Slime Your Way Up by Haise

[raw]
made by Haise for Ludum Dare 49 (COMPO)

You are a slime. A very slimy, bounceful and unstable slime. You must reach the top. Are you ready to prove yourself as the chosen slime? Or will you become hollow and abandon all hope? Now go on, chosen undea- err slime, chosen slime.shot1.png Do not be fooled by the unatractiveness of this land, 'tis but dark enchantments to make you abandon thy quest before even starting... shot2.png But you won't let them fool you, right? shot3.png

Ratings

Overall 494th 2.92⭐ 27🧑‍⚖️
Fun 361th 3.12⭐ 27🧑‍⚖️
Innovation 431th 2.9⭐ 27🧑‍⚖️
Theme 465th 2.86⭐ 27🧑‍⚖️
Graphics 462th 2.78⭐ 27🧑‍⚖️
Humor 182th 3.048⭐ 23🧑‍⚖️
Mood 404th 2.818⭐ 24🧑‍⚖️
Given 22🗳️ 23🗨️

Feedback

guine
04. Oct 2021 · 11:56 UTC
Simple and funny. I loved! Nice work!
JakobTheQuizGuy
04. Oct 2021 · 12:22 UTC
After trying for a bit I couldn't get very far past the first red block, something indicating how high you're going to jump and in what direction would be great for this game. The character is cute :D
euske
04. Oct 2021 · 12:48 UTC
Not being able to change the direction while jumping makes it very hard!
🎤 Haise
05. Oct 2021 · 21:11 UTC
Thanks a lot for playing!
DevParty
05. Oct 2021 · 21:45 UTC
Fun game! Controls are very hard though; couldn't really get that far. Overall 8/10
Tardif Adrian
05. Oct 2021 · 21:47 UTC
This game was simple and enjoying. It's really funny to bounce this slime. But it's a bit hard to jump were you want. Maybe a small indicator can be helpful.

Nevermind, good job on this game ;)
LDJam user 250825
05. Oct 2021 · 21:51 UTC
I started wishing for a way to see the jump strength and direction indicator like @jakobthequizguy wrote, but after playing it for a while I think I prefer it this way: You get a feel for the jump timing and it becomes somewhat of a rhythm game (at least for me) which was very nice. Challenging but made it to the top just short of 600 seconds :D
dob
05. Oct 2021 · 21:59 UTC
Simple, fun, appealing art. Controls are tricky to grok at first but make sense after you play for a while. I agree with the folks who suggested an indicator for how strong your jump is. You could make it optional to please the purists as well.
Raykon
05. Oct 2021 · 22:00 UTC
271 second :D
I love how physics allow you to perform some non-obvious tricks that may save you a lot of time and jumps. I think the final attempt took me 3 or 4 jumps to reach the end.
zapdos2
05. Oct 2021 · 22:03 UTC
Took me a few seconds to figure out, that you can aim the jump beforehand.
Not really my kind of game, too frustrating.
DJTequila
05. Oct 2021 · 22:08 UTC
This game is pretty difficult since you can't control the character in the air, but all I needed were a few lucky bounces to get to the finish haha. Something to indicate jump power and direction could be a nice addition. This game was a fun challenge.
dezom
06. Oct 2021 · 10:07 UTC
Fun and challenging. I really like how it's kind of pinbally when you get a good launch and start bouncing around. The gameplay would be even better if there was some kind of indicator of which direction you will launch yourself in! Oh and the character is very cute!
Skyward4d
06. Oct 2021 · 10:12 UTC
Nice little game that fits the theme well.
Once I had played around enough to get a gauge on the jump mechanic, it was a fun experience.
I kind of wish the timer went down to the millisecond level so I could use it to time how long I was holding my jumps for. Maybe that was a deliberate design choice on your end though?
Overall, game was solid and the slime was cute. The inclusion of the red platforms with different properties is a nice touch. Really good work.
🎤 Haise
06. Oct 2021 · 11:52 UTC
@jakobthequizguy @dob Thanks for the feedback, I think I could change the color of the sprite to diferent tints of red, depending of the time you've been pressing space to indicate the jump power. Thanks again to you and everyone that pointed it out!
GameDev and Architecture
06. Oct 2021 · 15:46 UTC
It was a bit hard to control the slime. It was very cute though.
Good job making this game!
XCVZXC
06. Oct 2021 · 17:02 UTC
Quite a challenging game at first! It is sometimes hard to estimate how much force I apply to the jump. Maybe there should be some "power bar" when preparing to jump. Overall I enjoyed it and managed to reach the top after a few falls...

