Socio Milk by brusnika

[raw]
made by brusnika for Ludum Dare 49 (COMPO)

Short story of sociopathe going to buy some milk. wasd and mouse for some buttons 4 locations Avoid people, even if you have to go long path or lift on stairs.sociomilk.PNG

Ratings

Overall 546th 2.184⭐ 21🧑‍⚖️
Fun 544th 2.105⭐ 21🧑‍⚖️
Innovation 543th 2.211⭐ 21🧑‍⚖️
Theme 537th 2.289⭐ 21🧑‍⚖️
Graphics 524th 2.211⭐ 21🧑‍⚖️
Humor 230th 2.889⭐ 20🧑‍⚖️
Mood 498th 1.789⭐ 21🧑‍⚖️
Given 31🗳️ 14🗨️

Feedback

potkirland
05. Oct 2021 · 06:27 UTC
it took me so long to get out of the house but rest was easy to find my way around lol.. almost died on stairs too
Cr_nch
05. Oct 2021 · 08:39 UTC
This left me confused. The art's funny... but I was very confused.
eyedromeda
05. Oct 2021 · 18:41 UTC
I really enjoyed this. The graphics are so strange yet so fun. The controls are straight from space with the amount of inertia they have. The colliders are off by orders of magnitude. All the people scrunch up at the stop lights and release en masse when the light turns green. This all combines into a surreal experience that had me nothing but smiling with slight confusion all the way though. All this needs now is janky voice acting and music, and it's going straight to camp heaven. I await the day when this turns into a full game. Very nice work!
LDJam user 147227
06. Oct 2021 · 19:02 UTC
thanks all for comments! Hope every player had some fun :3
@potkirland
fair point, door is not so obvious :) though not intentionally :(

@eyedromeda
Wow, such good analysis! Thanks for playing and typing your thoughts, very valuable for me!
Gorypixels
06. Oct 2021 · 21:23 UTC
Loved the artstyle so much!! Weird in the best way possible, great job! :D
Weirdybeardyman
07. Oct 2021 · 13:37 UTC
Very interesting concept, the graphics made it a little bit unclear what to do and where to go, also the invisible walls, but I enjoyed it, good job!
Hadik
09. Oct 2021 · 22:39 UTC
Partly match the theme, maybe next time it will be better.. Good and clean art, that what I want! :). Good and inovative game, good work. Overall your game is good, good job.
LaurenceOgden
10. Oct 2021 · 20:20 UTC
I like the idea for creating level art, but I think you need to make it a little bit clearer. I consistently got stuck going left and trying to go down the stairs, and only worked out they were stairs from the other comments here. You could have just written it somewhere; that would have been fine.
kumber
13. Oct 2021 · 23:34 UTC
The art was coherent, and the gameplay was more deep than I expected. The game is a little rough around the edges (especially with the collisions between the player and the environment) but there were multiple scenarios with different strategies to win, and it was fun. The game shows great potential, keep up the good work!