High-Rise Havoc by Kyrell
THE ROOF IS COMING DOWN!!



Play as Businessman Bob as he tries to escape his collapsing office building! Make it to the helicopter on the roof in this quick and fun platformer in order to win!
Credits:
-Programing: Kyrell Johnson
-Art and Music: Dan Norris
| Link | https://kyrelljohnson.itch.io/high-rise-havoc |
| Original URL | https://ldjam.com/events/ludum-dare/49/high-rise-havoc |
Ratings
| Overall | 748th | 3.525⭐ | 42🧑⚖️ |
| Fun | 451th | 3.675⭐ | 42🧑⚖️ |
| Innovation | 1450th | 2.45⭐ | 42🧑⚖️ |
| Theme | 1136th | 3.088⭐ | 42🧑⚖️ |
| Graphics | 856th | 3.488⭐ | 42🧑⚖️ |
| Audio | 349th | 3.688⭐ | 42🧑⚖️ |
| Humor | 843th | 2.764⭐ | 38🧑⚖️ |
| Mood | 933th | 3.237⭐ | 40🧑⚖️ |
| Given | 57🗳️ | 59🗨️ |
The unstable part is about the building falling apart and the levels are not too easy.
I like the graphics and the sound! And the levels are a bit challenging, too.
Nice work overall.
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I managed to beat it!
I love the way the gameplay emphasizes slow, careful, precision jumping, but the random rubble falling from above throws that out of the window. I feel like this could be further built upon by adding a bit of screen-shake!
Also, the difficulty curve feels a little off to me, the second-to-last-screen and the last screen should be switched. That jump with the elevator where you have to jump over a column with spikes both above you and below you? That was killer. I was stuck there for SOOOOO long.
Cheers! [-LB](https://ldjam.com/users/the-lame-brain/)
(edit: And excellent build on that electro-beat!)
At first I though the falling debris will kill you but nope haha, and it was a bit hard to figure out which platforms had full collisions and which had only one way collions
I really liked the character animations and the music, I was vibing at the end! Also the art is looks really good with its simplicity
there's a thread about it on twitter if you're interested https://twitter.com/maddythorson/status/1238338574220546049?lang=en
On the critique side, I did find it frustrating to wait for moving platforms so many times, and I needed coyote time pretty badly, as it seemed my jump command kept getting eaten (perhaps because I played in the browser?). Fortunately the game has great air control, and the puzzles never demanded a run-into-jump, so I always just jumped from a standstill and used air control to complete the game.
Overall a nice little action game, good job!