{"author_link":"\/users\/zeit","author_name":"Zeit","author_uid":1260201,"comments":[{"id":720391,"author_name":"mactinite","author_uid":"mactinite","epoch":1633396164,"text":"The character art looks really good. Couldn't really understand the story though. liked the quick mini games though!","format":"md","likes":1,"spam":"N"},{"id":720401,"author_name":"Almagor","author_uid":"almagor","epoch":1633396205,"text":"Nice concept. Obviously, the art is awesome. It could be very interesting if you expand on this. ","format":"md","likes":1,"spam":"N"},{"id":720424,"author_name":"LeYamez","author_uid":"leyamez","epoch":1633396329,"text":"The art was AMAZING! Wow! It was soo visually stunning! The gameplay was a bit lacking but the art really saved the game for me :)","format":"md","likes":1,"spam":"N"},{"id":720437,"author_name":"Villeloso","author_uid":"villeloso","epoch":1633396406,"text":"Incredible art, but i dont know what it has to do with the gameplay\n","format":"md","likes":1,"spam":"N"},{"id":720459,"author_name":"stanroy","author_uid":"stanroy","epoch":1633396565,"text":"Amazing character art! I also like the challenges","format":"md","likes":1,"spam":"N"},{"id":720525,"author_name":"Mateu","author_uid":"mateu","epoch":1633396900,"text":"I really like the character art, but I think the game suffers due to that exact same reason. I can definitely see where you spend your time, and in that regard, you did an amazing job. However, the rest of the game just doesn't seem very playable. \nAnyways, if you worked on that, I think you could have a very nice, good looking game :)","format":"md","likes":2,"spam":"N"},{"id":720576,"author_name":"LDJam user 0","author_uid":"0","epoch":1633397148,"text":"\u4f60\u4eec\u771f\u68d2\uff01Fantastic Art Work\uff01\uff01","format":"md","likes":1,"spam":"N"},{"id":720583,"author_name":"uboretsky","author_uid":"uboretsky","epoch":1633397180,"text":"Awesome character sprites!","format":"md","likes":1,"spam":"N"},{"id":720592,"author_name":"ThePelranthean","author_uid":"thepelranthean","epoch":1633397248,"text":"Agreed on the character art. Well done. Playing through it a few times helped clarify the game's story though.\n\nSimple game, but interesting concept. Good job making the game!","format":"md","likes":1,"spam":"N"},{"id":722179,"author_name":"dark red","author_uid":"dark-red","epoch":1633406414,"text":"\u7f8e\u672f\u592a\u5f3a\u4e86\uff0c\u7ed9\u5927\u4f6c\u8dea\u4e86","format":"md","likes":1,"spam":"N"},{"id":722256,"author_name":"GuinyTime","author_uid":"guinytime","epoch":1633407045,"text":"The art is really nice! I like the mini maze in level 2, that's interesting!","format":"md","likes":1,"spam":"N"},{"id":724326,"author_name":"nshbae","author_uid":"nshbae","epoch":1633424215,"text":"Nice artwork! I like the grid-based topdown dungeon with changing wall blocks! Only thing I want is more levels!","format":"md","likes":1,"spam":"N"},{"id":724752,"author_name":"BGDC","author_uid":"bgdc","epoch":1633427041,"text":"The game could benefit from additional backstory such as why the character got stuck in her unstable mind and why she should go back to the reality. Aside from story, i didn't get any gameplay from the left door (although the description said i'll play in an unstable platform) and instantly presented an option to kill or huge (huge?) and \non the unstable room minigame, the shard inside the drawer is a bit hard to click.