Rock Solid by nessie

[raw]
made by nessie for Ludum Dare 49 (JAM)

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Rock Solid is a game where you play as a Rock Golem called Dwanye, and help them to escape the unstable cave, knowing that you will need to rock trough puzzles opening doors to save your life! But be careful! Dwanye is an unstable Rock Gollem, meaning that if they go too fast, they will fall apart!

This game was made for the LD49 (Ludum Dare 49) by defal, nessie, Pequeno_Preto and Rossi!

Instructions: Move - AD Jump - Space Drop - E

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Ratings

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Feedback

Wouter52
05. Oct 2021 · 13:28 UTC
I like your game! It is an interesting concept how you lose a stone if you drained too much energie. At the beginning of level 2 there was a drawing telling me to press "c"? It did not do anything, or did I interpret it different?

The graphics and music are well done and I love how you created hints as cave drawings :) The game is easy to learn :smile:
LDJam user 237913
05. Oct 2021 · 14:19 UTC
@wouter52 It was a lowercase "e" I think :smile: That worked for me at least. Interesting concept. Thanks for letting me play!
Wouter52
05. Oct 2021 · 14:26 UTC
@doc-kaos Ah! I see, I just tried and it worked like a champ! Luckily I could finish the level by dust draining the energy :)
LDJam user 264629
07. Oct 2021 · 20:43 UTC
There is something charming about the game but it's also a bit frustrating. At first I didn't even realize the bar at the top because the game window in itch.io was too large but even after going full screen waiting for the bar to fill up in order to move my third rock took much longer than I would have liked. There are a couple of glitches with dropping the third rock as well since you can drop them outside the invisible barriers but... I wouldn't really mind that if there was some sort of restart button but I tried pressing R and nothing really happened...? Maybe that's on me I don't know. Either way, I did enjoy the game and like I said the music and art are rather charming. It just has a couple of things that might need fixing.
Ava Skoog
19. Oct 2021 · 17:20 UTC
Cute puzzler! I like the core idea, good use of the theme. In terms of execution I felt like it was a bit easy, most levels sort of solved themselves, you just got the things and went to the goal. Would be nice if the bar refilled quicker because there was a lot of waiting. But I think this could turn into something pretty cool with more polish and experimentation with the mechanics! c: