more restrictions then (such as a lower rate of fire). Anyways, good job! :)
Souptik Datta
04. Oct 2021 · 14:52 UTC
The gameplay was overall fine. There could havve been some more visual feedbacks such as death animations, hit animations etc. But overall good work.
herlex
04. Oct 2021 · 17:35 UTC
Great work! Soundeffects were a bit annoying, but ok.
JimJoms
05. Oct 2021 · 00:40 UTC
Gameplay was interesting, I like the tracking on the projectiles since it added to the 'magic' feel.
Sounds were slightly loud for me, and it would've been more immersive if the enemies also had sounds on spawning.
A game over screen would've been nice. I also thought the mushrooms were health for a bit until noticing they both blew up and reduced my health instead.
My finger is a bit sore, in a good way!
Kassout
05. Oct 2021 · 08:20 UTC
Very good entry! Love how you play around the theme. I like the fact that beside everything seems to have a "random" behavior, you still can have enough control on it, so the game is playable and fun. Well done!
Misfire_dev
06. Oct 2021 · 11:03 UTC
felt very unstable with the shooting which suits the theme well :)
shores
07. Oct 2021 · 10:05 UTC
I really enjoyed playing it! Very straight-forward gameplay and easy to grasp gameplay concepts, you just know what to do. The difficulty curve was nice, it was quite challenging around wave 7! If you would ever expand the game I'd like to see the player character be able to pick up different spells to have some variety in attacks! Good job!
jk5000
08. Oct 2021 · 08:04 UTC
The game looks great, and it's overall fun to play. The wizard looked a bit too much like the enemies, so I sometimes lost track of him. But else a good jam game. Well done.
Molpe
09. Oct 2021 · 22:00 UTC
Played the game for a little bit, very nice entry :heart: Love the colour scheme :heart: I'd love some story binding the game together, giving a player more motivation to play more :)
CG_Fred
17. Oct 2021 · 15:12 UTC
This game was proper chaos for me :D which fits the theme in a way. However the random teleport was slightly annoying but the shooting was spot on.