PS. it reminds me about "Getting over it with bennett foddy". There should be some annoying narrator in your game, and you have a great rage game for youtubers :D

![Screenshot_15.png](///raw/947/31/z/47846.png)
🎤 Haise
06. Oct 2021 · 17:22 UTC
@xcvzxc I'm sooo on board with the idea of an annoying narrator xD Thanks a lot for playing!
Mathiouza
07. Oct 2021 · 21:52 UTC
103 seconds. I struggled a bit at first x)

The idea is really interesting and the gameplay works well. I think you could add a progress bar, or an animation, something to tell the player the progression of the charge. Also, at first, I thought the red platforms would kill me, maybe choose another color so that it's not confusing x)

Other than that, it was fun! It took me not too long to get the hang of it and after that it was consistent and I was able to do what I wanted. So it's pretty solid!

Great work!
caudatecoder
08. Oct 2021 · 15:12 UTC
This game looks too cute to be so hard, haha! Love the character sprite and animations!

I wish the game could give a little more information to the player so it wouldn't feel like you are absolutely out of control: show an indicator of where you are going to jump and maybe ability to aim more precisely (with a mouse maybe)? Show an indicator of jump force, so you control and memorize it, because it feels very random at the moment and you don't feel like you've learned or mastered something.

I recorded my playthrough of your game. I hope seeing how a first-time player interacts with your game could help you understand my feedback a little: https://youtu.be/cXpAExWjwSw
Your game starts at 27:28
🎤 Haise
08. Oct 2021 · 19:53 UTC
@caudatecoder Thank you so much for your feedback, I watched it all and it was really useful! You were real close in the first try, but I think I made the first few jumps a bit too tricky and you can easily get stuck there. Props for keeping at it and winning at the end! As for the improvements, I definetely agree it should be added a way for the player to see how powerful the jump will be, and also the direction. Again, thanks a lot!
LDJam user 0
15. Oct 2021 · 16:19 UTC
No web no play.
Strange Nebula
16. Oct 2021 · 08:02 UTC
Loved the references to DS1 in the description :D

The game lacks some visual and sound effects to feel nice. Maybe add some visual helps like a charge bar for the jump and an arrow for the direction could help a lot (maybe too much though)

I found a way to consistently get almost to the finish with only 2 jumps
(SPOILER: by jumping straight up to the red platforms and getting a bounce up to a safe spot)
foxtrot-roger
16. Oct 2021 · 08:16 UTC
It would be nice to have an indication of the power/direction of the jump but otherwise the game is cute and it seems you put some toughs in the level to not make the player fall all the way down on a bad jump. Well done!
RonanRorry
20. Oct 2021 · 23:07 UTC
Well like everyone's already said here, and that you agree with, this game should have an indicator for the height and direction of your jump. Some sound could've also benefited this.

Graphics are pretty basic, but they get the job done. Though because of the aforementioned jumping, mixed with the level design, this game is pretty difficult. I'm glad the level was much shorter than I imagined.

I had taken over 400 seconds and gotten nowhere. Frustrated, I had given up; but after seeing the comments on this post, I decided to give the game another shot, and beat the level in 78 seconds.

Pretty simple game, but you were able to finish it. Good job!

![silly.png](///raw/a9d/e/z/484a8.png)

and that's a silly image