Junkbold by Wolfox121
Build a heap of unstable contraptions for your customers, but be quick and you might earn enough to buy a shiny rock!
Credits
Kyle S - Programmer
Jordan M - Artist
Soistuff - "The Trash Man"
Post Deadline Bug Fixes
v1.2.0
-Increased customer variety
-Redesigned Build Station to help with starting builds
-Customers are now scaled correctly
-Spelling fixes and tag cleanup
-Hidden build instability mechanic disabled
-Ordering more junk no longer deletes existing junk or resets builds in progress
-Ordering more junk now grants between 75 and 150 new pieces instead of 50 to 100
V1.1.0
-End Game camera now functions correctly
-Moved the player back to spawn after clicking on the ending sign to prevent their ghost spending their hard earned coins
-Can now buy posters at exact amounts
-Moved player spawn to what seemed fixed a bit of the buggy teleport at the start
-Fixed random respawning
Attributions
Town Theme - Ted Kerr

| Link | https://shortsidestudio.itch.io/junkbold |
| Original URL | https://ldjam.com/events/ludum-dare/49/junkbold |
Ratings
| Overall | 1072th | 3.273⭐ | 24🧑⚖️ |
| Fun | 865th | 3.318⭐ | 24🧑⚖️ |
| Innovation | 510th | 3.545⭐ | 24🧑⚖️ |
| Theme | 1082th | 3.159⭐ | 24🧑⚖️ |
| Graphics | 838th | 3.5⭐ | 24🧑⚖️ |
| Humor | 346th | 3.591⭐ | 24🧑⚖️ |
| Mood | 735th | 3.429⭐ | 23🧑⚖️ |
| Given | 53🗳️ | 18🗨️ |
@dragonsheep Buying a new shipment of scrap now only adds more scrap to the yard, and does not reset any build progress or delete any existing scrap. This is included along with several other bug fixes in update 1.2.0 which I hope to have out tomorrow. I have also added your other suggestions to our feature list for update 1.3.0
I love the QoL feature where you're constantly reminded what you're trying to build, plus how every piece of junk is tagged to indicate its properties so there's no guesswork involved in what parts will satisfy the request. However, I wish the world didn't feel like it was shaking itself apart every time I search through the junk pile - sometimes the physics jitters were so bad I'd find myself walking one way one moment and turned around 180 the next. Sometimes I'd even get stuck in place for no clear reason and have to shuffle around to try and dislodge myself from the invisible hitbox.
This is an idea I'd love to see polished further. Might it be possible to rework the junkyard so it no longer relies so heavily on wonky physics?
Overall the game was ok. Thanks for the experience!