the adventures of catboy in blobtopia by izaak

the adventures of catboy in blobtopia
you (catboy) must stabilize the blobs of blobtopia by turning them from red to green, and collect coins to of stability to progress from level to level!
lovingly handcrafted in c++ using raw opengl calls and a locally sourced, artisanal, free range game engine.
features include: - probably no memory leaks but ASAN will never tell ;) - gameplay - enemies - the coin of stability, a coin that makes you win the level - a cat. with a gun - mouse AND keyboard input - not being broken in at least one windows machine - and, introducing texture support (hold your applause please)
features includen’t: - a working audio library
Ratings
| Overall | 1187th | 3.175⭐ | 22🧑⚖️ |
| Fun | 1114th | 3.071⭐ | 23🧑⚖️ |
| Innovation | 1460th | 2.405⭐ | 23🧑⚖️ |
| Theme | 1398th | 2.619⭐ | 23🧑⚖️ |
| Graphics | 1297th | 2.69⭐ | 23🧑⚖️ |
| Humor | 229th | 3.786⭐ | 23🧑⚖️ |
| Mood | 933th | 3.237⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 22🗨️ |
The game is fast, but could use some more feedback. It also might be more fun if the blobs weren't SO accurate, but the speed you move makes up for that somewhat.
I like the almost floaty movement, and I think you got the balance of open space and tight corridors just right. It felt short, which I count as a good thing. To be honest you don't have a lot of variety going on here, so I think it was smart to keep it short.
Cheers!
-LB
As a feedback I want to point up that I was able to rush to the end without fighting. I don't know if it was the idea. Good work!
It feels like there should be a way to get to the Coin of Stability in the last level, but I couldn't figure it out.