Incomplete Horse Nonsense by Harrison Dunn

Life on the Infinity Ranch was nice. Until the world ended and all the other cowboys turned into angry, horse-eating, 'zombies.' As the last remaining cowboy, you must free as many horses as you can from their stables before you get captured and eaten by the angry farmhands.
Theme - Unstable. I put a hyphen in the theme and turned it into a game in which you free horses. Un-Stable them...
DESTABALIZE!
KNOWN ISSUES 10/4/21 - online high scores will not work for webGL, desktop version didn't get finished, sorry! post your highscores in the comments! Programming, Design, Art, Audio - Harrison Dunn (CFHM)
Additional Voices - Abi S, Joe R, John F, Matt O, Liam O, John K
Photographs from unsplash.com:
https://unsplash.com/photos/7FC4WpyYcfQ
https://unsplash.com/photos/0SukTvdAx7A
Music from free-stock-music.com: Song - "Free Play" - https://youtu.be/Yb3fn5J2CyM
Font from dafont.com - Bou Western

| Link | https://cfhm.itch.io/unfinished-horse-nonsense |
| Original URL | https://ldjam.com/events/ludum-dare/49/pending-horse-game |
Ratings
| Overall | 1435th | 2.841⭐ | 24🧑⚖️ |
| Fun | 1173th | 3⭐ | 24🧑⚖️ |
| Innovation | 1326th | 2.682⭐ | 24🧑⚖️ |
| Theme | 747th | 3.545⭐ | 24🧑⚖️ |
| Graphics | 1354th | 2.25⭐ | 24🧑⚖️ |
| Audio | 783th | 3.068⭐ | 24🧑⚖️ |
| Humor | 273th | 3.705⭐ | 24🧑⚖️ |
| Mood | 1249th | 2.857⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 21🗨️ |
Pretty fun to play, although I realized you could do pretty well by just ignoring the horses and moving diagonally to make distance between yourself and the chaser whenever he gets too close. Got a high score of 60 this way!
Also, it says you can upload high scores on the download version, but I only see a web version available.
Overall fun to play and funny!
spud - it's actually "neigh, mother BUCKER" but I agree it's hard to hear lol
I felt that the Instructions on the main page is great, but I felt that it was too much text, and the important bits in it, didn't stand out a lot to me. Just a visual thing, but wanted to let you know how I felt about it.
Some of the Horse SFX didn't really sound like horses. When I pressed retry, I would expect some feedback as well when I restart the game. A little more leeway would be nice for when cowboys arrive on the scene, so that I have a bit more time to run away from them. Like, just pop onto the screen, and wait for a second, and then run after the player character.
Overall, I'd say that this was a very fun game, with great replayability value. It was funny in its essence, and I had a great time playing this!
I didn't immediately connect that the arrows unlocked the stables, also never felt like I fully grasped how close I needed to before they would work. I also couldn't tell what Silly Mode did, was it just different audio clips?
Great job on picking your theme by the way. Very ingenious.
Freeing the horse becomes addictive after a while, I think the funny horse noises have a lot to do with that.
I thought the gameplay was missing a mechanic to slow down the cowboys, for instance freeing bulls that would charge them and slow them for a while.
It's a funny take on the theme.
the cowboys actually get stuck behind stables, so the clever player may discover they can skip freeing some horses in order to form a block and put distance between them and the enemy. I've debated on whether or not to straight call that out for the game jam though. In a 'normal' game, I'd leave that as a discoverable strategy, but maybe calling it out in the game description is better for a jam, allowing quick plays to have that tiny bit more strategy. After all, I can't expect jam players to play more than a few minutes which may not be enough time to see an enemy get slowed by a stable naturally.
Love your avatar btw :) HxH <3