Wobbly Cannonry by LucDeligne
A game about juggling with slippery cannons to mow down your enemies
Made by Luc Deligne, using Godot & Aseprite

| Link | https://lucdeligne.itch.io/wobblycannonry |
| Link | https://cdn.matix-media.net/dd/33e3d9e6 |
| Original URL | https://ldjam.com/events/ludum-dare/49/wobbly-cannonry |
Ratings
| Overall | 176th | 3.993⭐ | 69🧑⚖️ |
| Fun | 197th | 3.933⭐ | 69🧑⚖️ |
| Innovation | 13th | 4.403⭐ | 69🧑⚖️ |
| Theme | 17th | 4.545⭐ | 69🧑⚖️ |
| Graphics | 389th | 3.993⭐ | 69🧑⚖️ |
| Given | 79🗳️ | 90🗨️ |
Edit: Forgot to mention i really like the pixel art style of it.
Really awesome work!
I just feel like the guns drift too much making it hard to keep them from falling.
Great consistency in the resolution. Even the rotating pieces respect the underlying pixel grid. I see a lot of pixel art games (my own included) go for the easy solution to do a 'fake' grid with smooth rotations overhead but you really can see the difference it makes here.
I feel like the turret enemies could spawn more often but yeah - what even say xD
great game - happy you commented under mine so i found it^^
Visually, the game looks great :) Everything is well polished and consistent, and the attention to detail in maintaining a proper pixel scale for your rotated graphics really sells the retro look - Great job, overall!
The gameplay is very fun and unique and the way shooting works really makes you think about balance. Destroying enemies is fun, because in addition to the cool effects (screen shake and great explosion sprite work) you know that the kills are hard to get, and you feel like you really earned it :)
Not only the idea, but as well the feeling while playing is great. First I was very cautious, and then over time I took more risk and was able to hit things. And it is good you dropped plenty of turrets.
CONGRATULATIONS!
Congratulations for the excellent job!!!
Nice job!
With the gameplay being so simple, it was still engaging for longer than I thought it would be. You still managed to give it that replayability with the massive score counter so you were able to try and beat your own score. I think a record of your own high score somewhere would have been great to add to that so you always know what you're aiming for.
With time contraints and doing it on your own, I understand you probably wouldn't have had any time for sound but I think it would have really added to this game if you even just had a couple. Maybe one "pew" sound for shooting and an explosion kill sound would have already fleshed it out a lot since they'd be happening a lot (hopefully!). A good trick for sounds like this would be to have a bit of random pitch variation in there as well which makes it seem less flat and repetitive even though you've only added two actual sounds!
Overall, a really great game with that fit really well together and felt very complete! Amazing job!