\n\nAside from all the deficiencies, great work on the art and game concept! the art is really beautiful :D ","format":"md","likes":1,"spam":"N"},{"id":724880,"author_name":"LouieJams","author_uid":"louiejams","epoch":1633427789,"text":"Interesting game. Not too sure about how the story works. I chose to \"HUGE\" all of the people I spoke to and got a bad ending. The art look very nice, I think the best level was the dungeon maze!","format":"md","likes":1,"spam":"N"},{"id":725424,"author_name":"giuyyt","author_uid":"giuyyt","epoch":1633430835,"text":"the art of this game is great,and the characters of this game are beautiful!\n\nThe pixel art style of the second level is not very fit with the whole art style.\n\nAll in all, it is a good game,keep going!\n\n\u7f8e\u672f\u5f88\u597d\uff01\u59b9\u5b50\u5f88\u7f8e\uff01\u4f46\u662f\u7b2c\u4e8c\u5173\u7684\u50cf\u7d20\u753b\u98ce\u548c\u6574\u4f53\u611f\u89c9\u6709\u4e9b\u4e0d\u642d\uff01\u4f46\u603b\u4f53\u4e0a\u662f\u4e2a\u5f88\u597d\u7684\u6e38\u620f\uff01\u52a0\u6cb9\uff01","format":"md","likes":1,"spam":"N"},{"id":729810,"author_name":"wolderado","author_uid":"wolderado","epoch":1633452689,"text":"It was definitely interesting. Weird and original. Really good drawings. Like other said, maybe a little more story could improve the playing experience","format":"md","likes":1,"spam":"N"},{"id":729811,"author_name":"wolderado","author_uid":"wolderado","epoch":1633452689,"text":"It was definitely interesting. Weird and original. Really good drawings. Like other said, maybe a little more story could improve the playing experience","format":"md","likes":1,"spam":"N"},{"id":731299,"author_name":"SlimmerBurger","author_uid":"slimmerburger","epoch":1633459064,"text":"The arts really polished, the game itself was strange... 10\/10\n\nAlthough seriously one bit of feedback is that the maze felt like it just came down to my luck. Other than that, I really liked it","format":"md","likes":1,"spam":"N"},{"id":731707,"author_name":"RetenQ","author_uid":"retenq","epoch":1633461152,"text":"Excellent art, but unfortunately the gameplay is very mediocre. I believe that if you give you more time, you will create even more shocking works!\n\u7f8e\u672ftql\uff01\u6211\u76f8\u4fe1\u8981\u662f\u4f60\u4eec\u62e5\u6709\u66f4\u591a\u7684\u65f6\u95f4\u548c\u7cbe\u529b\uff0c\u53ef\u4ee5\u5b8c\u6210\u4e00\u4e2a\u6e38\u620f\u6027\u66f4\u5f3a\u7684\u6e38\u620f\u3002\u671f\u5f85\u4f60\u4eec\u540e\u7eed\u7684\u4f5c\u54c1~","format":"md","likes":1,"spam":"N"},{"id":735947,"author_name":"Aquilart","author_uid":"aquilart","epoch":1633490051,"text":"Came for the anime girls, was not disappointed, got the true ending. There were some translation mistakes (I assume) which was rather unfortunate, good luck on future projects! \u76f8\u4fe1\u6709\u66f4\u591a\u65f6\u95f4\uff0c\u4f60\u4eec\u53ef\u4ee5\u518d\u8c03\u6574\u548c\u5b8c\u7f8e\u5316\u8fd9\u6e38\u620f\uff0c\u52a0\u6cb9\uff01\uff01\uff01\u52a8\u6f2b\u5c11\u5e74\u8d85\u53ef\u7231~","format":"md","likes":1,"spam":"N"},{"id":736077,"author_name":"jjhhu","author_uid":"jjhhu","epoch":1633491440,"text":"\u92ad\u5927\u7d71\u9818\u306f\u6700\u9ad8\u3067\u3059\uff01","format":"md","likes":0,"spam":"N"},{"id":736719,"author_name":"Shaolin Dave","author_uid":"shaolin-dave","epoch":1633498225,"text":"Typing as I'm playing:\n\n1- just general feedback on this page, not the actual game, but I think you have maybe a little bit too much here. I think most just want to click and play asap, and here we really need to search for the link.\n\n2- and the itch.io asthetics, the gameplay window is too big. It barely fits on my laptop screen, and would be cut off with a lower resolution.  I suggest finding a custom auto-resizing html template so it'll auto-correct of different resolutions.\n\n3- \"kill\" and \"huge\"?  I guess that was meant to be \"hug\"?\n\n4- clicked \"huge\" and saw a stopwatch, I have no idea what happened.\n\n5- went in the second door, moved a couple times, got stuck, saw the stopwatch.  