A Year of Rest by Binary Systems
If you can just bed down for the year, surely it will all fall back into place afterwards. You've already got it in with the new doctor, and the rent is pre-paid. Just sit back, keep yourself stocked up on smokes, make it to the doctor on time, and avoid any kind of stimulation, or interaction, or loud noise, or conversation... and get some rest.
WASD to move. F to interact. P to check your purse.
Inspired by/a very rough gamification of certain segments of the novel "My Year of Rest and Relaxation" by Otessa Moshfegh (which I would recommend). This is an experiment with gamifying the experience of the character in that novel and not intended as a general commentary on mental illness or the treatment thereof.

Please report any bugs you find. I've tested the main gameplay loop but definitely haven't had the time to give it a full QC.
B2: fixed hole in wall of minimart B3: fixed critical bugs w/ room transitions
| Windows x86_64 | https://binary-systems.itch.io/a-year-of-rest |
| Mac (un-notarized) | https://binary-systems.itch.io/a-year-of-rest |
| Original URL | https://ldjam.com/events/ludum-dare/49/a-year-of-rest |
Ratings
| Overall | 1335th | 3⭐ | 21🧑⚖️ |
| Fun | 1510th | 2.194⭐ | 20🧑⚖️ |
| Innovation | 1105th | 2.971⭐ | 19🧑⚖️ |
| Theme | 1073th | 3.167⭐ | 20🧑⚖️ |
| Humor | 1228th | 1.767⭐ | 17🧑⚖️ |
| Mood | 785th | 3.389⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 9🗨️ |
I managed to walk out the wall of the grocery store after buying cigs, having missed the door.
The floor in your lobby was jittering for me - not sure if me or the geometry.
Aside from that. I found the TV really unpleasant (in a good way, i think) and i'm interested in giving the book a read! There was more in the world than I expected, although the health ticking down when I got hit by a car and by walking into someone made it feel strange when my health (?) hit zero!
The "health" is 'supposed to be' 'numbness' -- i.e. you're not getting hit by a car, you're getting shocked out of your stupor when you're honked at in the street. I wasn't sure how to or if I should tell the player this, so I ended up going with not saying anything and letting it come out via experience. I wish I'd done things differently, and if I had the time to add sound I think that would have helped.
I think I fixed the two bugs you mentioned (plus a couple free extras) in the new beta, so also thanks for the reports! The lobby definitely was not you, it was z-fighting I noticed before release and then forgot to fix.
I caught this creep looking through my window, lol
There are things I could bring up in terms of bugs, etc, but I think the main feedback I have on what the game is actually trying to do is that it's too easy for the player to disconnect what they need to do to move on from what is actually happening. I found myself trying to figure out how the game's systems for cigarettes worked, trying to figure out if it was necessary to hit the atm and store every day, etc. When I'm thinking this way, I'm thinking about the systems as entirely abstracted things, which doesn't really click with the experience the character is going through.
You could pose it as representing the players numbness in some way, but I don't think that disconnect really feels similar since the player has such a specific goal at any given moment. I think the key thing is to establish more of why the player feels they need these things rather than just giving the player a set of goals that must be accomplished to sleep. As is, I have a much more concrete goal and focus than the character.
I'm not really sure how you would go about improving that aspect, but it was interesting to think about. Thanks for putting this experiment together.