Nukular by Angrybeard
This is a platformer game, where you have to balance a nuclear container as long as possible, without dropping it. Also keep an eye on your stability!
Ratings
| Overall | 771th | 3.5⭐ | 21🧑⚖️ |
| Fun | 539th | 3.605⭐ | 21🧑⚖️ |
| Innovation | 939th | 3.132⭐ | 21🧑⚖️ |
| Theme | 368th | 3.921⭐ | 21🧑⚖️ |
| Graphics | 986th | 3.342⭐ | 21🧑⚖️ |
| Humor | 1098th | 2.333⭐ | 17🧑⚖️ |
| Mood | 776th | 3.395⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 12🗨️ |
Your game has an interesting idea. The rotation of the platform and the idea is really nice! The level generation is cool, too. There are some minor physics issues, such as the ball not following the platform when the platform is flat and moving left/right. The rotation controls are also very sensitive, and should have used keys/buttons that the right hand could have used for more accurate plays. Other than this, the game is very charming and cool!
I wish I could restart without two clicks after I lose it would be better if i just have to press space
but after all, very good game my best score so far is 200
It's quite difficult as it goes on, but the music is rather relaxing with the rain sounds. :D
I am saddened by the lack of a giant KABOOM when you lose.
1- Tutorial text is very small, lots of waste screen space. Some graphics would help.
2- Started the game. I think an in-game tutorial would have been more intuitive.
3- For the most part, bad sound is better than no sound. Even using sfxr to generate some beeps is worthwhile.
4- Challenge is brutal and mistakes are unforgiving, game over screen is abrupt and has same issues as tutorial.
5- I have almost no idea what the collectables are doing. I started off grabbing everything, but I think I was suppose to grab blues and avoid reds? Some instruction or audio/video feedback would be helpful
6- I got pretty far using only up/down. I only needed to tilt after my ball got pushed back a bit, and only had to move left/right to correct for that. A more subtle tilt and auto-return to flat would make controls a bit more intuitive.
7- I got a bit better at correcting my mistakes but the difficulty curve still seems a bit high, especially for a jam game. My ball rolled off the edge of the screen and there was nothing I could do.
Was this for Jam or Compo? If Jam, you still have four or so hours, I'd make some minor control tweaks and add a few sound effects.
EDIT: Sound issue was on my end with bluetooth, I tried again. Music is good, I think you still could use sound with the item pickups.
1. Do not rotate!
2. Fly above the level
3. Collect blue dots only when you really have to, picking the safe ones
4. PROFIT!
I wish there were more incentive to use rotation, but it was a fun and pleasant experience anyway! Like the art style very much:thumbsup:
I really like the idea and the graphics.
My best socre is 183 :)
I feel like moving with WASD is fine but balancing would probably feel better with the other hand (like J and L key or something)