Unstable Chem Mystery by Alexofp

[raw]
made by Alexofp for Ludum Dare 49 (JAM)

This is a platformer-puzzle where you have to use chemistry to your advantage. Mix together different reagents with unique proporties. But be careful, some combinations are very unstable and dangerous

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Ratings

Overall 233th 3.926⭐ 29🧑‍⚖️
Fun 256th 3.87⭐ 29🧑‍⚖️
Innovation 133th 3.963⭐ 29🧑‍⚖️
Theme 680th 3.611⭐ 29🧑‍⚖️
Graphics 831th 3.519⭐ 29🧑‍⚖️
Humor 452th 3.407⭐ 29🧑‍⚖️
Mood 582th 3.56⭐ 27🧑‍⚖️
Given 33🗳️ 30🗨️

Feedback

DeltaMain
04. Oct 2021 · 18:21 UTC
Idea is really interesting, but player feels like a dummy, physics feels awfull, giant sugar ball just can't be lighter than 70kg human. This game is actually fun to play
UCSBDad
04. Oct 2021 · 18:46 UTC
I don't normally like puzzle games, but this game had so many levels that felt like there were so many different ways to solve it. Really fun and creative.
Dante2001
04. Oct 2021 · 19:05 UTC
Terribly smart. Loved to experiment so much!
Edit: Just tried creative mode. Messing around with unstabilium is awesome!
Spike Studio
06. Oct 2021 · 14:32 UTC
Love how new elements are introduced over time, makes you want to keep playing to try the combos, great entry!
Alex Chertilin
06. Oct 2021 · 14:34 UTC
I really like your game! Unfortunately it's crashed and the controls not so much friendly, but I'm sure it can be do much fun, story driven and inventive
Daniel Spruill
06. Oct 2021 · 14:36 UTC
Honestly, this is probably the best game I've played so far. I love how you took a simple concept and added so many unique uses. Very fun!
Kichiguy
06. Oct 2021 · 14:39 UTC
This is really clever! A good little puzzle platformer. My only gripe with it is that it's hard to distinguish what solutions are what in your inventory, but that could be part of the fun!
JoshuaRabbit
06. Oct 2021 · 14:39 UTC
I love the concept of combining different element to create different effect items.
Kyrell
06. Oct 2021 · 14:42 UTC
Love how the game is open ended in that its up to the players creativity to solve the puzzles in numerous ways. Would have been nice to have some animations for the character (run,jump,throw) but overall its tons of fun!
doomshmuck
06. Oct 2021 · 14:45 UTC
I made it to the box stage, and kind of gave up at that point... dealing with the physics and trying to get the boxes to light on fire was trying my patience too much. I definitely liked the concept, and what I played was a good time, but I think the physics kind of killed it for me at the end there. It's a great concept though, and the graphics were great.
shinyUmbreon
06. Oct 2021 · 14:55 UTC
Very fun and creative game! I love how you can solve the puzzles any way you want. I wish the UI was a bit more intuitive though. For example I would like it if it was more clear what kind of potions are in my intentory.
LDJam user 268300
06. Oct 2021 · 14:57 UTC
Such a cool idea and you executed on it well! I like how you introduced the different combinations through the levels so it wouldn't overwhelm the player. Fantastic job!
Jonas Michael
06. Oct 2021 · 15:17 UTC
This game is awesome! The fact that there are so many interesting combinations, and most importantly, that most of these combinations serve a purpose, is amazing! Good job on making a fun puzzle game!
thedude3600
06. Oct 2021 · 15:56 UTC
Nice Game! I like the creative way that you could mix the chemicals to solve each solution. Some not or indicator that potassium first allows you to throw the bottle, that was a little unintuitive. Good game!
Fonkin
06. Oct 2021 · 16:20 UTC
Oh my goodness, actually a good game! Like seriously, mega fun to play. Really liked how it has the science aspect,which I've seen in some other games for the jam as well, but unlike the others, this game introduces it in an non-overwhelming and fun way! Can't say any con's about it.
xpoho
06. Oct 2021 · 17:32 UTC
Странно, что тут так мало комментариев. Очень интересная игра с необычной механикой. Игра целостная, что радует. Большое спасибо!
Wouter52
06. Oct 2021 · 19:57 UTC
I really like your game! The creative mode is a nice addition and the way the instructions are done is very nice. It says "don't mix water and potassium", of course everyone is going to do that right away :P
hammerfrenzy
06. Oct 2021 · 21:26 UTC
Clever use of the theme, I really enjoyed how free-form most of the solutions were. It seemed like there were several ways to solve most puzzles.
Mallard
06. Oct 2021 · 21:34 UTC
I'm really a fan of this. I can imagine that the unique interactions and systems were fun to code.
The puzzles taught the ideas well, too.
EvokeSoul
07. Oct 2021 · 16:13 UTC
I absolutely love the commentary on the computers its really funny and the levels are a great difficulty, great job!
JustinMullin
08. Oct 2021 · 01:38 UTC
This is pretty incredible! Lots of interesting puzzles, each felt like a new opportunity rather than just stretching content. Pretty much every combination of reagents felt like a useful thing at some point in the game, and I feel like that's quite the accomplishment! There's license to be creative here, and several appropriate solutions to most puzzles. The writing was fun too to boot. This is an excellent specimen, nice work!

PS spoilers:
!> I'm really sad I didn't find a good use for honey+healthy MEGA BEES
🎤 Alexofp
08. Oct 2021 · 10:26 UTC
Thanks for the feedback, it warms my heart <3
elysiagriffin
11. Oct 2021 · 17:52 UTC
Hi there! Thanks for submitting your game for me to play live during my Twitch stream!

If you’d like to rewatch the playthrough, you can find it here:

https://www.twitch.tv/videos/1173646881?t=3h4m26s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
Honey Pony
12. Oct 2021 · 02:01 UTC
Pretty good game I think, the core concept of having all these combinations is really great. In particular, I like that it's easy to predict to at least some degree what each combination will do--I know, for example, that a "creates cube" concoction will always make some kind of cube, even if I don't know exactly how "explosive" might apply to it. And of course, the drinkable ones will always have an effect on the player, which is particularly fun because it's not exactly known what kind of effect that might have. Like, the first screen with the slime, I obviously went "what will it do when I make make a drinkable bouncy thing?" It sounds like a very unsafe idea. And that's what's fun!

The unstablium was pretty great too. I loved combining it with explosions on the very last screens, as I could just clear out everything at once. Very cool.

One tiny little thing I like a lot is the rotated computer terminals and chemical stations in a couple of the levels. It does a good job of communicating that something is breaking down, because I never would have expected to see those things off the ground. It's essentially a subversion of expectations; when we see some sprite like that in a game, we assume we will always see it the same way again throughout the rest of the game. Rotating it breaks that. It's cool.

Good entry!
LDJam user 263763
12. Oct 2021 · 09:21 UTC
i like it! good job, a little hard because the objects dont still in place, i know it was for the theme, cute game