ECOLLAPSE 2030: the world is ending and also you are a penguin by cyndrdev

[raw]
made by cyndrdev for Ludum Dare 49 (JAM)

:fire::fire::fire::fire::fire::fire::penguin::fire::fire::fire::fire::fire::fire:

itch_cover.png

welcome to the end

you're a cool as cucumber penguin, and the world is ending. as everything burns and collapses around you, it's time to find your friends and enjoy one last sunset together.

controls

controller suggested!

wasd/left thumbstick - move

space/a button (xbox)/x button (ds4) - jump

left shift/right trigger - dive

known issues

game might be loud (no volume slider, sorry!) so just be careful of that

Ratings

Overall 630th 3.611⭐ 20🧑‍⚖️
Fun 337th 3.778⭐ 20🧑‍⚖️
Innovation 1174th 2.889⭐ 20🧑‍⚖️
Theme 1073th 3.167⭐ 20🧑‍⚖️
Graphics 647th 3.722⭐ 20🧑‍⚖️
Audio 270th 3.778⭐ 20🧑‍⚖️
Humor 362th 3.556⭐ 20🧑‍⚖️
Mood 1036th 3.139⭐ 20🧑‍⚖️
Given 24🗳️ 17🗨️

Feedback

stellarLuminant
05. Oct 2021 · 02:09 UTC
i've never had trouble with depth perception in a game, i think this is a first!

i had a lot of fun with this game! biggest point of frustration was definitely feeling out jumps, finding out that a jump was too short or too far was mostly one of trial and error. sometimes i found myself trying to dive into a wall jump only to seemingly miss or somehow just slide off. it's hard to describe because i seem to have terrible depth perception in 3D games. it also feels like the dive is a verry slight boost to speed, and seems to only be a boost to those who are really comfortable with the controls.

that was a lot of gameplay nitpicks, but i should reiterate that i really enjoy this game, and i think its simplicity means i can't really say much else, other than how slappin the music was.
Hanzalt
05. Oct 2021 · 14:08 UTC
Hi, Your game is fantastic but its pretty hard to make good slide jump. Also the I found second level impossible :smile:. But after playing the game for some time I got enoyed from the music so please make option to turn off music :smile:. Ps.:Its really good game.
jnur
05. Oct 2021 · 14:40 UTC
Really fun and the sounds, graphics and gameplay fit really well together! I have to agree with the previous commenters, it's pretty hard to get a hang of doing all the jumps and wallruns and dives, I couldn't get past the third level :sweat_smile:
mrchip
05. Oct 2021 · 14:56 UTC
Difficulty ramp up is not a ramp, but a wall... Couldnt get wallrunning to work, only wall jump, and that is also quite tricky to pull off... This might have worked better as a platformer from a side view?
Maybe its just me, but i got quite frustrated quite quickly
Anaxie Studio
05. Oct 2021 · 15:13 UTC
You guys are hilarious!

The game is simple but nice. We made it to top 5 in the first level! We also think it's nice to bring awareness to a serious topic like our climate. The sound and music is also great.

Cool stuff guys! :penguin: :snowflake:
cottonfloweryellow
06. Oct 2021 · 04:17 UTC
Charming stuff here! Loving the wall run animation, characters and music!
Plutonium Powered
06. Oct 2021 · 06:48 UTC
Cute game. The art is amazing! I couldn't stop playing until I got a high score.
GrowParishMeridian
06. Oct 2021 · 07:42 UTC
Fantastic game, reminds me of Crash Bandicoot. The tutorial is a little hardcore but I understood the trick pretty quickly.
Profugo Barbatus
11. Oct 2021 · 03:11 UTC
Got completely skillgated in the second tutorial level trying to dive onto the wall, nothing I did worked out and there wasn't any feedback or indication of what I might be doing wrong - Can't jump to the wall, trying to diagonal dive onto it came short, trying to change direction mid jump with a dive didn't seem to be possible, so dropped it there.

Cute game, fun premise, but definitely outside my capabilities
Samuel Hollywood-Summers
11. Oct 2021 · 16:23 UTC
Great fun, which is only enhanced by the music. Loads of challenging levels, and great movement mechanics. I had to give up eventually, but I was able to complete a satisfying number of levels before I did, especially for a jam game. I think it would help if there was more of a visual contrast between ice platforms with the background/non-gameplay ice blocks. This would help readability of the levels, and allow for more reaction-based gameplay as opposed to learning the levels through trial and error (as I had to a few times). Also, more sound effects for movement, gliding etc would be great. Oh, and another positive: the quick level reset was a wonderful touch. I kept playing for a lot longer than I would have if there was a lengthy pause/death animation/other interruption. Great decision!