Losing the Signal by ByYiro
Story
This is Rai, the protagonist of this story.
During his childhood, Rai heard certain stories about an antenna that granted freedom, to have signal forever, without worries.
The stories said that this freedom was to be found in the dungeon of Jeya.
The TVs around him tried to convince everyone that it was impossible, but Rai only became more determined to achieve his goal.
A neighbour always talked about how a friend's son had managed to get the antenna.
Rai prepared himself for his journey and finally, at the age of 15, he set off in his search of freedom...

Controls
WASD - Movement
E - Levers
Changelog
The story has been slowed down.
Every text is always visible now.
The tutorial now explains that levers can activate one or more doors and that doors can be activated by one or more levers.
Changed link from https://byyiro.itch.io/losing-the-signal to https://firecoffeestudios.itch.io/losing-the-signal and added a screen with "Firecoffee Studios".
Improved post!
| Link | https://firecoffeestudios.itch.io/losing-the-signal |
| Original URL | https://ldjam.com/events/ludum-dare/49/losing-the-signal |
Ratings
| Overall | 662th | 3.583⭐ | 32🧑⚖️ |
| Fun | 1016th | 3.177⭐ | 33🧑⚖️ |
| Innovation | 285th | 3.742⭐ | 33🧑⚖️ |
| Theme | 256th | 4.05⭐ | 32🧑⚖️ |
| Graphics | 577th | 3.79⭐ | 33🧑⚖️ |
| Audio | 486th | 3.5⭐ | 31🧑⚖️ |
| Humor | 938th | 2.63⭐ | 25🧑⚖️ |
| Mood | 422th | 3.7⭐ | 32🧑⚖️ |
| Given | 31🗳️ | 44🗨️ |
I liked the graphics.
Here are my feedback after completed the game:
- The initial text where you tell the story, it was kinda scrolling faster than I could read it.
- It would have been really helpful if you let me know that you can turn OFF some of the ON levers to open new paths, I kinda guess it after mindlessly wandering around the map a couple of minutes on Level 2, probably my own fault since I usually don't play puzzle games. Maybe some kind of level 0, tutorial thingy to explain just the basic mechanics of the game would have been enough.
- Also, for Level 3, it's too long and makes the player backtrack a LOT to open the final hall, turning this more tedious than challenging/fun since you don't have any kinda of clue for which lever opens/closes what door until you repeat the process many, MANY times.
- Some of the text (the last text when you beat the game) it was unreadable for me because of the static effect.
Overall, I enjoyed the game, I'm all in for a challenging puzzle game, it plays good, with some nitpicking things I listed above. I'm eager to see your next project, cheers!.
I did feel that the intro text was too fast and I would have appreciated a little more feedback as to which door I was opening when I hit a switch, but I found it to be a fun test of my memory. Excellent work and I look forward to seeing what you make next!
As a part of the team, I want to say: Thanks you very much!
You are making our hearts feel warm :smile:
We love your kindly comments about the game as it's our first JAM entry and give us motivation to participate in future JAMs.
Being recognized by talented people like you are drawing an unstoppable smile in our faces.
Wish you all a wonderful life!
For the newcomers:
This game has an ending that you would like to see! We know it's too difficult to finish -give it an hour in your free time, even if the play+rate time has ended. We don't want you to miss the experience.
Comments in itch.io page are welcomed, too.
Thanks you! See you in your game's comment section! :heart:
As of right now I've only gotten the
!> DEATH
ending,
!> Level 2 is a bit tricky for my dumb brain!
I'll be sure to play it more in my spare time and try to beat it, I'm a bit behind on ratings right now.... (~40 ratings received, ~25 ratings given, I don't even know where I'm getting all of these plays from because last I checked I didn't have a fan club following me or anything, not like I need/deserve one)
Also the mechanics and the fading effect was a very simple yet clever mechanic - good job!
Anyway, the sounds and graphics are very cute. And the atmosphere is really cool, very sombre. Good job.
It's a really well polished game though! The graphics and sound come together really nicely and create a good atmosphere. Great job!