Cairn by Chrispy977
Come on in buddy, stay a while, stack some rocks.

Hope you had a good time buddy, and thanks for stopping by.
Controls - Keyboard & Mouse:
Escape - Toggle Pause Menu
Camera Control:
W,A,S,D - Rotate Camera while in Camera Rotation Mode
Scroll Wheel - Zoom In/Out
Stone Control:
Left Click(Hold) - Grab Stone
Mouse Move - Move stone along camera plane
Scroll Wheel - Move stone towards/away from camera
W,A,S,D - Rotate Stone while in Stone Rotation Mode
R Key - Toggle between camera and stone rotation modes (free)
Shift Key - Toggle between camera and stone rotation modes (active)
Right Click - Destroy Stone
Gameplay:
- Create a cairn by stacking the available stones.
- The higher the cairn, the higher the score.
- Stones must be connected to the center stone to count towards your score.
- Stones that are not connected are indicated by a flickering aura.
- There is a limited amount of stones allowed at one time.
- Destroy stones to spawn in new, different stones.
- No time limit; Open the pause menu to submit your score to the online arcade leaderboard at any time.
- Multiple different environments selected at random on game restart.
Versions:
Windows .exe version recommended.
WebGL version will take some time to load.
Changelog
1.0.0
- an issue where the lighting was not working for the native build has been fixed
| Link | https://github.com/LiamColeE/LD49/releases/download/1.0.0/BuildComplete.zip |
| Link | http://ld49.lce.fyi |
| Original URL | https://ldjam.com/events/ludum-dare/49/cairn-1 |
Ratings
| Overall | 557th | 3.658⭐ | 21🧑⚖️ |
| Fun | 918th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 260th | 3.775⭐ | 22🧑⚖️ |
| Theme | 55th | 4.381⭐ | 23🧑⚖️ |
| Audio | 186th | 3.9⭐ | 22🧑⚖️ |
| Mood | 140th | 4.075⭐ | 22🧑⚖️ |
| Given | 24🗳️ | 14🗨️ |
Fun idea, love the red rocks and the general chill/zen feelings here. I found the controls a bit difficult as there was usually at least one axis I didn't have a bearing on so I couldn't tell if the rock was under or over the things I was stacking until it was too late. I would love to see some more starting options.
More interesting is how well the physics engine behaves with these more natural and weird shapes-the reason why a lot of games with physics focus on simple shapes for the physic objects is to prevent issues and ensure stability, but you managed it with more complicated shapes. I also love the inclusion of a high score system-that is a really nice touch. Nice work-this was a really peaceful, zen-like game.