Still no idea what happened.\n\n6- Went in the third room.  Clicked two pink objects (the lower one didn't change the cursor so I wasn't even sure it was clickable.  Could not click the third pink object in the drawer\n\n7- As I was typing the last note, I heard the stopwatch again.  I still have no idea what that means or what causes it to happen.  Now I'm seeing a character in a straight jacket.  I see no way out of this, so I just closed the tab.\n\n\nFinal notes:\nSome of the art is exceptionally well done, especially for a jam game, but I don't think much else had as much love. I can't make sense of the narrative, the gameplay, or the mechanics.","format":"md","likes":1,"spam":"N"},{"id":737404,"author_name":"Zeit","author_uid":"zeit","epoch":1633505960,"text":"@shaolin-dave \nHello Dave. \n\nThank you so much for leaving so many valuable comments! I will briefly answer your question.\n\n1. This is my first time to join LD game jam. I also want to put link at top but it looks like link can only be placed at the bottom. I will pay attention to it next time I participate.\n\n2. I fix resolution in itch.io page.\n\n3. So embarrassing. That was a typo, It has been fixed.\n\n4. We originally wanted the story to happen while the protagonist was sleeping. Each level represents the time elapsed by the protagonist in reality. At the end, the protagonist wakes up and ending.\n\n5. Our algorithm does not guarantee that the protagonist will not be stuck by the wall, so if the surroundings are surrounded by the wall, the level will fail.\n\n6. It may be useful to click several times because time is limited and we can't optimize this, Sorry about that.\n\n7. Protagonist wake up and demo is end.\n\n\n\n\n\n","format":"md","likes":0,"spam":"N"},{"id":738559,"author_name":"Lex","author_uid":"lex","epoch":1633519472,"text":"I think the second personality didn't show up to me. The first one repeated twice.","format":"md","likes":0,"spam":"N"},{"id":738582,"author_name":"CloudLunar","author_uid":"cloudlunar","epoch":1633519682,"text":"\u539f\u753b\u7acb\u7ed8\u5f88\u68d2\uff0c\u5c0f\u59d0\u59d0\u771f\u597d\u770b~\n\u5173\u4e8e\u591a\u91cd\u4eba\u683c\u7684\u8bbe\u5b9a\u4e5f\u5f88\u5438\u5f15\u4eba\u3002\n\n\u4ee5\u4e0b\u662f\u4e00\u4e9b\u5efa\u8bae\uff1a\n- \u5173\u4e8e\u7f8e\u672f\uff1a\u6e38\u620f\u6574\u4f53\u89c6\u89c9\u5448\u73b0(\u800c\u4e0d\u662f\u7d20\u6750\u672c\u8eab)\u5e94\u8be5\u88ab\u66f4\u591a\u7684\u8bbe\u8ba1\u548c\u6253\u78e8\u3002\u5173\u5361\u4e4b\u95f4\u7684\u7528\u8272\u3001\u98ce\u683c\u548cUI\u90fd\u4e0d\u592a\u4e00\u81f4\uff0c\u770b\u4e0a\u53bb\u6709\u70b9\u6742\u4e71\u3002\n- \u5173\u4e8e\u80cc\u666f\u8272\uff1a\u5efa\u8bae\u907f\u514d\u4f7f\u7528\u7eaf\u9ed1\u7684\u80cc\u666f\uff0c\u7279\u522b\u4eba\u7269\u672c\u8eab\u662f\u6709\u53d7\u5149\u7684\u3002\u53ef\u4ee5\u7ed9\u80cc\u666f\u52a0\u70b9\u6697\u793a\u5149\u7167\u7684\u6e10\u53d8\u8272\uff0c\u4ee5\u53ca\u9009\u7528\u504f\u70b9\u5176\u5b83\u989c\u8272\u7684\u9ed1\u8272\uff0c\u4f1a\u663e\u5f97\u81ea\u7136\u4e00\u70b9\u3002\u73b0\u5728\u770b\u7740\u6709\u70b9\u50cf\u6ca1\u6e32\u67d3\u597d\u3002\n- \u5173\u4e8e\u5b57\u4f53\uff1a\u9009\u62e9\u7684\u5b57\u4f53\u770b\u7740\u5206\u8fa8\u7387\u4e5f\u6709\u70b9\u4f4e\uff0c\u548c\u5176\u5b83\u5404\u79cd\u539f\u56e0\u4e00\u8d77\uff0c\u8fd9\u4e00\u5207\u90fd\u8ba9\u672c\u6765\u8fd8\u4e0d\u9519\u7684\u7acb\u7ed8\u5b9e\u9645\u6e38\u620f\u5185\u8868\u73b0\u6709\u70b9\u7c97\u7cd9\u3002\n- \u5173\u4e8e\u53d9\u4e8b\uff1a\u5982\u679c\u4e0d\u662f\u9605\u8bfb\u8bf4\u660e\uff0c\u53ea\u4ece\u7acb\u7ed8\u4e0a\u4e5f\u5f88\u96be\u611f\u77e5\u5230\u89d2\u8272\u662f\u540c\u4e00\u4e2a\u4eba\u7684\u4e0d\u540c\u4eba\u683c\uff0c\u611f\u89c9\u5e94\u8be5\u52a0\u4e00\u4e9b\u76f8\u4f3c\u7684\u7279\u5f81\u6765\u9690\u55bb\u4ed6\u4eec\u662f\u540c\u4e00\u4e2a\u89d2\u8272\u3002\u5f53\u7136\u786e\u5b9e\u4e5f\u8fd8\u9700\u8981\u66f4\u591a\u7684\u53d9\u4e8b\u5185\u5bb9\u5448\u73b0\uff0c\u5c31\u73b0\u5728\u6765\u770b\u5185\u5bb9\u6709\u70b9\u5c11\uff0c\u5373\u4f7f\u662f\u8865\u70b9\u5bf9\u8bdd\u90fd\u4f1a\u597d\u5f88\u591a\u3002\n- \u5173\u4e8e\u4e24\u4e2a\u5c0f\u6e38\u620f\uff1a\n  -\u7b2c\u4e00\u4e2a\uff1a\u65b9\u5757\u7684\u53d8\u5316\u4f3c\u4e4e\u662f\u5b8c\u5168\u968f\u673a\u7684\uff0c\u81f3\u5c11\u6211\u6ca1\u611f\u53d7\u51fa\u6709\u4ec0\u4e48\u89c4\u5f8b\u3002\u5bf9\u73a9\u5bb6\u6765\u8bf4\uff0c\u6709\u4e00\u5b9a\u7684\u638c\u63a7\u611f\u662f\u5f88\u6709\u5fc5\u8981\u7684\u3002\u8981\u4e0d\u7136\u5c31\u633a\u50cf\u5728\u8d4c\u8fd0\u6c14\n  -\u7b2c\u4e8c\u4e2a\uff1a\u4e5f\u5e76\u4e0d\u662f\u7279\u522b\u6709\u8da3\uff0c\u5173\u4e8e\u788e\u7247\u7684\u8bbe\u5b9a\u633a\u7a81\u7136\u7684\n  -\u611f\u89c9\u5bf9\u4e8e\u4e00\u4e2a\u53d9\u4e8b\u8868\u8fbe\u4e3a\u4e3b\u4f53\u7684\u7c7b\u89c6\u89c9\u5c0f\u8bf4\u7684\u6e38\u620f\uff0c\u4e0d\u5982\u628a\u66f4\u591a\u7cbe\u529b\u653e\u5728\u53d9\u4e8b\u6f14\u51fa\u4e0a\uff0c\u8fd9\u4e9b\u96f6\u6563\u7684\u73a9\u6cd5\u5bf9\u6e38\u620f\u5e76\u4e0d\u662f\u52a0\u5206\u9879\uff0c\u7279\u522b\u662f\u5f53\u8fd9\u4e9b\u5c0f\u73a9\u6cd5\u5bf9\u5448\u73b0\u53d9\u4e8b\u6ca1\u6709\u7279\u522b\u5927\u7684\u610f\u4e49\u7684\u65f6\u5019(\u4f8b\u5982\uff0c\u901a\u5173\u8fd8\u662f\u4e0d\u901a\u5173\u4e3a\u4ec0\u4e48\u4f1a\u5f71\u54cd\u7ed3\u5c40\uff0c\u8bf8\u5982\u6b64\u7c7b\u7684\u95ee\u9898\u90fd\u6ca1\u6709\u88ab\u5408\u7406\u89e3\u91ca)\n\n\u603b\u4e4b\uff0c\u8fd8\u662f\u606d\u559c\u5b8c\u6210\u7b2c\u4e00\u4e2aLD\u4f5c\u54c1~\n\nThe original painting is great, the girl really looks really good ~\nThe setting about the multiple personalities is also very attractive.\n\nHere are some suggestions.\n- About the graphics: the overall visual presentation of the game (rather than the material itself) should be designed and polished more. The color, style and UI between levels are not very consistent and look a bit cluttered.\n- About the background color: it is recommended to avoid using pure black background, especially the characters themselves are subject to light. You can add some gradient color to the background to suggest light, as well as you can choose some not-so-dark black and it will look a little more natural. It looks a little like not rendered successfully now.\n- About the font: the resolution of the font seem to be a bit low. All of these issues make the actual in-game experience do not present the quality of the original painting very well.\n- About the narrative: if not read the description, it is difficult to perceive the character is the same person with different personalities. Only from the drawing, it feels like some similar characteristics should be added to hint that they are the same character. Of course, there is a need for more narrative content, too, even if just some dialogs.\n- About the two mini-games.\n  -The first one: the change of squares seems to be completely random, at least I didn't feel any pattern. It is necessary for the player to have some sense of control. Otherwise, it's quite like gambling on luck\n  -Second: It's not particularly interesting, the setting of the pieces is quite abrupt\n  -It feels that for a visual-novel-like game, it is better to focus more on the narrative acts. These fragmented gameplay is not a plus for the game, especially when these small play is not particularly meaningful to narrative (For example, how pass or not pass affects the ending, things like these have not been reasonably