Vitamin D-Ficient by BougieBirdie
Have you ever imagined yourself as a milkman, beset on all sides by skeletons that thirst for your tasty parcels? How about one who must climb a perilous cliff face that crumbles behind them? Don't let your dreams be memes, give Vitamin D-Ficient a shot and live out your milkiest fantasy today!
ps - this is my first ever entry in a public game jam, so go ahead and eviscerate me in the comments
| Hosted on GitHub | https://github.com/kerblammo/VitaminD-ficient |
| Downloadable exe | http://peteradam.ca/VitaminD/VitaminD.zip |
| Download Mirror | https://drive.google.com/file/d/1NO0IQG2R6GsKbUIeiIeKlxO5ZpzFqMiO/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/49/vitamin-d-ficient |
Ratings
| Overall | 356th | 3.296⭐ | 51🧑⚖️ |
| Fun | 342th | 3.204⭐ | 51🧑⚖️ |
| Innovation | 400th | 2.99⭐ | 51🧑⚖️ |
| Theme | 381th | 3.26⭐ | 50🧑⚖️ |
| Graphics | 406th | 3.082⭐ | 51🧑⚖️ |
| Audio | 271th | 3.117⭐ | 49🧑⚖️ |
| Humor | 81th | 3.563⭐ | 50🧑⚖️ |
| Mood | 248th | 3.286⭐ | 51🧑⚖️ |
| Given | 61🗳️ | 77🗨️ |
Sometimes they make 5d intergalactic chess moves and yeet themselves across the map at you too ;)
In addition to being my first jam, this is also my first platformer and I'm sure it shows. The jumping is, as you say, quite floaty, and I also feel like the player is probably sliding around too much. Feels kind of like old school ice levels
"Sometimes they make 5d intergalactic chess moves and yeet themselves across the map at you too ;)"
:-D :-D
I had fun playing it, will be looking for updates.
So for the game: I can buy that skeletons want the milk, but... bats? x) Just kidding obviously, the concept is really cool, at first I was like "But... this is too easy..." and when I understood the whole concept of the game, I was well surprised.
The whistling was a bit annoying though x)
The control is a bit hard for me. I can beat some levels but failed to reach the ending.
The whistle music is nice. Keep up with good work!
First of all, congratz on your first Ludum Dare entry. A compo entry nonetheless, super cool!
I found the movement a bit wonky at first, but it does add to the difficulty and uniqueness of the game. I would have really liked the 'retry' button to restart the current level instead of dropping me back at level 1.
Other than that I had fun playing it and restarted the game a couple of times just to beat the next level :D. Nice job!
@cirno I'm glad somebody likes the whistling, feedback on that is decidedly mixed. In fact, on subsequent plays, I'm not sure how I feel about it myself - but I did want to challenge myself by making all the sounds for the game with my face. I'm sorry you had trouble with the controls, that seems to be a common theme and something I'd definitely want to improve on in my next game.
@swen That's a good idea to include a restart level button. When I started I wanted to make sure that I had a good user experience - I mean that's what games are all about, right? So little quality of life things like that are important to me.
@guine Thank you, I'm so happy you played my game!
@epb9000 I won't lie, I've definitely had a few runs to see how many platforms I can destroy in a single go ;)
@fluffygamedev Thank you so much! I'm glad you enjoyed it!
In hindsight, a safe spawning zone definitely should have been a priority, or maybe at least giving the player invulnerability for a brief period on spawn
Why does the milkman explode like that dropping bottles everywhere? :stuck_out_tongue:
Great job for your first jam! (& compo!)
@be3n2 Thanks! I love particle effects. Unity has made them quite easy to just throw into a game, although I was pretty intimidated by their particle systems at first. Somewhere I got into my head that particles == instantly juicy game, which may not be strictly true but I definitely have fun playing with them
@srynetix Thanks for the praise, and I hope it's the first of many jams!
In my head canon, the milkman burst into bottles because the skeletons desire nothing more than his sweet, bone-strengthening juice. They tear into him until nothing is left except for milk - the one elixir that can stave off the pain of being dead. Similarly, even the bravest milkman can stand tall only so long along these grim specters of death. Even whistling a jaunty tune isn't enough to steel one's heart against the cold terror of these revenants. And so, upon making a successful delivery, he yeets his milk near to the addressee and escapes into the dubious safety of the night.
And then from a more practical standpoint, I'm a lazy dev and thought I could get away with recycling my particles :wink:
It's great to hear that you picked up on the difficulty curve and strategic options, because that's exactly what I was going for. I drew some inspiration from retro games like Frogger and Burger Time where on the surface everything is reactive, but you actually want to be a bit more proactive to go far
Very intriguing title, I liked the thematic consistency (Milkman and Skeletons both come to mind when thinking of Calcium) :D
What I found hard to understand was whether I won or lost, as my character bursting into... milk wasn't immediately a good sign for me :D
Well done game for your first entry, thrilled to see your next, too! :D
On subsequent plays I admit that it can be unclear whether you've won or lost at the end of each round. Maybe instead of bursting apart I could have used fireworks, or a little dance or something
@keichits Thank you so much, I'm glad you liked it! I find the praise of the music really interesting because it seems such a divisive thing. People either love it or hate it I guess lol
@basset-romain Thanks for the feedback! I was trying to find the spot between "a little slide" and "ice level," and I think I went a little bit too far into ice level