Shaky Shack by Brusi

[raw]
made by Brusi for Ludum Dare 49 (JAM)

Play Shaky Shack now in your browser

Play as a witch trying to perform under an earthquake in her shack.

Shaky Shack is a memory-puzzle game, where you keep your unstable cauldrons from exploding by mixing magical ingredients.

  • Mix and match ingredients of dark magic
  • Consult the Spell Book to discover sets of magic symbols
  • Keep your cauldrons from exploding
  • Survive as many earthquakes as you can
  • Every play is different with a completely randomized Spell Book

Credits

Art: Stav Goldstein and Yakier Bunker
Code: Ori Brusilovsky
Music & SFX: Shaked Lotan

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Ratings

Overall 335th 3.829⭐ 37🧑‍⚖️
Fun 544th 3.603⭐ 36🧑‍⚖️
Innovation 493th 3.557⭐ 37🧑‍⚖️
Theme 234th 4.086⭐ 37🧑‍⚖️
Graphics 107th 4.431⭐ 38🧑‍⚖️
Audio 94th 4.103⭐ 36🧑‍⚖️
Humor 661th 3.078⭐ 34🧑‍⚖️
Mood 262th 3.882⭐ 36🧑‍⚖️
Given 47🗳️ 49🗨️

Feedback

JuniorA_
04. Oct 2021 · 20:06 UTC
Really polished! the great art and sound of the fire really made for a cozy feeling
Reispfannenfresser
04. Oct 2021 · 21:04 UTC
This is so stressful.
Presentation is perfect and the idea is fun.
Would be nice to be able to put ingredients back when you misclicked.

Good entry! :thumbsup:
LDJam user 261418
05. Oct 2021 · 09:35 UTC
Solid concept! Good way to train your short term memory, I found myself needing to relook into the spell book 100 times before throwing an additional ingredient into the pot haha!
The visuals are really stunning, everything feels lively and well put together! Fun little challenging game!
Heho
05. Oct 2021 · 09:36 UTC
The style is really great, and i like the idea, it is a lot on the first play though, could have gone with a reduced set of items. But still a very well done entry
SneakyLemon
05. Oct 2021 · 09:47 UTC
Looks and feels great to play! The only thing I'd like to have is symbols below ingredients, so I don't have to check the first page every time I play. Other than that, it's a really nice idea and fits the theme perfectly. Good job on the graphics too, they really add to the feel of the game!
Matthew Roelle
05. Oct 2021 · 18:19 UTC
Super polished! Loved the music and the graphics. I felt like it was a bit difficult to have to open up the book to check combos every time then go back to the game, I think it would've been better if the recipes were just always visible.
TomorrowToday
05. Oct 2021 · 18:27 UTC
This is great. Double points for unstable cauldrons in an unstable workshop! haha
Kaiomoi
05. Oct 2021 · 18:28 UTC
classic, but effective. Cool entry and relay polished !
Adrian Guevara
05. Oct 2021 · 18:31 UTC
Small but complete, I really like the art and the feedback while interacting with the ingredients.
6smith
05. Oct 2021 · 18:32 UTC
very well executed idea! i like the idea of randomizing the spell book but i think it makes it a little too difficult. if you could memorize the spell book there would be a bit more replay value
Paul-Maxime
05. Oct 2021 · 18:33 UTC
Beautiful graphics!

The game gets a bit repetitive over time and the gameover isn't as explosive as I expected, but I had fun flipping through the pages and checking the same ingredients 100 times overall.
SlimmerBurger
05. Oct 2021 · 21:39 UTC
Really well made, I liked the screenshake, it made me sense my impending doom
lucasvb
06. Oct 2021 · 15:12 UTC
Well made, the art, music and sounds are excellently made. The mechanics is compelling, but it does get a little cumbersome. As someone with a terrible short-term memory I'm not very good at this sort of thing, but it was definitely a cool entry overall!
Raphiell
07. Oct 2021 · 12:46 UTC
Had a great time with this one! I started to actually learn what was what, but some of those recipes were long! Well done!
MateusBoga
07. Oct 2021 · 21:43 UTC
Very nice entry! It was a bit hard to get at first, but after a few tries I think I kinda got the hang of it haha

