Slime Your Way Up by Haise
You are a slime. A very slimy, bounceful and unstable slime. You must reach the top. Are you ready to prove yourself as the chosen slime? Or will you become hollow and abandon all hope? Now go on, chosen undea- err slime, chosen slime.
Do not be fooled by the unatractiveness of this land, 'tis but dark enchantments to make you abandon thy quest before even starting...
But you won't let them fool you, right?

| Link | https://github.com/BarberaThor/SlimeYouWayUp |
| Link | https://devhaise.itch.io/slime-your-way-up |
| Original URL | https://ldjam.com/events/ludum-dare/49/slime-your-way-up |
Ratings
| Overall | 494th | 2.92⭐ | 27🧑⚖️ |
| Fun | 361th | 3.12⭐ | 27🧑⚖️ |
| Innovation | 431th | 2.9⭐ | 27🧑⚖️ |
| Theme | 465th | 2.86⭐ | 27🧑⚖️ |
| Graphics | 462th | 2.78⭐ | 27🧑⚖️ |
| Humor | 182th | 3.048⭐ | 23🧑⚖️ |
| Mood | 404th | 2.818⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 23🗨️ |
Nevermind, good job on this game ;)
I love how physics allow you to perform some non-obvious tricks that may save you a lot of time and jumps. I think the final attempt took me 3 or 4 jumps to reach the end.
Not really my kind of game, too frustrating.
Once I had played around enough to get a gauge on the jump mechanic, it was a fun experience.
I kind of wish the timer went down to the millisecond level so I could use it to time how long I was holding my jumps for. Maybe that was a deliberate design choice on your end though?
Overall, game was solid and the slime was cute. The inclusion of the red platforms with different properties is a nice touch. Really good work.
Good job making this game!
PS. it reminds me about "Getting over it with bennett foddy". There should be some annoying narrator in your game, and you have a great rage game for youtubers :D

The idea is really interesting and the gameplay works well. I think you could add a progress bar, or an animation, something to tell the player the progression of the charge. Also, at first, I thought the red platforms would kill me, maybe choose another color so that it's not confusing x)
Other than that, it was fun! It took me not too long to get the hang of it and after that it was consistent and I was able to do what I wanted. So it's pretty solid!
Great work!
I wish the game could give a little more information to the player so it wouldn't feel like you are absolutely out of control: show an indicator of where you are going to jump and maybe ability to aim more precisely (with a mouse maybe)? Show an indicator of jump force, so you control and memorize it, because it feels very random at the moment and you don't feel like you've learned or mastered something.
I recorded my playthrough of your game. I hope seeing how a first-time player interacts with your game could help you understand my feedback a little: https://youtu.be/cXpAExWjwSw
Your game starts at 27:28
The game lacks some visual and sound effects to feel nice. Maybe add some visual helps like a charge bar for the jump and an arrow for the direction could help a lot (maybe too much though)
I found a way to consistently get almost to the finish with only 2 jumps
(SPOILER: by jumping straight up to the red platforms and getting a bounce up to a safe spot)
Graphics are pretty basic, but they get the job done. Though because of the aforementioned jumping, mixed with the level design, this game is pretty difficult. I'm glad the level was much shorter than I imagined.
I had taken over 400 seconds and gotten nowhere. Frustrated, I had given up; but after seeing the comments on this post, I decided to give the game another shot, and beat the level in 78 seconds.
Pretty simple game, but you were able to finish it. Good job!

and that's a silly image