explained)\n\nAnyway, congratulations on completing the first LD work ~ Nice job","format":"md","likes":0,"spam":"N"},{"id":738838,"author_name":"ardorugus","author_uid":"ardorugus","epoch":1633522062,"text":"Cool characters. But the game itself feels very straightforward. Why did you choose to design the doors that way (like some pagan fairy tale, I wonder?). It's unstable, absolutely). An interesting experience!","format":"md","likes":0,"spam":"N"},{"id":749084,"author_name":"ZacharyPinkham","author_uid":"zacharypinkham","epoch":1633644457,"text":"Great art and interesting idea, I like the maze puzzle though I think I encountered bugs in the others, I was totally unable to play the platformer and I wasn't able to click on anything after I found the first heart piece in the unstable room. Otherwise, cool stuff!","format":"md","likes":0,"spam":"N"},{"id":755343,"author_name":"LDJam user 266061","author_uid":"266061","epoch":1633800253,"text":"Too an ambitious project gone wrong... this is the vibe I got.\nEven if your team was large... unless it was a case of \"too many cooks\"?\n\nI don't think the art redeems the game. A game is a complete package and even if one part is stunning it doesn't work if the whole is starkly lacking and unbalanced.\n\nIn fact, the graphics are not that good. Too much incoherence (between the characters, the levels...).\nThe character design is amazing, and it's a shame because no matter how good it is, it's forgettable. Because there is no context, no story, no tension backing it. There's so much work in it, so many hints of personality and content, but the way they are in the game doesn't do them justice.\n\nThe gameplay... strikingly irregular. The level 2 is difficult and luck plays a great part in it, compared to the super easy level 3 once you figured out the drawer... and there's a hitbox problem since you have to click next the shard to collect it.\n\nMaybe you would have complete game later? From now it's not...","format":"md","likes":1,"spam":"N"},{"id":768190,"author_name":"anchorlight","author_uid":"anchorlight","epoch":1634674063,"text":"This is a good effort for LD, and with a massive team I'd imagine organization certainly played a factor in development.  All in all, there's one thing this game does great, and it's the abstract feeling.  I like the idea where each door has a silent environment around it and you open each door to a completely different game style.  I think there's some general things that need a lot of polishing if you were to put out a patch, as there's good ideas here that are buried under some problems.\n\nROOM SEARCH:\n\nThe worst of these games is easily the search for shards-- a severe bug and feedback problems make it hard to play.  the mouse cursor seems to be slightly off center and makes things harder to click on, while the objects themselves give no feedback.  You should have any containers, drawers, etc. highlight when you hover over them with the mouse; that way, you can actually tell what you're supposed to open.  I would also try to add some moving objects to the foreground, as I like the unstable room idea but it's a static image that ends up getting stale after a few seconds.  A few moving objects e.g. a floating lamp or clock would make the scene more interesting to look at.\n\nDUNGEON BLOCKS:\n\nA good idea, but I felt like it was very hard to tell which areas would end up being blocked off.  I would maybe swap every two moves with a sound effect instead.  The other way I would expand on this game would be to add some kind of object you have to collect before reaching the end, with a much more relaxed move limit.\n\nAnother important thing: the pattern should not feel random-- it should be a maze.  You should be rewarded for paying attention between movements to try to discern a path.\n\nThis is a visual thing, but when doing pixel art in Unity I highly recommend selecting the textures and setting the filtering to Point instead of Bilinear.  This gets rid of the blurring on small textures and makes pixel art appear as crisp as it should look.  I'd also add some kind of sound effect to the movement.\n\nTHIRD:\n\n...not sure what this game was supposed to be. I'm going to guess it was cut for time, which is unfortunate but understandable.\n\nOVERALL:\n\nFinally, I'm going to have to really get critical about this: the narrative really didn't work for me.  Again, this criticism comes with the understanding that you worked under severe time crunch and only had so much time to do everything, but for criticism's sake I'd still like to give some suggestions.\n\nMy main issue is that the games themselves didn't feel like they had anything to do with the subject topic.  I feel like I played minigames then got a screen where I made a choice-- the games had no actual bearing on the story other than a pass\/fail check.  The characters themselves didn't say anything comprehensible, so until reading the description of the game I had absolutely no clue what was happening.\n\nAs others have said, I don't know what the clock was supposed to represent.  The same goes for the dungeon, and the shards, and the personalities.  These elements really don't mesh together because I don't see a single connection between them.\n\nI think the game needs some more consistent symbols and goals between the experience to give the world some sort of cohesion.  Otherwise, it feels disjointed and none of the games belong together.\n\n---\n\nI don't want to make this comment entirely negative as there were some neat things here.  Conceptually I do like the game, and the art and music were actually quite good.  I'd probably give the game another look if you put together a postjam patch with fixes and a more polished narrative.\n\nTo sum up my feelings on this, I like the intent and the attempt to make something cryptic, but I didn't understand the final result at all.  There is still potential for more here, and I'd definitely give a revised version a look.  Even if things didn't really turn out as you hoped, I'm interested to see what your team does next.","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld49\/wayback-placeholder.png"],"links":[{"url":"https:\/\/task-unit-squad.itch.io\/split","text":"Link"}],"metadata":{"g_key":"79225","g_author":"1260201","g_event":"LD49","g_eventkey":"119","g_subevent":"JAM","g_urlkey":"379701","g_title":"Split","g_status":"WAYBACK","g_place":"1491","g_commentcount":"29","g_site2_node_id":"262767","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"262767","n_urlkey":"379701","n_parent":"258323","n_path":"\/events\/ludum-dare\/49\/split-1","n_slug":"split-1","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"260201","n_created":"1632853488","n_modified":"1778892545","n_version":"844221","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":9,"_trust":1,"author":260201,"body":"# Game Concept:\nEscape from unstable inside, back to reality.\n\nThe Protagonist is stuck in her unstable mind. She needs to challenge herself to go back to reality. There are three levels in the game. Players need to solve challenges to help the protagonist escape back to reality. Different playing results equals different ends.\n\n# Link Page\n- Since my LD page is too long, I try to put the link at top and you can easier to find our game.