The Land Of The Hungry God by circle
Made for Ludum Dare 49 Game Jam - Unstable - HTML GAME
Your task is to rebuild civilization after your hungry god destroyed it. You have to manage your resources well, or your civilization will become unstable and collapse. Certain buildings can only be built on certain tiles. Monsters of the land will attack your city periodically over the years, you have to build up power to protect yourself. After 200 years the hungry god will awaken again and attempt to devour all you've built. Can you stop it?

The game doesn't have any kind of tutorial or a lot of ui so I'll do some explaining here.
- This image represents population. The number ticks up based on how many buildings you have. If you run out of food
it goes down as people die. You need it to be a certain level to upgrade your capital building.
- This image is for military power. Once you upgrade your capital building you'll be able to increase it. A high military power is necessary to beat the game.
- This image is for your stability. Stability goes down when you have resource deficits or you're attacked by monsters. If it reaches zero the game ends.
- This is an example of one of the buildings. Some of the buildings, like this one, have requirements for the tiles
they can be built on. This building for example can only be built on forest tiles.
- This is a wizard tower and it consumes magic crystals once built in exchange for a buff in military power. Be very, VERY careful with these, as there's nothing that destabilizes a civilization like angry wizards.
Other tips:
You can press the "Space" bar to change how quickly time passes
A large part of buildings resource generation is what tiles are nearby them. Packing buildings close together isn't ideal.
You can build over a building to delete it. If you build too many wizard towers for example you could pave roads over them to save yourself.
You can move the map around with wasd.
To everyone who's played the game so far, thank you so much. Your suggestions were really helpful. I'll also be including here a quick explanation on what the different buildings are and what they do. I probably should have done this earlier.
Each of these values are produced once every three months or so.

capital building - produces a little food and a little construction.

log cabins will produce some thing like .3 food per tile without a building near it.

will produce 1 construction base, and .5 more for each forest near it. needs to be built on a forest.

will produce 2 construction. needs to be build on a moutain.

will produce .5 magic needs to be built on crystals.

will produce 2.5 magic needs to be built on ruins.
produces 2 food and costs 1 wealth every five months
adds 10 martial power
cost 1 wealth per five months
adds 100 martial power
costs 10 wealth per five months
adds 100 martial power
costs 10 magic every five months
Summon heroes from another world. Will max out your martial power and doesn't
cost anything once built.
That's pretty much it for now. I hope everyone enjoyed this Game Jam as much as I did. This has actually been my first game jam, as well as my first time ever showing people online anything I've made. I know it's not much, but I made this game by myself so I hope you can forgive it's many sharp edges. I'm so tired now, I just don't have the energy to add anything else. I'm sorry, and thank you for reading.
| HTML Web | https://waifudestroyer2.itch.io/the-land-of-the-hungry-god |
| Original URL | https://ldjam.com/events/ludum-dare/49/the-land-of-the-hungry-god |
Ratings
| Overall | 1045th | 3.297⭐ | 39🧑⚖️ |
| Fun | 1047th | 3.149⭐ | 39🧑⚖️ |
| Innovation | 1037th | 3.041⭐ | 39🧑⚖️ |
| Theme | 1252th | 2.932⭐ | 39🧑⚖️ |
| Graphics | 1023th | 3.297⭐ | 39🧑⚖️ |
| Mood | 1153th | 3⭐ | 15🧑⚖️ |
| Given | 36🗳️ | 67🗨️ |
The tower never actually got built, just constructing it made my stability drain away.
Feedback:
This game really needs more feedback. Where can I build? Where can I not build? What effects do the different buildings have? Especially after I upgrade my capital... what advantages/disadvantages do the upgraded buildings offer?
Combat too, why do I win combats? Why do I lose? The only way I can see to improve my combat is to build a Wizard tower, but I was not expecting that to tank my stability so fast!
I found a bug where I clicked on a tree farm (? I think? It was a house with trees that I can only seem to build on forests?) then couldn't build it, so I clicked to another selection, but I couldn't change my cursor from that selection until I went back to that selection and selected it again.
I Laughed out Loud at your end screen!

I forgive you @circle, I am tired too...
Also, I barely got to the first upgrade. There's something I missed somewhere about how food works I guess, I tried twice, but couldn't get ressources to be generated fast enough.
Fun stuff! took some getting used to the UI. these kinds of games are always fun to sink some time into
I really liked how much mechanich you managed to put into this in such a short amount of time, and it looked really compelling. Would agree with many commenters above thought that the UI is pretty complicated - I actually didn't manage to figure some of it out - so it would be amazing to add some sort of tutorial in the beginning, or some sort of help section. I liked the graphics, simple but do the job!
I think you did very great with the time you were given but boy did you take a huge bite!
I'm impressed with what I saw but perhaps tightening up the scope would have given you more time to polish things up.
Either way, I actually really enjoyed what I saw.
I think we need a better explanation of how the food works. A few runs died because I just couldn't get enough food for my civilization, eventually the population would grow, eat all the food, and then die, they would equalize at a lot less than what I had before. So I just spammed cabins because they gave food faster than pop would grow. then I was able to upgrade to Level 2, and had access to farms. From there things were a lot easier, but I also didnt exactly understand how military power worked. It seemed like i was able to beat monsters with 200 military power with just 5 of my own, but then later I had like 15 and wasn't able to beat monsters with around 250 military power? I'm not really sure I understand.
Overall, I liked it!
So here is the feedback. UI with resource yields would certainly be nice, but explaining them here also made it playable. I think maybe you over scoped, I would enjoy this more if the map was smaller and it had less buildings, but more polish. Game mechanic wise I'd Love if you could place more roads in chain and not wait for them to finish building, so that can reach other cool areas quicker. Seeing the "you were tired screen" just made my day :smile: I will get a consolatory star for that :smile:
Hey listen, I liked it very much I only give so much feedback, because of that :smile: Overall Good Job!
I read the entire description, but just didn't understand what I was doing enough to get as far as the monster attacks. That's probably on me though, I'm just a little bit of an idiot sometimes, and it seems other people managed to get that far. I think this is a complicated game to make and good work on your first jam / sharing online project! I'm gonna drop you a follow on here and itchio so that if you ever polish this up, I can give it another shot! :)
before:

after:

@papabirb Thank you so much for the follow on itch, that's so cool. I didn't even know that was a thing that existed that people could do. You mentioned roads, there's actually been a lot of confusion regarding their function and what they are. I'm polishing the game up and adding new content, but I think I'm just gonna remove the roadBuilding from the game. I wasn't 100% sure, but reading your comment here was the last nail in the coffin for them.
Also, yea lack of tutorial is unacceptable for a game like this. To be honest, I've never tried making a game in three days before and had no idea how much I could do in that time. I got a lot of content in, but I didn't have hardly any time for polishing. I was still fixing game breaking bugs like two or three hours before the jam ended.
Anyways, to everyone who gave me feedback, thank you so much. It's super helpful and means a lot to me. And, if you go see your own game page and see that I didn't leave feedback for you, it's generally because I couldn't play your game due to my dinosaur computer's graphics card not having the drivers for a lot of modern software. To those people, both of which are the two people mentioned in this comment, I am truly sorry. If there's something else I can do for you, let me know.