Hello Darkness. My old Friend. by Aquachain
Summary
Play an unstable Person who has to overcome unstable obstacles to get some happiness.
Made by an unstable developer.
Controls
W, A, S, D or Arrow Keys. Space for jumping.
Gamepads are also supported.(Default key for jump is A on XBOX-Controller for example)
Personal thoughts
This is my first game jam ever. And i never created art, sound or music for my unfinished projects. (I normally just code)
I'm glad to got this done and hope someone likes it.
You can also disable sound or music how you want.
Tools used
Ratings
| Overall | 355th | 3.297⭐ | 34🧑⚖️ |
| Fun | 281th | 3.344⭐ | 34🧑⚖️ |
| Innovation | 529th | 2.359⭐ | 34🧑⚖️ |
| Theme | 437th | 2.984⭐ | 34🧑⚖️ |
| Graphics | 167th | 3.719⭐ | 34🧑⚖️ |
| Audio | 240th | 3.234⭐ | 34🧑⚖️ |
| Given | 41🗳️ | 42🗨️ |
Good stuff!
Good work!
Couldn't get past level 3 (or so) as it felt like I couldn't jump high enough to get to the next platform.
If you put more work in it you could make this an actual game that people will pay money for - the art style is really lovely.
One thing that might help is make it possible to jump a little bit after the plataform. I liked the game.
Great job
There were a few issues that I have encountered:
- The jump height felt inconsistent. This made level 3 rather difficult. It seems that you get a boost if you jump off of an angled platform that is mandatory for progression.
- Sometimes when you jump there was nothing in the field of view, which made judging distance travelled difficult.
- Double rotating spike platforms felt cheap the first time round.
I got stuck on level 5 after I couldn't figure out how to get thru the breaking platforms in time. The skill test leading up to the puzzle discouraged experimentation.
For your next game, make sure it adapts well to all window sizes, my screen is 1600x900 and the browser window is even smaller in height and the game got cut on the bottom.
Good job and congrats on your first jam ever!
Also enjoyed the art style:) Well done!
Apparently one can glitch the bouncy pads, stick around and generate quasi infinite forward momentum, then jump and "warp" off the map
edit. came back to say that I wish there was "Mood" as a voting category for this game! I really wanted to give this a top mood score!
Sometimes, I feel unfair. Because objects looked same have different parameter.
Well done!