![Screenshot_127.png](///raw/296/e/z/47c17.png)
Laurari
08. Oct 2021 · 20:11 UTC
what a cute precious game!!! kudos for the art, it looks amazing!!! it is super nice to have to follow the instructions, although I would have liked to have the ingredient symbols some place that is visible all the time, so I just needed to go to the book to the actual recipies, but it is an amazing game, good job :smile:
notApollogising
09. Oct 2021 · 19:06 UTC
Extremely polished, fantastic art and music. The gameplay was also very polished, but the actual core of the gameplay I didn't find satisfying or very fun. Didn't feel like there was enough positive feedback when finishing a potion. The mechanics were introduced well to the player with giving them lots of time to figure out the first pot and then having the next earthquake right after, allowing them to take some time to understand what's going on. Funnily enough, I say everything in this game is fantastic other than the core gameplay loop itself, which was a little subpar. Other than that, great job!
Richard08
09. Oct 2021 · 19:16 UTC
Really great simple game! And really polished also.
Strega
10. Oct 2021 · 07:57 UTC
Really nice aesthetic! The symbols and mixing mechanic were really straight forward and worked well. I wasn't sure how long to play, the game is endless right?
ChillerTyp
10. Oct 2021 · 16:31 UTC
Pretty solid graphics. :v:
hiisileiri
10. Oct 2021 · 16:47 UTC
Nice game and fun idea. I just though what can do to potions where are added different ingredients and has no recipe for the combination? There would be recipes and when recipe is done player get a new one. All ingredients symbol expressions would be also shoved up border of UI so player just need to scroll the recipes; while otherwise player needs a pen and paper on the desk to remember the symbols. This game mechanics still has a lot of potential, though. The art is also fun though. Other theme to this e.g. would be a some kind of soup kitchen and earthquake as by street animals or rats.
jessefreeman
10. Oct 2021 · 17:00 UTC
This is really great! I've seen a few "unstable" potion games but this is by far the most polished and well thought out one.
🎤 Brusi
10. Oct 2021 · 18:12 UTC
Thanks everyone for the feedback!

@strega The game is endless, right, but gets harder all the time!
@hiisileiri The idea behind the recipes hidden in a book is for the players to practice their memory, but your suggested mechanics could work (though it would create a different game).
jusw85
11. Oct 2021 · 07:19 UTC
Highscore of 9 earthquakes after a couple of tries, I had great fun! I wasn't too sure which position the next ingredient would end up in, but somehow it always slotted itself in the correct position. I think the pace could also be adjusted slightly, it starts off pretty slow then ramps up too quickly for me after awhile.
AlmightySocrates
14. Oct 2021 · 16:50 UTC
I love this game! The instructions made it kinda unclear about what to do when ingredients from different sets are in the same pot, but I really enjoyed it regardless. All the elements tie together very well.
Fractale
14. Oct 2021 · 16:57 UTC
Nice graphics, the game feel really polish
PKZinpo
15. Oct 2021 · 16:21 UTC
Very nice graphics/art! The whole thing is quite polished, I had fun scrambling around trying to find which combination to do and which symbol was what ingredient. Music is very nice! I actually thought you would be able to memorize all of the symbols and which combinations there were so I played it twice but found out that they were randomized haha. In contrary to the others, I personally think that the difficult ramp is nice. Or that could just be my love for challenges. Overall, very great job!
Jonathan Lorenz
20. Oct 2021 · 09:43 UTC
Very cool graphics and mood. I think the game could benefit from a counter of potion succesfully made. It would increase replayability in order for players to try to beat their own high score. Good work!
Kiwi663
20. Oct 2021 · 18:24 UTC
Fantastic graphic and concept. Nice work.
LDJam user 228990
21. Oct 2021 · 15:18 UTC
I love the art style. Good job :D