The totally-safe-and-explosion-free Heist by Fonkin
This is The totally-safe-and-explosion-free Heist. A heist game where you must steal explosive BIONITE™ cylinders and attempt not to get shot by the guards.
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The Evil PFG's (People's Federation of the Galaxy) control over the Galaxy grows every day, and so do the possibilities for the Rebellion to defeat it grow slimmer. Yet there is still hope for a happy future for the galaxy. But now tales of a secret super weapon being built by the PFG reach the Rebellions ears, and you have been sent to various head-quarters of the PFG, where you must retrieve BIONITE™ cylinders which are vital to the building of this super-weapon.
Ratings
| Overall | 510th | 2.795⭐ | 24🧑⚖️ |
| Fun | 460th | 2.795⭐ | 24🧑⚖️ |
| Innovation | 540th | 2.273⭐ | 24🧑⚖️ |
| Theme | 529th | 2.386⭐ | 24🧑⚖️ |
| Graphics | 484th | 2.674⭐ | 25🧑⚖️ |
| Audio | 322th | 2.955⭐ | 24🧑⚖️ |
| Mood | 410th | 2.8⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 27🗨️ |
But that's just an idea :) well done mate
I really like the fact that you've included several levels, it really does add to the overall "complete-ness" of the game. I think a little more variety in game/level design would be a good way to further this game's potential, along with some graphical improvements probably
1. I didn't realise at all that bullets traveled with the player, and it will be fixed once jam is over,
2. the game was originally built around the concept of not shooting, instead making sure you are not shot. I added that you could shoot as well, because it made more sense from the story perspective
3. Did not notice the bug with the bullet glitching in the wall
4. If you don't pick up a pickup, that pickup will still be there in future levels. And no its not purposeful, I just forgot to wipe all pickups when restarting level.
5. Are you telling me I should have not opted out on Humor? but anyways glad that you liked my characters.
6. People actually liked my sound-track!?
I liked the guards that spawns after you picked up the bionite. It adds a real importance to the fact that you get instakilled when you hold the bionite.
It needs an ending. Spoiler alert : nothing happens when you finish all the levels.
At the last level, there is a heart floating in space. Is it possible to take it, or is it just a decorative troll ?
Secondly, yeah, might have been interesting to add an ending of some sort. Will look into that with future games.
Thirdly, didn't actually realise at all about the bullet in wall bug.
And lastly, that heart in space was left there from one of the previous rounds when you didn't pick it up, as I never actually told the game to remove all instances of the pickups when you restart a level.
:(
Being very vulnerable when trying to run back was interesting - sometimes I felt like it was better to just run through and other times kill off the enemies on the way, depending on if I got a good enough cover.
As others already mentioned: I wasn't sure if the 'bullets move with your character' is a feature or not, but I tried using it to my advantage.
Overall a solid entry that fits the theme!