The Hosts by Warxen
Very short game that gives you the ability to possess a person in the map, which you then use to complete it. I started to late on this project, resulting in a very short game, i also had to cut mechanics which allowed the game to have more depth. But this was a good practice nevertheless and I can use the feedback to turn it into something better.
Ratings
| Coolness |
72% |
3 |
| Overall(Jam) |
3.54 |
255 |
| Audio(Jam) |
2.41 |
623 |
| Fun(Jam) |
3.62 |
151 |
| Graphics(Jam) |
3.25 |
595 |
| Humor(Jam) |
2.17 |
833 |
| Innovation(Jam) |
3.26 |
341 |
| Mood(Jam) |
2.73 |
806 |
| Theme(Jam) |
3.18 |
721 |
Feedback
I also like the graphics, good style for a 3D LD.
Well done!
Very nice entry!
There were some difficulties caused by the camera angle in the second level; the melee guard after the door couldn't be targeted effectively when he was obscured behind that wall, and they moved faster than you could get far enough into the room to get a shot. I had to cheese his line of sight and retreated to finally get him.
Thanks for putting this together, even if it was short. I had fun! I wish you luck working on your future, more feature-complete version of the game too!
I feel like the gun maybe made some parts too easy, but overall I liked the concept and general gameplay.
On the first level, I had a melee guy go through the wall and get me, which was a little frustrating and surprising, but I'm guessing that's a bug.
on the downside the controls are unresponsive at times and it could use background music.
It could be great that the gunner moves to a better position when you are under cover. It gives more combat complexity and it's better than be a "crazy turret".
Also, it could be awesome if you can possess more than one per level. And the one possessed before becomes normal after that. It could gives more depth on game and level design.
Overall, the game passes. It was fun :)
Very good points have been made, I have already changed quite some things (added path-finding, feedback on detection, possession-swapping mechanic will be usable in later levels that have the proper design for them).
And much more to come, I will do my best to release the post-ludum version on sunday.