\n- [HTML5] https:\/\/task-unit-squad.itch.io\/split\n\n# Level Description:\n- Left Door:A unstable platform. Player need to get to end in limit time. (Unfinished, directly to jump boss dialogue).\n- Middle Door: A unstable maze. Player need to get to end (top right) in limit steps. All walls in the maze would randomly move when player move. Don't get stuck! Good luck!\n- Right Door: A unstable room. The character loses her mind. Try to find 3 heart pieces in this room to make this room more stable!\n\n# Patch Note:\n- v 0.1.1 (10\/05)\n- Fix bug that cannot correctly enter ending 2.\n- Fix bug dialogue show at  wrong position with different screen resolution.\n- Now ending scripts are more easy to read. \n\n# Story:\n- Update(10\/05):\n- We have received feedback from many players that they don\u2019t understand the story of the game. Indeed, we don't have enough time for finishing story content and details.\n- The basic setting is that the protagonist confronts other personalities in his heart. Each level represents a personality. The protagonist chooses to eliminate the personality or accept them.\n- Fix some typo.\n- Fix resolution in itch.io page.\n\n# Operation:\n- Left Door: Unfinish, only dialogue scene.\n- Middle Door: WASD for moving. Go to top right to win. Be blocking or no remaining steps to fail.\n- Right Door:Find 3 pieces in map by clicking to win. Running out of time to fail.\n- Dialogue Scene: Click button to choose your decision\n\n# Game Shots:\n![dia1.PNG](\/\/\/raw\/968\/f3\/z\/46697.png)\n\n![lv2.PNG](\/\/\/raw\/968\/f3\/z\/4669d.png)\n\n![lv3.PNG](\/\/\/raw\/968\/f3\/z\/466a0.png)\n\n# Teams Members:\n- Game Concept: Jisiyuan Cheng, Lei Fu, Ruochen Zhuang,Xindong Zeng, Zihan Xu, Zesheng Li\n- Original Art: Hongxing Qian, Xindong Zeng\n- Character Designer: Xindong Zeng\n- Finding Online Art Source: Hongxing Qian\n- Finding Online Audio Source: Hongxing Qian\n- Level Transformation Art: Hongxing Qian\n- Ending Art Design: Xindong Zeng\n- Game Programming: Jisiyuan Cheng, Ruochen Zhuang, Zesheng Li\n- Level 1 Designer: Jisiyuan Cheng\n- Level 2 Designer: Zesheng Li\n- Level 3 Designer: Ruochen Zhuang\n- Level Transformation Design: Zesheng Li\n\n# Original Art (by Xindong Zeng, all character and ending design in 72 hours):\n![00.1.png](\/\/\/raw\/968\/f3\/z\/466ba.png)\n\n![11.png](\/\/\/raw\/968\/f3\/z\/466be.png)\n\n![22.png](\/\/\/raw\/968\/f3\/z\/466c1.png)\n\n![33.png](\/\/\/raw\/968\/f3\/z\/466c5.png)\n\n========================== SPOILER BELOW =======================================\n# Right Door Level Pieces:\n- At the bottom red piece.\n- On the bed.\n- In the drawer.\n# Endings:\n- Bad End: Fail in one of level;\n- Good End: Pass all level but kill one of personalities.\n- True End: Pass all level and huge all personalities.\n\n![ed1.PNG](\/\/\/raw\/968\/f3\/z\/46605.png)\n\n![ed2.PNG](\/\/\/raw\/968\/f3\/z\/46606.png)\n\n![ed3.PNG](\/\/\/raw\/968\/f3\/z\/46608.png)","comments":29,"comments-timestamp":"2021-10-19T23:22:21Z","created":"2021-09-28T18:24:48Z","files":[],"files-timestamp":0,"grade":{"grade-01":32,"grade-02":32,"grade-03":30,"grade-04":32,"grade-05":33,"grade-06":30,"grade-07":27,"grade-08":30},"id":262767,"love":0,"magic":{"cool":73.335879762257,"feedback":23,"given":16,"grade":30.75,"grade-01-average":2.567,"grade-01-result":1491,"grade-02-average":2.117,"grade-02-result":1514,"grade-03-average":2.232,"grade-03-result":1496,"grade-04-average":3.017,"grade-04-result":1193,"grade-05-average":4.29,"grade-05-result":188,"grade-06-average":2.75,"grade-06-result":908,"grade-07-average":2,"grade-07-result":1193,"grade-08-average":2.875,"grade-08-result":1237,"smart":-7.9130845342293},"meta":{"allow-anonymous-comments":"1","author":[260201],"cover":"\/\/\/content\/968\/f3\/z\/45d16.png","link-01":"https:\/\/task-unit-squad.itch.io\/split","link-01-tag":[42336]},"meta-timestamp":"2026-05-16T00:49:05Z","modified":"2026-05-16T00:49:05Z","name":"Split","node-timestamp":"2021-10-07T01:59:51Z","parent":258323,"parents":[1,5,9,258323],"path":"\/events\/ludum-dare\/49\/split-1","published":"2021-10-04T21:50:32Z","scope":"public","slug":"split-1","subsubtype":"jam","subtype":"game","type":"item","version":844221},"text":"# Game Concept:\nEscape from unstable inside, back to reality.