Bridge is Out by sslees

[raw]
made by sslees for Ludum Dare 49 (COMPO)

This is a game about a little robot that won't let a missing bridge ruin his plans. Help him build a path to the other side, and be careful not to send it all crashing down!

cover.png

Ratings

Overall 252th 3.5⭐ 25🧑‍⚖️
Fun 252th 3.435⭐ 25🧑‍⚖️
Innovation 232th 3.435⭐ 25🧑‍⚖️
Theme 70th 4.174⭐ 25🧑‍⚖️
Graphics 190th 3.652⭐ 25🧑‍⚖️
Humor 117th 3.31⭐ 23🧑‍⚖️
Mood 293th 3.175⭐ 22🧑‍⚖️
Given 25🗳️ 24🗨️

Feedback

Lumbigui
04. Oct 2021 · 03:57 UTC
Very cool physics. Good job!
ScalphaMission
04. Oct 2021 · 03:59 UTC
I played to level 3. One quick and easy change you could make that I feel like would be a game changer is just having some sort of preview of the piece you're about to drop. Maybe in the shape of a cross since you can drop a flat or up and down piece
Parker Nalch
04. Oct 2021 · 04:34 UTC
This was a neat game! I was surprised I wasn't punished by spamming the buttons and creating a god-awful pile for the poor robot to summit, but it made for a fun experience either way. Well done
Aquachain
05. Oct 2021 · 09:35 UTC
Good job. Keep up the good work.
Richnou
08. Oct 2021 · 11:28 UTC
Very cool game. Great job !
Tigeryue
10. Oct 2021 · 02:28 UTC
Unlimited block numbers make this game easy. I can add blocks under the feet of the robot to just go through all the levels.Good thing is that the graphics is cute and physics of robot is cool.
Cratthew
10. Oct 2021 · 02:45 UTC
Neat game! Not much challenge, but a cool proof of concept if nothing else
Oliver Richmeier
10. Oct 2021 · 02:47 UTC
The physics and art are quite nice, but as others have pointed out, it's much easier to spam than it is to actually try to build a bridge. Not that I'm complaining :)![bridge.png](///raw/6ed/42/z/47f7e.png)
🎤 sslees
10. Oct 2021 · 03:05 UTC
Thanks everyone for playing! I wish I could have implemented a limited number of blocks in time, or even better, a way to gain money each level and use that to spend on materials. I had so much fun working on the tank tread physics that I think I enjoy the "climb the junk heap" approach more than designing a better bridge.
JPGFG
10. Oct 2021 · 03:45 UTC
This was a cool entry! They physics system setup was cool but the game was really hard I found, so I also would spam parts to get my way haphazardly to the exit. Cool submission though!
ubershmekel
10. Oct 2021 · 04:24 UTC
![bridge.jpg](///raw/d03/f2/z/47f87.jpg)

The art is really cute. I love Wall-E. The tank treads worked very well. In general the controls were awesome except for the fact that I have no idea what I'm placing where, and I had to spam to win. I think instead of limiting the number of blocks - you should totally embrace the "climb the junk heap" aspect. It is unique and fun. Maybe you could add a level where you have to climb up from the ground floor up to the 4th. Maybe add more oomph to the treads, and a jetpack. Maybe only the robot can throw trash. Just thinking how you can really amplify the trash aspect. Still, nice spin on the theme. Thank you for the game.
Frozedon
12. Oct 2021 · 08:46 UTC
This was fun. A simple idea but worked well and the art was very nice. Wish I had some sort of visual on where the bridge piece would appear before clicking.
LDJam user 259103
12. Oct 2021 · 11:46 UTC
Fun, creative idea, though I found I could just spam to make a "usable" bridge pretty easily. Good job, though! :)
Pincushion
12. Oct 2021 · 23:36 UTC
I like this. The controls and physics felt really good. The stacking was really fun. As others mentioned, I could spam my way out of anything. This game could use some type of score to incentivize efficiency.
jeremyfa
13. Oct 2021 · 12:08 UTC
Fun and good take on the theme!

Others have mentioned it already, but it would probably be a good thing to limit the number of objects we use to build the bridge or at least make it affect a score (ranks C to S for example).

Would also have expected to "die" if I fall on the ground, because otherwise there is a way to kind of cheat :D (see screenshot below).

Anyway this is a good compo entry overall, with a good foundation that you can improve in a post-ldjam version :)

![Capture d’écran 2021-10-13 à 14.03.11.png](///raw/626/z/481c2.png)
PBG
13. Oct 2021 · 17:38 UTC
This was a fun activity! As others have said, maybe not all that challenging, but i had fun playing it. It's a really fun sandbox. I like how the robot tilts quite a bit but rarely (never in my case) falls over - gives the game a great "unstable" feel without being frustrating. Nicely done!
junjunlowpoly
13. Oct 2021 · 21:14 UTC
I had fun with the physics! Of course limiting the number of blocks would make it more challenging, but I also like how making it an unlimited sandbox brings all the possibilities of unexpected solutions that surprise yourself.

The robot looks cute.
kumber
13. Oct 2021 · 23:22 UTC
Cool physics game! I know there was no real disadvantage to place as many pieces as you want, but there *was* a goal and you could get stuck if you didn't pay attention, so it felt like a challenge. We used a similar character as the player, woah :laughing: Keep up the good work!
Flying Dog Fish
18. Oct 2021 · 18:31 UTC
What a cute WALL-E lookalike robot. The backgrounds are nice. The game is really fun to play, but you can cheat by just spamming the horizontal bars. You could fix that by limiting the amount of material available for each bridge.