\n\nThe Protagonist is stuck in her unstable mind. She needs to challenge herself to go back to reality. There are three levels in the game. Players need to solve challenges to help the protagonist escape back to reality. Different playing results equals different ends.\n\n# Link Page\n- Since my LD page is too long, I try to put the link at top and you can easier to find our game.\n- [HTML5] https:\/\/task-unit-squad.itch.io\/split\n\n# Level Description:\n- Left Door:A unstable platform. Player need to get to end in limit time. (Unfinished, directly to jump boss dialogue).\n- Middle Door: A unstable maze. Player need to get to end (top right) in limit steps. All walls in the maze would randomly move when player move. Don't get stuck! Good luck!\n- Right Door: A unstable room. The character loses her mind. Try to find 3 heart pieces in this room to make this room more stable!\n\n# Patch Note:\n- v 0.1.1 (10\/05)\n- Fix bug that cannot correctly enter ending 2.\n- Fix bug dialogue show at  wrong position with different screen resolution.\n- Now ending scripts are more easy to read. \n\n# Story:\n- Update(10\/05):\n- We have received feedback from many players that they don\u2019t understand the story of the game. Indeed, we don't have enough time for finishing story content and details.\n- The basic setting is that the protagonist confronts other personalities in his heart. Each level represents a personality. The protagonist chooses to eliminate the personality or accept them.\n- Fix some typo.\n- Fix resolution in itch.io page.\n\n# Operation:\n- Left Door: Unfinish, only dialogue scene.\n- Middle Door: WASD for moving. Go to top right to win. Be blocking or no remaining steps to fail.\n- Right Door:Find 3 pieces in map by clicking to win. Running out of time to fail.\n- Dialogue Scene: Click button to choose your decision\n\n# Game Shots:\n![dia1.PNG](\/\/\/raw\/968\/f3\/z\/46697.png)\n\n![lv2.PNG](\/\/\/raw\/968\/f3\/z\/4669d.png)\n\n![lv3.PNG](\/\/\/raw\/968\/f3\/z\/466a0.png)\n\n# Teams Members:\n- Game Concept: Jisiyuan Cheng, Lei Fu, Ruochen Zhuang,Xindong Zeng, Zihan Xu, Zesheng Li\n- Original Art: Hongxing Qian, Xindong Zeng\n- Character Designer: Xindong Zeng\n- Finding Online Art Source: Hongxing Qian\n- Finding Online Audio Source: Hongxing Qian\n- Level Transformation Art: Hongxing Qian\n- Ending Art Design: Xindong Zeng\n- Game Programming: Jisiyuan Cheng, Ruochen Zhuang, Zesheng Li\n- Level 1 Designer: Jisiyuan Cheng\n- Level 2 Designer: Zesheng Li\n- Level 3 Designer: Ruochen Zhuang\n- Level Transformation Design: Zesheng Li\n\n# Original Art (by Xindong Zeng, all character and ending design in 72 hours):\n![00.1.png](\/\/\/raw\/968\/f3\/z\/466ba.png)\n\n![11.png](\/\/\/raw\/968\/f3\/z\/466be.png)\n\n![22.png](\/\/\/raw\/968\/f3\/z\/466c1.png)\n\n![33.png](\/\/\/raw\/968\/f3\/z\/466c5.png)\n\n========================== SPOILER BELOW =======================================\n# Right Door Level Pieces:\n- At the bottom red piece.\n- On the bed.\n- In the drawer.\n# Endings:\n- Bad End: Fail in one of level;\n- Good End: Pass all level but kill one of personalities.\n- True End: Pass all level and huge all 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